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gl/glfw: update C definitions
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d56276017c
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@ -141,7 +141,7 @@ fn main() {
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use_ortho: true // This is needed for 2D drawing
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use_ortho: true // This is needed for 2D drawing
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create_window: true
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create_window: true
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window_title: 'V Tetris'
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window_title: 'V Tetris'
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window_user_ptr: game
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//window_user_ptr: game
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})
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})
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ft: freetype.new_context(gg.Cfg{
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ft: freetype.new_context(gg.Cfg{
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width: WinWidth
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width: WinWidth
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@ -39,9 +39,9 @@ fn C.glAttachShader()
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fn C.glGetShaderiv()
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fn C.glGetShaderiv()
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fn C.glCompileShader()
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fn C.glCompileShader()
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fn C.glShaderSource()
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fn C.glShaderSource()
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fn C.glCreateProgram()
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fn C.glCreateProgram() int
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fn C.glClear()
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fn C.glClear()
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fn C.glCreateShader()
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fn C.glCreateShader() int
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fn C.glClearColor()
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fn C.glClearColor()
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fn C.glViewport()
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fn C.glViewport()
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fn C.gladLoadGL()
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fn C.gladLoadGL()
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@ -69,7 +69,7 @@ fn C.glfwSetWindowSizeCallback()
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fn C.glfwSetMouseButtonCallback()
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fn C.glfwSetMouseButtonCallback()
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fn C.glfwSetCursorPosCallback()
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fn C.glfwSetCursorPosCallback()
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fn C.glfwSwapBuffers()
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fn C.glfwSwapBuffers()
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fn C.glfwWindowShouldClose()
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fn C.glfwWindowShouldClose() bool
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fn C.glfwSetWindowShouldClose()
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fn C.glfwSetWindowShouldClose()
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fn C.glfwWaitEvents()
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fn C.glfwWaitEvents()
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fn C.glfwPollEvents()
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fn C.glfwPollEvents()
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