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MSVC: Use vswhere instead of mscrazy (#1307)

* Use vswhere + our own reg stuff instead of microsoft_craziness

* Cleanup code

* HKEY is a pointer so RegKey should be a pointer
This commit is contained in:
Emily Hudson 2019-07-25 11:29:24 +01:00 committed by Alexander Medvednikov
parent 61fea2d82a
commit dbf027acb8
4 changed files with 200 additions and 829 deletions

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@ -213,6 +213,7 @@ fn (v mut V) compile() {
#define EMPTY_STRUCT_DECLARATION void *____dummy_variable; #define EMPTY_STRUCT_DECLARATION void *____dummy_variable;
#undef EMPTY_STRUCT_INIT #undef EMPTY_STRUCT_INIT
#define EMPTY_STRUCT_INIT 0 #define EMPTY_STRUCT_INIT 0
#undef OPTION_CAST
#define OPTION_CAST(x) #define OPTION_CAST(x)
#endif #endif

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@ -2,22 +2,9 @@ module main
import os import os
#flag -I @VROOT/thirdparty/microsoft_craziness
#flag windows @VROOT/thirdparty/microsoft_craziness/microsoft_craziness.o
#flag windows -l ole32
#flag windows -l oleaut32
#flag windows -l shell32 #flag windows -l shell32
// Emily: If these arent included then msvc assumes that
// these return int (which should be 64bit)
// but then it goes and sign extends our pointer types anyway
// which breaks everything
#include <microsoft_craziness.h>
struct MsvcResult { struct MsvcResult {
sdk_ver int
windows_sdk_root_path string
exe_path string exe_path string
um_lib_path string um_lib_path string
@ -30,53 +17,178 @@ struct MsvcResult {
shared_include_path string shared_include_path string
} }
struct FindResult { // Mimics a HKEY
sdk_ver int type RegKey voidptr
windows_sdk_root *u16
windows_sdk_um_library_path *u16 // Taken from the windows SDK
windows_sdk_ucrt_library_path *u16 const (
vs_exe_path *u16 HKEY_LOCAL_MACHINE = RegKey(0x80000002)
vs_library_path *u16 KEY_QUERY_VALUE = (0x0001)
KEY_WOW64_32KEY = (0x0200)
KEY_ENUMERATE_SUB_KEYS = (0x0008)
)
// Given a root key look for the subkey 'version' and get the path
fn find_windows_kit_internal(key RegKey, version string) ?string {
mut required_bytes := 0
result := C.RegQueryValueExW(key, version.to_wide(), 0, 0, 0, &required_bytes)
length := required_bytes / 2
if result != 0 {
return error('')
} }
fn C.find_visual_studio_and_windows_sdk() *FindResult alloc_length := (required_bytes + 2)
fn find_msvc() *MsvcResult { mut value := &u16(malloc(alloc_length))
if !value {
return error('')
}
result2 := C.RegQueryValueExW(key, version.to_wide(), 0, 0, value, &alloc_length)
if result2 != 0 {
return error('')
}
// We might need to manually null terminate this thing
// So just make sure that we do that
if (value[length - 1] != u16(0)) {
value[length] = u16(0)
}
return string_from_wide(value)
}
struct WindowsKit {
um_lib_path string
ucrt_lib_path string
um_include_path string
ucrt_include_path string
shared_include_path string
}
// Try and find the root key for installed windows kits
fn find_windows_kit_root() ?WindowsKit {
root_key := RegKey(0)
rc := C.RegOpenKeyExA(
HKEY_LOCAL_MACHINE, 'SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots', 0, KEY_QUERY_VALUE | KEY_WOW64_32KEY | KEY_ENUMERATE_SUB_KEYS, &root_key)
defer {C.RegCloseKey(root_key)}
if rc != 0 {
return error('Unable to open root key')
}
// Try and find win10 kit
kit_root := find_windows_kit_internal(root_key, 'KitsRoot10') or {
