mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
js: DOM API. Part 1 (#12296)
This commit is contained in:
7
examples/js_dom_draw/README.md
Normal file
7
examples/js_dom_draw/README.md
Normal file
@ -0,0 +1,7 @@
|
||||
Drawing with mouse events using DOM API. Adopted from MDN examples.
|
||||
|
||||
# Compiling
|
||||
```
|
||||
v -b js_browser examples/js_dom_draw/draw.v
|
||||
```
|
||||
Then you can open `index.html` with your favourite browser.
|
72
examples/js_dom_draw/draw.js.v
Normal file
72
examples/js_dom_draw/draw.js.v
Normal file
@ -0,0 +1,72 @@
|
||||
import jsdom
|
||||
import jsdom.ctx
|
||||
|
||||
fn get_2dcontext(canvas jsdom.IElement) ?ctx.CanvasRenderingContext2D {
|
||||
if canvas is jsdom.HTMLCanvasElement {
|
||||
c := canvas.get_context('2d')
|
||||
match c {
|
||||
ctx.CanvasRenderingContext2D {
|
||||
return c
|
||||
}
|
||||
else {
|
||||
return error('cannot fetch 2d context')
|
||||
}
|
||||
}
|
||||
} else {
|
||||
return error('canvas is not an HTMLCanvasElement')
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_line(context ctx.CanvasRenderingContext2D, x1 int, y1 int, x2 int, y2 int) {
|
||||
context.begin_path()
|
||||
context.set_stroke_style('black')
|
||||
context.set_line_width(1)
|
||||
context.move_to(x1, y1)
|
||||
context.line_to(x2, y2)
|
||||
context.stroke()
|
||||
context.close_path()
|
||||
}
|
||||
|
||||
fn main() {
|
||||
document := jsdom.document
|
||||
|
||||
elem := document.get_element_by_id('myButton') ?
|
||||
elemc := document.get_element_by_id('myCanvas') or { panic('no canvas') }
|
||||
canv := jsdom.get_html_canvas_element(elemc) or { panic('expected canvas') }
|
||||
|
||||
context := get_2dcontext(canv) or { panic('wow') }
|
||||
mut drawing := false
|
||||
mut x := int(0)
|
||||
mut y := int(0)
|
||||
canv.add_event_listener('mousedown', fn [mut drawing, mut x, mut y] (_ jsdom.IEventTarget, event jsdom.IEvent) {
|
||||
drawing = true
|
||||
if event is jsdom.MouseEvent {
|
||||
x = event.offset_x()
|
||||
y = event.offset_y()
|
||||
}
|
||||
})
|
||||
|
||||
canv.add_event_listener('mousemove', fn [context, drawing, mut x, mut y] (_ jsdom.IEventTarget, event jsdom.IEvent) {
|
||||
if drawing {
|
||||
if event is jsdom.MouseEvent {
|
||||
draw_line(context, x, y, event.offset_x(), event.offset_y())
|
||||
x = event.offset_x()
|
||||
y = event.offset_y()
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
jsdom.window.add_event_listener('mouseup', fn [context, mut drawing, mut x, mut y] (_ jsdom.IEventTarget, event jsdom.IEvent) {
|
||||
if drawing {
|
||||
if event is jsdom.MouseEvent {
|
||||
draw_line(context, x, y, event.offset_x(), event.offset_y())
|
||||
}
|
||||
x = 0
|
||||
y = 0
|
||||
drawing = false
|
||||
}
|
||||
})
|
||||
elem.add_event_listener('click', fn [context, canv] (_ jsdom.IEventTarget, _ jsdom.IEvent) {
|
||||
context.clear_rect(0, 0, canv.width(), canv.height())
|
||||
})
|
||||
}
|
7
examples/js_dom_draw/index.html
Normal file
7
examples/js_dom_draw/index.html
Normal file
@ -0,0 +1,7 @@
|
||||
<body class="main">
|
||||
<title>Drawing with mouse events</title>
|
||||
<input type="button" id="myButton" value="Clear canvas">
|
||||
<canvas style="border: 1px solid black;" width="720" height="480" id="myCanvas"></canvas>
|
||||
<script type="text/javascript" src="draw.js"></script>
|
||||
|
||||
</body>
|
Reference in New Issue
Block a user