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glm: fix calloc
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@ -131,7 +131,7 @@ fn rotate(m Mat4, angle f32, vec Vec3) Mat4 {
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*/
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*/
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fn f32_calloc(n int) &f32 {
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fn f32_calloc(n int) &f32 {
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return &f32(calloc(n * sizeof(f32)))
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return &f32(vcalloc(n * sizeof(f32)))
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}
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}
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// fn translate(vec Vec3) *f32 {
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// fn translate(vec Vec3) *f32 {
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pub fn translate(m Mat4, v Vec3) Mat4 {
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pub fn translate(m Mat4, v Vec3) Mat4 {
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