// Fallback to windows 8
k := find_windows_kit_internal(root_key, 'KitsRoot81') or {
println('Unable to find windows sdk')
return error('Unable to find a windows kit')
}
k
}
kit_lib := kit_root + 'Lib'
// println(kit_lib)
files := os.ls(kit_lib)
mut highest_path := ''
mut highest_int := 0
for f in files {
no_dot := f.replace('.', '')
v_int := no_dot.int()
if v_int > highest_int {
highest_int = v_int
highest_path = f
}
}
kit_lib_highest := kit_lib + '\\$highest_path'
kit_include_highest := kit_lib_highest.replace('Lib', 'Include')
// println('$kit_lib_highest $kit_include_highest')
return WindowsKit {
um_lib_path: kit_lib_highest + '\\um\\x64'
ucrt_lib_path: kit_lib_highest + '\\ucrt\\x64'
um_include_path: kit_include_highest + '\\um'
ucrt_include_path: kit_include_highest + '\\ucrt'
shared_include_path: kit_include_highest + '\\shared'
}
}
struct VsInstallation {
include_path string
lib_path string
exe_path string
}
fn find_vs() ?VsInstallation {
// Emily:
// VSWhere is guaranteed to be installed at this location now
// If its not there then end user needs to update their visual studio
// installation!
res := os.exec('""%ProgramFiles(x86)%\\Microsoft Visual Studio\\Installer\\vswhere.exe" -latest -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath"')
// println('res: "$res"')
version := os.read_file('$res\\VC\\Auxiliary\\Build\\Microsoft.VCToolsVersion.default.txt') or {
println('Unable to find msvc version')
return error('Unable to find vs installation')
}
// println('version: $version')
v := if version.ends_with('\n') {
version.left(version.len - 2)
} else {
version
}
lib_path := '$res\\VC\\Tools\\MSVC\\$v\\lib\\x64'
include_path := '$res\\VC\\Tools\\MSVC\\$v\\include'
if os.file_exists('$lib_path\\vcruntime.lib') {
p := '$res\\VC\\Tools\\MSVC\\$v\\bin\\Hostx64\\x64'
// println('$lib_path $include_path')
return VsInstallation{
exe_path: p
lib_path: lib_path
include_path: include_path
}
}
println('Unable to find vs installation (attempted to use lib path "$lib_path")')
return error('Unable to find vs exe folder')
}
fn find_msvc() ?MsvcResult {
$if windows { $if windows {
r := C.find_visual_studio_and_windows_sdk() wk := find_windows_kit_root() or {
return error('Unable to find windows sdk')
windows_sdk_root := string_from_wide(r.windows_sdk_root)
ucrt_lib_folder := string_from_wide(r.windows_sdk_ucrt_library_path)
um_lib_folder := string_from_wide(r.windows_sdk_um_library_path)
vs_lib_folder := string_from_wide(r.vs_library_path)
exe_folder := string_from_wide(r.vs_exe_path)
mut ucrt_include_folder := ucrt_lib_folder.replace('Lib', 'Include')
mut vs_include_folder := vs_lib_folder.replace('lib', 'include')
if ucrt_include_folder.ends_with('\\x64') {
ucrt_include_folder = ucrt_include_folder.left(ucrt_include_folder.len - 4)
} }
if vs_include_folder.ends_with('\\x64') { vs := find_vs() or {
vs_include_folder = vs_include_folder.left(vs_include_folder.len - 4) return error('Unable to find visual studio')
} }
um_include_folder := ucrt_include_folder.replace('ucrt', 'um') return MsvcResult {
shared_include_folder := ucrt_include_folder.replace('ucrt', 'shared') exe_path: vs.exe_path,
return &MsvcResult { um_lib_path: wk.um_lib_path,
sdk_ver: r.sdk_ver, ucrt_lib_path: wk.ucrt_lib_path,
windows_sdk_root_path: windows_sdk_root, vs_lib_path: vs.lib_path,
exe_path: exe_folder,
um_lib_path: um_lib_folder, um_include_path: wk.um_include_path,
