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https://github.com/vlang/v.git
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gg/m4: fix unnecessary uses of [direct_array_access], add [unsafe] (#9059)
This commit is contained in:
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460e06b9ff
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bd6693efb8
@ -25,9 +25,7 @@ pub fn deg(grad f32) f32 {
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}
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// Calculate the perspective matrix
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[direct_array_access]
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pub fn perspective(fov f32, ar f32, n f32, f f32) Mat4 {
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unsafe {
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ctan := f32(1.0 / math.tan(fov * (f32(math.pi) / 360.0))) // for the FOV we use 360 instead 180
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return Mat4{ e: [
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ctan / ar, 0, 0, 0,
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@ -37,12 +35,9 @@ pub fn perspective(fov f32, ar f32, n f32, f f32) Mat4 {
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]!
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}
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}
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}
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// Calculate the look-at matrix
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[direct_array_access]
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pub fn look_at(eye Vec4, center Vec4, up Vec4) Mat4 {
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unsafe {
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f := (center - eye).normalize3()
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s := (f % up).normalize3()
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u := (s % f)
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@ -70,7 +65,6 @@ pub fn look_at(eye Vec4, center Vec4, up Vec4) Mat4 {
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]!
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}
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}
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}
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/*
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hmm_mat4 proj = HMM_Perspective(60.0f, w/h, 0.01f, 10.0f);
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@ -62,16 +62,13 @@ pub fn (a Mat4) clean() Mat4 {
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}
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// Sum all the elements of the matrix
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[direct_array_access]
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pub fn (x Mat4) sum_all() f32 {
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unsafe {
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res := f32(0)
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for v in x.e {
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mut res := f32(0)
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for v in unsafe { x.e } {
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res += v
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}
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return res
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}
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}
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// Check if two matrix are equal using module precision
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[direct_array_access]
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@ -118,7 +115,6 @@ pub fn (mut x Mat4) set_f(index_col int, index_row int, value f32) {
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}
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// Copy a matrix elements from another matrix
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[direct_array_access]
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pub fn (mut x Mat4) copy(y Mat4) {
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unsafe {
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x.e = [
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@ -131,7 +127,6 @@ pub fn (mut x Mat4) copy(y Mat4) {
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}
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// Set the trace of the matrix using a vec4
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[direct_array_access]
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pub fn (mut x Mat4) set_trace(v3 Vec4) {
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unsafe {
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x.e[0] = v3.e[0]
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@ -142,7 +137,6 @@ pub fn (mut x Mat4) set_trace(v3 Vec4) {
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}
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// Get the trace of the matrix
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[direct_array_access]
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pub fn (x Mat4) get_trace() Vec4 {
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unsafe {
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return Vec4{ e: [ x.e[0], x.e[5], x.e[10], x.e[15], ]! }
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@ -150,7 +144,6 @@ pub fn (x Mat4) get_trace() Vec4 {
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}
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// Set all the matrix elements to value
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[direct_array_access]
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pub fn (mut x Mat4) set_f32(value f32) {
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unsafe {
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x.e = [
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@ -167,6 +160,7 @@ pub fn (mut x Mat4) set_f32(value f32) {
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//-------------------------------------
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// Set the row as the input vec4
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[direct_array_access]
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[unsafe]
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pub fn (mut x Mat4) set_row(row int, v3 Vec4) {
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unsafe {
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x.e[row * 4] = v3.e[0]
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@ -178,6 +172,7 @@ pub fn (mut x Mat4) set_row(row int, v3 Vec4) {
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// Get a row from a matrix
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[direct_array_access]
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[unsafe]
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pub fn (x Mat4) get_row(row int) Vec4 {
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unsafe {
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return Vec4{
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@ -193,6 +188,7 @@ pub fn (x Mat4) get_row(row int) Vec4 {
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// Set the column as the input vec4
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[direct_array_access]
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[unsafe]
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pub fn (mut x Mat4) set_col(col int, v3 Vec4) {
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unsafe {
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x.e[col] = v3.e[0]
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@ -204,6 +200,7 @@ pub fn (mut x Mat4) set_col(col int, v3 Vec4) {
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// Get a column from a matrix
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[direct_array_access]
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[unsafe]
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pub fn (x Mat4) get_col(col int) Vec4 {
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unsafe {
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return Vec4{
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@ -219,6 +216,7 @@ pub fn (x Mat4) get_col(col int) Vec4 {
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// Swap two columns in the matrix
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[direct_array_access]
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[unsafe]
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pub fn (mut x Mat4) swap_col(col1 int, col2 int) {
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unsafe {
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v0 := x.e[col1]
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@ -240,6 +238,7 @@ pub fn (mut x Mat4) swap_col(col1 int, col2 int) {
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// Swap two rows in the matrix
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[direct_array_access]
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[unsafe]
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pub fn (mut x Mat4) swap_row(row1 int, row2 int) {
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unsafe {
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v0 := x.e[row1 * 4]
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@ -263,7 +262,6 @@ pub fn (mut x Mat4) swap_row(row1 int, row2 int) {
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// Modify data
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//-------------------------------------
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// Transpose the matrix
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[direct_array_access]
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pub fn (x Mat4) transpose() Mat4 {
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unsafe {
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return Mat4{ e: [
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@ -277,7 +275,6 @@ pub fn (x Mat4) transpose() Mat4 {
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}
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// Multiply the all the elements of the matrix by a scalar
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[direct_array_access]
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pub fn (x Mat4) mul_scalar(s f32) Mat4 {
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unsafe {
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return Mat4{ e: [
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@ -296,9 +293,7 @@ pub fn (x Mat4) mul_scalar(s f32) Mat4 {
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*
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*********************************************************************/
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// Return a zero matrix
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[direct_array_access]
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pub fn zero_m4() Mat4 {
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unsafe {
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return Mat4{ e: [
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f32(0), 0, 0, 0,
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0, 0, 0, 0,
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@ -307,12 +302,9 @@ pub fn zero_m4() Mat4 {
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]!
