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net.websocket: make thread safe/concurrent (#18179)
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@@ -6,6 +6,14 @@ import log
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import time
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import rand
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pub struct ServerState {
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mut:
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ping_interval int = 30 // interval for sending ping to clients (seconds)
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state State = .closed // current state of connection
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pub mut:
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clients map[string]&ServerClient // clients connected to this server
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}
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// Server represents a websocket server connection
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pub struct Server {
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mut:
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@@ -21,9 +29,7 @@ pub:
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port int // port used as listen to incoming connections
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is_ssl bool // true if secure connection (not supported yet on server)
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pub mut:
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clients map[string]&ServerClient // clients connected to this server
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ping_interval int = 30 // interval for sending ping to clients (seconds)
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state State // current state of connection
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server_state shared ServerState
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}
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// ServerClient represents a connected client
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@@ -50,13 +56,21 @@ pub fn new_server(family net.AddrFamily, port int, route string, opt ServerOpt)
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family: family
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port: port
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logger: opt.logger
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state: .closed
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}
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}
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// set_ping_interval sets the interval that the server will send ping messages to clients
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pub fn (mut s Server) set_ping_interval(seconds int) {
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s.ping_interval = seconds
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lock s.server_state {
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s.server_state.ping_interval = seconds
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}
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}
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// get_ping_interval return the interval that the server will send ping messages to clients
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pub fn (mut s Server) get_ping_interval() int {
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return rlock s.server_state {
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s.server_state.ping_interval
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}
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}
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// listen start listen and process to incoming connections from websocket clients
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@@ -80,11 +94,15 @@ fn (mut s Server) close() {
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// handle_ping sends ping to all clients every set interval
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fn (mut s Server) handle_ping() {
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mut clients_to_remove := []string{}
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for s.state == .open {
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time.sleep(s.ping_interval * time.second)
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for i, _ in s.clients {
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mut c := s.clients[i] or { continue }
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if c.client.state == .open {
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for s.get_state() == .open {
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time.sleep(s.get_ping_interval() * time.second)
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for i, _ in rlock s.server_state {
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s.server_state.clients
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} {
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mut c := rlock s.server_state {
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s.server_state.clients[i] or { continue }
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}
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if c.client.get_state() == .open {
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c.client.ping() or {
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s.logger.debug('server-> error sending ping to client')
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c.client.close(1002, 'Closing connection: ping send error') or {
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@@ -93,7 +111,7 @@ fn (mut s Server) handle_ping() {
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}
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clients_to_remove << c.client.id
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}
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if (time.now().unix - c.client.last_pong_ut) > s.ping_interval * 2 {
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if (time.now().unix - c.client.last_pong_ut) > s.get_ping_interval() * 2 {
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clients_to_remove << c.client.id
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c.client.close(1000, 'no pong received') or { continue }
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}
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@@ -101,8 +119,8 @@ fn (mut s Server) handle_ping() {
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}
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// TODO: replace for with s.clients.delete_all(clients_to_remove) if (https://github.com/vlang/v/pull/6020) merges
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for client in clients_to_remove {
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lock {
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s.clients.delete(client)
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lock s.server_state {
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s.server_state.clients.delete(client)
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}
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}
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clients_to_remove.clear()
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@@ -124,10 +142,8 @@ fn (mut s Server) serve_client(mut c Client) ! {
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}
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// the client is accepted
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c.socket_write(handshake_response.bytes())!
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lock {
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unsafe {
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s.clients[server_client.client.id] = server_client
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}
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lock s.server_state {
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s.server_state.clients[server_client.client.id] = server_client
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}
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s.setup_callbacks(mut server_client)
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c.listen() or {
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@@ -159,8 +175,8 @@ fn (mut s Server) setup_callbacks(mut sc ServerClient) {
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// set standard close so we can remove client if closed
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sc.client.on_close_ref(fn (mut c Client, code int, reason string, mut sc ServerClient) ! {
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c.logger.debug('server-> Delete client')
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lock {
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sc.server.clients.delete(sc.client.id)
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lock sc.server.server_state {
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sc.server.server_state.clients.delete(sc.client.id)
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}
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}, sc)
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}
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@@ -173,7 +189,9 @@ fn (mut s Server) accept_new_client() !&Client {
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conn: new_conn
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ssl_conn: ssl.new_ssl_conn()!
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logger: s.logger
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state: .open
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client_state: ClientState{
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state: .open
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}
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last_pong_ut: time.now().unix
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id: rand.uuid_v4()
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}
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@@ -181,16 +199,28 @@ fn (mut s Server) accept_new_client() !&Client {
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}
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// set_state sets current state in a thread safe way
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fn (mut s Server) set_state(state State) {
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lock {
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s.state = state
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pub fn (mut s Server) set_state(state State) {
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lock s.server_state {
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s.server_state.state = state
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}
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}
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// get_state return current state in a thread safe way
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pub fn (s Server) get_state() State {
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return rlock s.server_state {
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s.server_state.state
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}
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}
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// free manages manual free of memory for Server instance
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pub fn (mut s Server) free() {
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lock s.server_state {
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unsafe {
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s.server_state.clients.free()
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}
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}
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unsafe {
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s.clients.free()
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s.accept_client_callbacks.free()
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s.message_callbacks.free()
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s.close_callbacks.free()
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