ucrt_lib_path: ucrt_lib_folder, ucrt_include_path: wk.ucrt_include_path,
vs_lib_path: vs_lib_folder, vs_include_path: vs.include_path,
shared_include_path: wk.shared_include_path,
um_include_path: um_include_folder,
ucrt_include_path: ucrt_include_folder,
vs_include_path: vs_include_folder,
shared_include_path: shared_include_folder,
} }
} }
$else { $else {
@ -85,11 +197,18 @@ fn find_msvc() *MsvcResult {
} }
pub fn cc_msvc(v *V) { pub fn cc_msvc(v *V) {
r := find_msvc() r := find_msvc() or {
println('Could not find MSVC')
mut a := ['-w', '/volatile:ms', '/D_UNICODE', '/DUNICODE'] // arguments for the C compiler // TODO: code reuse
if !v.pref.is_debug && v.out_name_c != 'v.c' && v.out_name_c != 'v_macos.c' {
os.rm('.$v.out_name_c')
}
return
}
// cl.exe is stupid so these are in a different order to the ones below! // Default arguments
mut a := ['-w', '/volatile:ms', '/D_UNICODE', '/DUNICODE']
if v.pref.is_prod { if v.pref.is_prod {
a << '/O2' a << '/O2'
@ -137,15 +256,30 @@ pub fn cc_msvc(v *V) {
// The C file we are compiling // The C file we are compiling
//a << '"$TmpPath/$v.out_name_c"' //a << '"$TmpPath/$v.out_name_c"'
// this isnt correct for some reason
// so fix that now
a << '".$v.out_name_c"' a << '".$v.out_name_c"'
mut other_flags := []string{} mut real_libs := [
mut real_libs := []string{} 'kernel32.lib',
mut lib_paths := []string{} 'user32.lib',
'gdi32.lib',
'winspool.lib',
'comdlg32.lib',
'advapi32.lib',
'shell32.lib',
'ole32.lib',
'oleaut32.lib',
'uuid.lib',
'odbc32.lib',
'odbccp32.lib',
'vcruntime.lib',
]
mut lib_paths := []string{}
mut other_flags := []string{}
// Emily:
// this is a hack to try and support -l -L and object files
// passed on the command line
for f in v.table.flags { for f in v.table.flags {
// We need to see if the flag contains -l // We need to see if the flag contains -l
// -l isnt recognised and these libs will be passed straight to the linker // -l isnt recognised and these libs will be passed straight to the linker
@ -170,30 +304,6 @@ pub fn cc_msvc(v *V) {
} }
} }
default_libs := [
'kernel32.lib',
'user32.lib',
'gdi32.lib',
'winspool.lib',
'comdlg32.lib',
'advapi32.lib',
'shell32.lib',
'ole32.lib',
'oleaut32.lib',
'uuid.lib',
'odbc32.lib',
'odbccp32.lib',
'vcruntime.lib',
'kernel32.lib',
]
for l in default_libs {
real_libs << l
}
// flags := v.table.flags.join(' ')
// Include the base paths // Include the base paths
a << '-I "$r.ucrt_include_path" -I "$r.vs_include_path" -I "$r.um_include_path" -I "$r.shared_include_path"' a << '-I "$r.ucrt_include_path" -I "$r.vs_include_path" -I "$r.um_include_path" -I "$r.shared_include_path"'
@ -246,7 +356,10 @@ pub fn cc_msvc(v *V) {
} }
fn build_thirdparty_obj_file_with_msvc(flag string) { fn build_thirdparty_obj_file_with_msvc(flag string) {
msvc := find_msvc() msvc := find_msvc() or {
println('Could not find visual studio')
return
}
mut obj_path := flag.all_after(' ') mut obj_path := flag.all_after(' ')

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@ -1,3 +0,0 @@
#define MICROSOFT_CRAZINESS_IMPLEMENTATION
#include "microsoft_craziness.h"

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@ -1,740 +0,0 @@
//
// Author: Jonathan Blow
// Version: 1
// Date: 31 August, 2018
//
// This code is released under the MIT license, which you can find at
//
// https://opensource.org/licenses/MIT
//
//
//
// See the comments for how to use this library just below the includes.