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}
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}
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}
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// Return a unity matrix
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[direct_array_access]
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pub fn unit_m4() Mat4 {
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unsafe {
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return Mat4{ e: [
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f32(1), 0, 0, 0,
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0, 1, 0, 0,
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@ -321,10 +313,8 @@ pub fn unit_m4() Mat4 {
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]!
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}
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}
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}
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// Return a matrix initialized with value
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[direct_array_access]
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pub fn set_m4(value f32) Mat4 {
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return Mat4{ e: [
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value, value, value, value,
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@ -342,7 +332,6 @@ pub fn set_m4(value f32) Mat4 {
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*********************************************************************/
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// Sum of matrix, operator +
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[direct_array_access]
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pub fn (a Mat4) + (b Mat4) Mat4 {
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unsafe {
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return Mat4{ e: [
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@ -356,7 +345,6 @@ pub fn (a Mat4) + (b Mat4) Mat4 {
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}
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// Subtraction of matrix, operator -
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[direct_array_access]
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pub fn (a Mat4) - (b Mat4) Mat4 {
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unsafe {
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return Mat4{ e: [
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@ -370,7 +358,6 @@ pub fn (a Mat4) - (b Mat4) Mat4 {
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}
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// Multiplication of matrix, operator *
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[direct_array_access]
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pub fn (a Mat4) * (b Mat4) Mat4 {
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unsafe {
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return Mat4{
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@ -421,7 +408,6 @@ pub fn mul(a Mat4, b Mat4) Mat4 {
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}
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// Multiply a Matrix by a vector
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[direct_array_access]
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pub fn mul_vec(a Mat4, v Vec4) Vec4 {
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unsafe {
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return Vec4{ e: [
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@ -435,7 +421,6 @@ pub fn mul_vec(a Mat4, v Vec4) Vec4 {
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}
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// Calculate the determinant of the Matrix
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[direct_array_access]
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pub fn det(x Mat4) f32 {
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unsafe {
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mut t := [6]f32{}
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@ -472,7 +457,6 @@ pub fn det(x Mat4) f32 {
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}
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// Calculate the inverse of the Matrix
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[direct_array_access]
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pub fn (x Mat4) inverse() Mat4 {
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unsafe {
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mut t := [6]f32{}
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@ -538,11 +522,9 @@ pub fn (x Mat4) inverse() Mat4 {
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dest.f[3][3] = a * t[2] - b * t[4] + c * t[5]
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tmp := (a * dest.f[0][0] + b * dest.f[0][1] + c * dest.f[0][2] + d * dest.f[0][3])
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if tmp != 0 {
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det = f32(1.0) / tmp
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}
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return dest.mul_scalar(det)
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}
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}
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@ -554,13 +536,12 @@ pub fn (x Mat4) inverse() Mat4 {
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*********************************************************************/
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// Get a rotation matrix using w as rotation axis vector, the angle is in radians
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[direct_array_access]
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pub fn rotate(angle f32, w Vec4) Mat4 {
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unsafe {
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cs := f32(math.cos(angle))
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sn := f32(math.sin(angle))
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cv := f32(1.0) - cs
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axis := w.normalize3()
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unsafe {
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ax := axis.e[0]
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ay := axis.e[1]
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az := axis.e[2]
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@ -596,7 +577,6 @@ pub fn rotate(angle f32, w Vec4) Mat4 {
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*
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*********************************************************************/
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// Get a matrix translated by a vector w
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[direct_array_access]
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pub fn (x Mat4) translate(w Vec4) Mat4 {
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unsafe {
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return Mat4{ e: [
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@ -610,7 +590,6 @@ pub fn (x Mat4) translate(w Vec4) Mat4 {
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}
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// Get a scale matrix, the scale vector is w, only xyz are evaluated.
