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fix graph.v example
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parent
663a8c9c79
commit
d5f6e37c65
@ -18,33 +18,33 @@ struct Context {
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fn main() {
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fn main() {
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glfw.init_glfw()
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glfw.init_glfw()
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ctx:= &Context{
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ctx:= &Context{
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gg: gg.new_context(gg.Cfg {
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gg: gg.new_context(gg.Cfg {
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width: Size
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width: Size
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height: Size
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height: Size
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use_ortho: true
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use_ortho: true
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create_window: true
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create_window: true
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window_title: 'Graph builder'
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window_title: 'Graph builder'
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window_user_ptr: ctx
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window_user_ptr: ctx
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always_on_top: true
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always_on_top: true
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})
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})
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}
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}
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go update() // update the scene in the background in case the window isn't focused
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go update() // update the scene in the background in case the window isn't focused
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for {
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for {
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if ctx.gg.window.should_close() {
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if ctx.gg.window.should_close() {
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break
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break
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}
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}
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gg.clear(gx.White)
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gg.clear(gx.White)
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ctx.draw()
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ctx.draw()
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ctx.gg.render()
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ctx.gg.render()
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}
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}
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}
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}
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[live]
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[live]
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fn (ctx &Context) draw() {
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fn (ctx &Context) draw() {
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center := f64(Size / 2)
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center := f64(Size / 2)
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ctx.gg.draw_line(0, center, Size, center) // x axis
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ctx.gg.draw_line(0, center, Size, center, gx.gray) // x axis
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ctx.gg.draw_line(center, 0, center, Size) // y axis
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ctx.gg.draw_line(center, 0, center, Size, gx.gray) // y axis
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atime := f64( time.ticks() / 10 )
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atime := f64( time.ticks() / 10 )
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stime := math.sin( 2.0 * pi * f64( time.ticks() % 6000 ) / 6000 )
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stime := math.sin( 2.0 * pi * f64( time.ticks() % 6000 ) / 6000 )
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mut y := 0.0
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mut y := 0.0
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@ -60,13 +60,13 @@ fn (ctx &Context) draw() {
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//y = math.sqrt(30.0 - x * x) * stime
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//y = math.sqrt(30.0 - x * x) * stime
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//y -= (stime-0.5) + stime
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//y -= (stime-0.5) + stime
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ctx.gg.draw_rect(center + x * Scale, center - y * Scale, 1, 1, gx.Blue)
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ctx.gg.draw_rect(center + x * Scale, center - y * Scale, 1, 1, gx.Blue)
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ctx.gg.draw_rect(center + x * Scale, center + y * Scale, 1, 1, gx.Red)
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ctx.gg.draw_rect(center + x * Scale, center + y * Scale, 1, 1, gx.Red)
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}
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}
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}
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}
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fn update() {
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fn update() {
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for {
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for {
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gg.post_empty_event()
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gg.post_empty_event()
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time.sleep_ms(16) // 60 fps
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time.sleep_ms(16) // 60 fps
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}
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}
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}
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}
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