//
//
// NOTE(Kalinovcic): I have translated the original implementation to C,
// and made a preprocessor define that enables people to include it without
// the implementation, just as a header.
//
// I also fixed two bugs:
// - If COM initialization for VS2017 fails, we actually properly continue
// searching for earlier versions in the registry.
// - For earlier versions, the code now returns the "bin\amd64" VS directory.
// Previously it was returning the "bin" directory, which is for x86 stuff.
//
// To include the implementation, before including microsoft_craziness.h,
// define:
//
// #define MICROSOFT_CRAZINESS_IMPLEMENTATION
// #include "microsoft_craziness.h"
//
#ifdef __cplusplus
extern "C" {
#endif
#ifndef MICROSOFT_CRAZINESS_HEADER_GUARD
#define MICROSOFT_CRAZINESS_HEADER_GUARD
#ifdef _WIN32
#include <string.h>
typedef struct {
int windows_sdk_version; // Zero if no Windows SDK found.
wchar_t *windows_sdk_root;
wchar_t *windows_sdk_um_library_path;
wchar_t *windows_sdk_ucrt_library_path;
wchar_t *vs_exe_path;
wchar_t *vs_library_path;
} Find_Result;
Find_Result *find_visual_studio_and_windows_sdk();
void free_resources(Find_Result *result);
// Emily: wide_string_to_narrow_string_facepalm
char *wide_string_to_narrow_temp(wchar_t *);
#endif
#endif // MICROSOFT_CRAZINESS_HEADER_GUARD
//
// HOW TO USE THIS CODE
//
// The purpose of this file is to find the folders that contain libraries
// you may need to link against, on Windows, if you are linking with any
// compiled C or C++ code. This will be necessary for many non-C++ programming
// language environments that want to provide compatibility.
//
// We find the place where the Visual Studio libraries live (for example,
// libvcruntime.lib), where the linker and compiler executables live
// (for example, link.exe), and where the Windows SDK libraries reside
// (kernel32.lib, libucrt.lib).
//
// We all wish you didn't have to worry about so many weird dependencies,
// but we don't really have a choice about this, sadly.
//
// I don't claim that this is the absolute best way to solve this problem,
// and so far we punt on things (if you have multiple versions of Visual Studio
// installed, we return the first one, rather than the newest). But it
// will solve the basic problem for you as simply as I know how to do it,
// and because there isn't too much code here, it's easy to modify and expand.
//
//
// Here is the API you need to know about:
//
//
// Call find_visual_studio_and_windows_sdk, look at the resulting
// paths, then call free_resources on the result.
//
// Everything else in this file is implementation details that you
// don't need to care about.
//
//
// This file was about 400 lines before we started adding these comments.
// You might think that's way too much code to do something as simple
// as finding a few library and executable paths. I agree. However,
// Microsoft's own solution to this problem, called "vswhere", is a
// mere EIGHT THOUSAND LINE PROGRAM, spread across 70 files,
// that they posted to github *unironically*.
//
// I am not making this up: https://github.com/Microsoft/vswhere
//
// Several people have therefore found the need to solve this problem
// themselves. We referred to some of these other solutions when
// figuring out what to do, most prominently ziglang's version,
// by Ryan Saunderson.
//
// I hate this kind of code. The fact that we have to do this at all
// is stupid, and the actual maneuvers we need to go through
// are just painful. If programming were like this all the time,
// I would quit.
