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use ++ everywhere
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parent
cc682eafe1
commit
c9886e6f42
@ -203,7 +203,7 @@ fn (p mut Parser) match_statement(is_expr bool) string {
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i++
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i++
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p.fgen_nl()
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p.fgen_nl()
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}
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}
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p.error('match expression requires `else`')
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p.error('match must be exhaustive')
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//p.returns = false // only get here when no default, so return is not guaranteed
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//p.returns = false // only get here when no default, so return is not guaranteed
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return ''
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return ''
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}
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}
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@ -1386,8 +1386,8 @@ fn ($v.name mut $v.typ) $p.cur_fn.name (...) {
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}
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}
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else {
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else {
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next := p.peek_token()
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next := p.peek_token()
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if next.tok == .number && next.lit== '1' {
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if next.tok == .number && next.lit== '1' {
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p.warn('use ++ instead of += 1')
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p.error('use `++` instead of `+= 1`')
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}
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}
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p.gen(' += ')
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p.gen(' += ')
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}
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}
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@ -16,7 +16,7 @@ fn test_defer() {
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}
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}
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fn set_num(i int, n mut Num) {
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fn set_num(i int, n mut Num) {
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defer { n.val+=1 }
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defer { n.val++ }
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println("Hi")
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println("Hi")
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if i < 5 {
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if i < 5 {
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return
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return
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@ -41,7 +41,8 @@ fn test_mut_2() {
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b.a[zero].v << 5
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b.a[zero].v << 5
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b.a[0].v[zero] = 3
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b.a[0].v[zero] = 3
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b.a[0].v[b.a[zero].v[zero]] += 1b.a[0].v[b.a[0].v[zero]] += 1
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b.a[0].v[b.a[zero].v[zero]]++
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b.a[0].v[b.a[0].v[zero]]++
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assert b.a[0].v.len == 5
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assert b.a[0].v.len == 5
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assert b.a[0].v[0] == 3
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assert b.a[0].v[0] == 3
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@ -3,7 +3,7 @@ fn test_pointer_arithmetic() {
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arr := [1,2,3,4]
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arr := [1,2,3,4]
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unsafe {
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unsafe {
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mut parr := *int(arr.data)
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mut parr := *int(arr.data)
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parr += 1
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parr++
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assert 2 == *parr
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assert 2 == *parr
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parr++
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parr++
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assert 3 == *parr
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assert 3 == *parr
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@ -299,7 +299,7 @@ fn main() {
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// println('JOY2 id=${game2.joy_id}')
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// println('JOY2 id=${game2.joy_id}')
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// delay uses milliseconds so 1000 ms / 30 frames (30fps) roughly = 33.3333 ms/frame
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// delay uses milliseconds so 1000 ms / 30 frames (30fps) roughly = 33.3333 ms/frame
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time_per_frame := 1000.0 / 30.0
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time_per_frame := 1000.0 / 30.0
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game.k_fire = P1FIRE
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game.k_fire = P1FIRE
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game.k_up = P1UP
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game.k_up = P1UP
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@ -339,7 +339,7 @@ fn main() {
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mut total_frames := u32(0)
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mut total_frames := u32(0)
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for {
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for {
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total_frames += 1
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total_frames++
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start_ticks := sdl.get_perf_counter()
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start_ticks := sdl.get_perf_counter()
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g1 := game
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g1 := game
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@ -405,13 +405,13 @@ fn main() {
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break
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break
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}
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}
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end_ticks := sdl.get_perf_counter()
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end_ticks := sdl.get_perf_counter()
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total_frame_ticks += end_ticks-start_ticks
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total_frame_ticks += end_ticks-start_ticks
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elapsed_time := f64(end_ticks - start_ticks) / f64(sdl.get_perf_frequency())
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elapsed_time := f64(end_ticks - start_ticks) / f64(sdl.get_perf_frequency())
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// current_fps := 1.0 / elapsed_time
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// current_fps := 1.0 / elapsed_time
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// should limit system to (1 / time_per_frame) fps
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// should limit system to (1 / time_per_frame) fps
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sdl.delay(u32(math.floor(time_per_frame - elapsed_time)))
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sdl.delay(u32(math.floor(time_per_frame - elapsed_time)))
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}
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}
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if game.font != voidptr(0) {
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if game.font != voidptr(0) {
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C.TTF_CloseFont(game.font)
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C.TTF_CloseFont(game.font)
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@ -19,7 +19,7 @@ pub fn new_builder(initial_size int) Builder {
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pub fn (b mut Builder) write_b(data byte) {
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pub fn (b mut Builder) write_b(data byte) {
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b.buf << data
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b.buf << data
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b.len += 1
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b.len++
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}
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}
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pub fn (b mut Builder) write(s string) {
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pub fn (b mut Builder) write(s string) {
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@ -25,7 +25,7 @@ fn test_big_sb() {
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for i in 0..n {
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for i in 0..n {
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sb.writeln(i.str())
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sb.writeln(i.str())
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sb2.write('+')
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sb2.write('+')
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}
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}
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s := sb.str()
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s := sb.str()
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lines := s.split_into_lines()
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lines := s.split_into_lines()
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assert lines.len == n
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assert lines.len == n
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@ -35,8 +35,8 @@ fn test_big_sb() {
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assert lines[98765] == '98765'
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assert lines[98765] == '98765'
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println(sb2.len)
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println(sb2.len)
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assert sb2.len == n
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assert sb2.len == n
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}
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}
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fn test_byte_write() {
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fn test_byte_write() {
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mut sb := strings.new_builder(100)
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mut sb := strings.new_builder(100)
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@ -44,7 +44,7 @@ fn test_byte_write() {
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mut count := 0
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mut count := 0
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for word in temp_str {
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for word in temp_str {
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sb.write_b(word)
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sb.write_b(word)
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count += 1
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count++
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assert count == sb.len
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assert count == sb.len
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}
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}
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assert sb.str() == temp_str
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assert sb.str() == temp_str
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