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gg: native rendering mode on macOS
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@@ -225,4 +225,4 @@ fn color_multiply(c u32, level f32) u32 {
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a = if a > 1.0 { 1.0 } else { a }
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return (u32(r * 255) << 24) | (u32(g * 255) << 16) | (u32(b * 255) << 8) | u32(a * 255)
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}
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}
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