//
// Because this is such an absurd waste of time, I felt it would be
// useful to package the code in an easily-reusable way, in the
// style of the stb libraries. We haven't gone as all-out as some
// of the stb libraries do (which compile in C with no includes, often).
// For this version you need C++ and the headers at the top of the file.
//
// We return the strings as Windows wide character strings. Aesthetically
// I don't like that (I think most sane programs are UTF-8 internally),
// but apparently, not all valid Windows file paths can even be converted
// correctly to UTF-8. So have fun with that. It felt safest and simplest
// to stay with wchar_t since all of this code is fully ensconced in
// Windows crazy-land.
//
// One other shortcut I took is that this is hardcoded to return the
// folders for x64 libraries. If you want x86 or arm, you can make
// slight edits to the code below, or, if enough people want this,
// I can work it in here.
//
#ifdef MICROSOFT_CRAZINESS_IMPLEMENTATION
#ifndef MICROSOFT_CRAZINESS_IMPLEMENTATION_GUARD
#define MICROSOFT_CRAZINESS_IMPLEMENTATION_GUARD
#ifdef _WIN32
#include <io.h> // For _get_osfhandle
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <windows.h>
void free_resources(Find_Result *result) {
free(result->windows_sdk_root);
free(result->windows_sdk_um_library_path);
free(result->windows_sdk_ucrt_library_path);
free(result->vs_exe_path);
free(result->vs_library_path);
}
// COM objects for the ridiculous Microsoft craziness.
#undef INTERFACE
#define INTERFACE ISetupInstance
DECLARE_INTERFACE_(ISetupInstance, IUnknown) {
BEGIN_INTERFACE
// IUnknown methods
STDMETHOD(QueryInterface)(THIS_ REFIID, void **) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ISetupInstance methods
STDMETHOD(GetInstanceId)(THIS_ _Out_ BSTR * pbstrInstanceId) PURE;
STDMETHOD(GetInstallDate)(THIS_ _Out_ LPFILETIME pInstallDate) PURE;
STDMETHOD(GetInstallationName)(THIS_ _Out_ BSTR * pbstrInstallationName) PURE;
STDMETHOD(GetInstallationPath)(THIS_ _Out_ BSTR * pbstrInstallationPath) PURE;
STDMETHOD(GetInstallationVersion)
(THIS_ _Out_ BSTR * pbstrInstallationVersion) PURE;
STDMETHOD(GetDisplayName)
(THIS_ _In_ LCID lcid, _Out_ BSTR * pbstrDisplayName) PURE;
STDMETHOD(GetDescription)
(THIS_ _In_ LCID lcid, _Out_ BSTR * pbstrDescription) PURE;
STDMETHOD(ResolvePath)
(THIS_ _In_opt_z_ LPCOLESTR pwszRelativePath, _Out_ BSTR * pbstrAbsolutePath)
PURE;
END_INTERFACE
};
#undef INTERFACE
#define INTERFACE IEnumSetupInstances
DECLARE_INTERFACE_(IEnumSetupInstances, IUnknown) {
BEGIN_INTERFACE
// IUnknown methods
STDMETHOD(QueryInterface)(THIS_ REFIID, void **) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// IEnumSetupInstances methods
STDMETHOD(Next)
(THIS_ _In_ ULONG celt,
_Out_writes_to_(celt, *pceltFetched) ISetupInstance * *rgelt,
_Out_opt_ _Deref_out_range_(0, celt) ULONG * pceltFetched) PURE;
STDMETHOD(Skip)(THIS_ _In_ ULONG celt) PURE;
STDMETHOD(Reset)(THIS) PURE;
STDMETHOD(Clone)(THIS_ IEnumSetupInstances * *ppenum) PURE;
END_INTERFACE
};
#undef INTERFACE
#define INTERFACE ISetupConfiguration
DECLARE_INTERFACE_(ISetupConfiguration, IUnknown) {
BEGIN_INTERFACE
// IUnknown methods
STDMETHOD(QueryInterface)(THIS_ REFIID, void **) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ISetupConfiguration methods
STDMETHOD(EnumInstances)
(THIS_ _Out_ IEnumSetupInstances * *ppEnumInstances) PURE;
STDMETHOD(GetInstanceForCurrentProcess)
(THIS_ _Out_ ISetupInstance * *ppInstance) PURE;
STDMETHOD(GetInstanceForPath)
(THIS_ _In_z_ LPCWSTR wzPath, _Out_ ISetupInstance * *ppInstance) PURE;
END_INTERFACE
};
#ifdef __cplusplus
#define CALL_STDMETHOD(object, method, ...) object->method(__VA_ARGS__)
#define CALL_STDMETHOD_(object, method) object->method()
#else
#define CALL_STDMETHOD(object, method, ...) \
object->lpVtbl->method(object, __VA_ARGS__)
#define CALL_STDMETHOD_(object, method) object->lpVtbl->method(object)
#endif
// The beginning of the actual code that does things.
