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all: byte => u8
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@ -29,7 +29,7 @@ pub fn create_texture(w int, h int, buf &byte) gfx.Image {
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// usage: .dynamic
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wrap_u: .clamp_to_edge
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wrap_v: .clamp_to_edge
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label: &byte(0)
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label: &u8(0)
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d3d11_texture: 0
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}
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// comment if .dynamic is enabled
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