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all: byte => u8

This commit is contained in:
Alexander Medvednikov
2022-04-15 14:58:56 +03:00
parent b49d873217
commit d4a0d6f73c
221 changed files with 1365 additions and 1365 deletions

View File

@ -126,7 +126,7 @@ fn create_texture(w int, h int, buf &u8) gfx.Image {
// usage: .dynamic
wrap_u: .clamp_to_edge
wrap_v: .clamp_to_edge
label: &byte(0)
label: &u8(0)
d3d11_texture: 0
}
// comment if .dynamic is enabled
@ -428,7 +428,7 @@ fn frame(mut app App) {
// println("$w,$h")
// white multiplicator for now
mut c := [byte(255), 255, 255]!
mut c := [u8(255), 255, 255]!
sgl.begin_quads()
sgl.v2f_t2f_c3b(-w, -h, 0, 0, c[0], c[1], c[2])
sgl.v2f_t2f_c3b(w, -h, 1, 0, c[0], c[1], c[2])
@ -478,7 +478,7 @@ fn frame(mut app App) {
bx += (bw_old - bw) / 2 - (tr_x / 8) / app.scale
by += (bh_old - bh) / 2 - ((tr_y / 8) / app.scale) * ratio
c = [byte(255),255,0]! // yellow
c = [u8(255),255,0]! // yellow
sgl.begin_line_strip()
sgl.v2f_c3b(bx , by , c[0], c[1], c[2])
sgl.v2f_c3b(bx + bw, by , c[0], c[1], c[2])