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[direct_array_access]
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pub fn scale(w Vec4) Mat4 {
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unsafe {
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return Mat4{ e: [
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@ -29,8 +29,7 @@ pub fn (x Vec4) str() string {
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// Remove all the raw zeros
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[direct_array_access]
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pub fn (a Vec4) clean() Vec4 {
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unsafe {
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x := Vec4{}
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mut x := Vec4{}
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for c, value in a.e {
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if abs(value) < precision {
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x.e[c] = 0
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@ -40,22 +39,18 @@ pub fn (a Vec4) clean() Vec4 {
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}
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return x
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}
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}
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// Set all elements to value
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[direct_array_access]
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pub fn (mut x Vec4) copy(value f32) {
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x.e = [ value, value, value, value, ]!
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}
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// Scale the vector using a scalar
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[direct_array_access]
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pub fn (x Vec4) mul_scalar(value f32) Vec4 {
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return Vec4{ e: [ x.e[0] * value, x.e[1] * value, x.e[2] * value, x.e[3] * value, ]! }
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}
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// Reciprocal of the vector
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[direct_array_access]
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pub fn (x Vec4) inv() Vec4 {
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return Vec4{
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e: [
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@ -68,7 +63,6 @@ pub fn (x Vec4) inv() Vec4 {
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}
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// Normalize the vector
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[direct_array_access]
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pub fn (x Vec4) normalize() Vec4 {
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m := x.mod()
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if m == 0 {
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@ -85,7 +79,6 @@ pub fn (x Vec4) normalize() Vec4 {
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}
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// Normalize only xyz, w set to 0
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[direct_array_access]
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pub fn (x Vec4) normalize3() Vec4 {
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m := x.mod3()
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if m == 0 {
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@ -102,13 +95,11 @@ pub fn (x Vec4) normalize3() Vec4 {
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}
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// Module of the vector xyzw
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[direct_array_access]
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pub fn (x Vec4) mod() f32 {
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return f32(math.sqrt(x.e[0] * x.e[0] + x.e[1] * x.e[1] + x.e[2] * x.e[2] + x.e[3] * x.e[3]))
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}
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// Module for 3d vector xyz, w ignored
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[direct_array_access]
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pub fn (x Vec4) mod3() f32 {
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return f32(math.sqrt(x.e[0] * x.e[0] + x.e[1] * x.e[1] + x.e[2] * x.e[2]))
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}
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@ -119,7 +110,6 @@ pub fn (x Vec4) mod3() f32 {
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*
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*********************************************************************/
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// Return a zero vector
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[direct_array_access]
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pub fn zero_v4() Vec4 {
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return Vec4{
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e: [
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@ -132,7 +122,6 @@ pub fn zero_v4() Vec4 {
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}
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// Return all one vector
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[direct_array_access]
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pub fn one_v4() Vec4 {
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return Vec4{
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e: [
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@ -145,7 +134,6 @@ pub fn one_v4() Vec4 {
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}
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// Return a blank vector
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[direct_array_access]
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pub fn blank_v4() Vec4 {
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return Vec4{
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e: [
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@ -158,7 +146,6 @@ pub fn blank_v4() Vec4 {
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}
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// Set all elements to value
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[direct_array_access]
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pub fn set_v4(value f32) Vec4 {
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return Vec4{
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e: [
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@ -171,7 +158,6 @@ pub fn set_v4(value f32) Vec4 {
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}
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// Sum of all the elements
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[direct_array_access]
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pub fn (x Vec4) sum() f32 {
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return x.e[0] + x.e[1] + x.e[2] + x.e[3]
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}
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@ -182,7 +168,6 @@ pub fn (x Vec4) sum() f32 {
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*
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*********************************************************************/
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// Addition
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[direct_array_access]
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pub fn (a Vec4) + (b Vec4) Vec4 {
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return Vec4{
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e: [
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@ -195,7 +180,6 @@ pub fn (a Vec4) + (b Vec4) Vec4 {
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}
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// Subtraction
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[direct_array_access]
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pub fn (a Vec4) - (b Vec4) Vec4 {
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return Vec4{
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e: [
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@ -208,13 +192,11 @@ pub fn (a Vec4) - (b Vec4) Vec4 {
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}
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// Dot product
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[direct_array_access]
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pub fn (a Vec4) * (b Vec4) f32 {
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return a.e[0] * b.e[0] + a.e[1] * b.e[1] + a.e[2] * b.e[2] + a.e[3] * b.e[3]
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}
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// Cross product
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[direct_array_access]
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pub fn (a Vec4) % (b Vec4) Vec4 {
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return Vec4{
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e: [
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@ -227,7 +209,6 @@ pub fn (a Vec4) % (b Vec4) Vec4 {
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}
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// Components multiplication
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[direct_array_access]
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pub fn (x Vec4) mul_vec4(y Vec4) Vec4 {
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return Vec4{
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e: [
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