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mirror of https://github.com/vlang/v.git synced 2023-08-10 21:13:21 +03:00

fmt: remove space in front of ? and ! (#14366)

This commit is contained in:
Daniel Däschle
2022-05-13 05:56:21 +02:00
committed by GitHub
parent df029da942
commit d679146a80
324 changed files with 1865 additions and 1879 deletions

View File

@ -348,19 +348,19 @@ fn animate(mut state State, time f64) {
fn main() {
canvas, gl := get_webgl()
vertex_buffer := gl.createBuffer() ?
vertex_buffer := gl.createBuffer()?
gl.bindBuffer(dom.gl_array_buffer(), vertex_buffer)
gl.bufferData(dom.gl_array_buffer(), float32_array(vertices), dom.gl_static_draw())
color_buffer := gl.createBuffer() ?
color_buffer := gl.createBuffer()?
gl.bindBuffer(dom.gl_array_buffer(), color_buffer)
gl.bufferData(dom.gl_array_buffer(), float32_array(colors), dom.gl_static_draw())
index_buffer := gl.createBuffer() ?
index_buffer := gl.createBuffer()?
gl.bindBuffer(dom.gl_element_array_buffer(), index_buffer)
gl.bufferData(dom.gl_element_array_buffer(), uint16_array(indices), dom.gl_static_draw())
vert_shader := gl.createShader(dom.gl_vertex_shader()) ?
vert_shader := gl.createShader(dom.gl_vertex_shader())?
gl.shaderSource(vert_shader, vert_code.str)
gl.compileShader(vert_shader)
@ -368,14 +368,14 @@ fn main() {
panic('An error occurred when compiling vertex shader: ${string(gl.getShaderInfoLog(vert_shader))}')
}
frag_shader := gl.createShader(dom.gl_fragment_shader()) ?
frag_shader := gl.createShader(dom.gl_fragment_shader())?
gl.shaderSource(frag_shader, frag_code.str)
gl.compileShader(frag_shader)
if !bool(JS.Boolean(gl.getShaderParameter(frag_shader, dom.gl_compile_status()))) {
panic('An error occurred when compiling fragment shader: ${string(gl.getShaderInfoLog(frag_shader))}')
}
shader_program := gl.createProgram() ?
shader_program := gl.createProgram()?
gl.attachShader(shader_program, vert_shader)
gl.attachShader(shader_program, frag_shader)
gl.linkProgram(shader_program)
@ -384,9 +384,9 @@ fn main() {
panic('unable to initialize the shader program: ${string(gl.getProgramInfoLog(shader_program))}')
}
pmatrix := gl.getUniformLocation(shader_program, 'Pmatrix'.str) ?
vmatrix := gl.getUniformLocation(shader_program, 'Vmatrix'.str) ?
mmatrix := gl.getUniformLocation(shader_program, 'Mmatrix'.str) ?
pmatrix := gl.getUniformLocation(shader_program, 'Pmatrix'.str)?
vmatrix := gl.getUniformLocation(shader_program, 'Vmatrix'.str)?
mmatrix := gl.getUniformLocation(shader_program, 'Mmatrix'.str)?
gl.bindBuffer(dom.gl_array_buffer(), vertex_buffer)
position := gl.getAttribLocation(shader_program, 'position'.str)