typedef struct {
int32_t best_version[4]; // For Windows 8 versions, only two of these numbers
// are used.
wchar_t *best_name;
} Version_Data;
bool os_file_exists(wchar_t *name) {
// @Robustness: What flags do we really want to check here?
auto attrib = GetFileAttributesW(name);
if (attrib == INVALID_FILE_ATTRIBUTES)
return false;
if (attrib & FILE_ATTRIBUTE_DIRECTORY)
return false;
return true;
}
#define concat2(a, b) concat(a, b, NULL, NULL)
#define concat3(a, b, c) concat(a, b, c, NULL)
#define concat4(a, b, c, d) concat(a, b, c, d)
wchar_t *concat(wchar_t *a, wchar_t *b, wchar_t *c, wchar_t *d) {
// Concatenate up to 4 wide strings together. Allocated with malloc.
// If you don't like that, use a programming language that actually
// helps you with using custom allocators. Or just edit the code.
auto len_a = wcslen(a);
auto len_b = wcslen(b);
auto len_c = 0;
if (c)
len_c = wcslen(c);
auto len_d = 0;
if (d)
len_d = wcslen(d);
wchar_t *result = (wchar_t *)malloc((len_a + len_b + len_c + len_d + 1) * 2);
memcpy(result, a, len_a * 2);
memcpy(result + len_a, b, len_b * 2);
if (c)
memcpy(result + len_a + len_b, c, len_c * 2);
if (d)
memcpy(result + len_a + len_b + len_c, d, len_d * 2);
result[len_a + len_b + len_c + len_d] = 0;
return result;
}
typedef void (*Visit_Proc_W)(wchar_t *short_name, wchar_t *full_name,
Version_Data *data);
bool visit_files_w(wchar_t *dir_name, Version_Data *data, Visit_Proc_W proc) {
// Visit everything in one folder (non-recursively). If it's a directory
// that doesn't start with ".", call the visit proc on it. The visit proc
// will see if the filename conforms to the expected versioning pattern.
WIN32_FIND_DATAW find_data;
wchar_t *wildcard_name = concat2(dir_name, L"\\*");
HANDLE handle = FindFirstFileW(wildcard_name, &find_data);
free(wildcard_name);
if (handle == INVALID_HANDLE_VALUE)
return false;
while (true) {
if ((find_data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) &&
(find_data.cFileName[0] != '.')) {
wchar_t *full_name = concat3(dir_name, L"\\", find_data.cFileName);
proc(find_data.cFileName, full_name, data);
free(full_name);
}
BOOL success = FindNextFileW(handle, &find_data);
if (!success)
break;
}
FindClose(handle);
return true;
}
wchar_t *find_windows_kit_root_with_key(HKEY key, wchar_t *version) {
// Given a key to an already opened registry entry,
// get the value stored under the 'version' subkey.
// If that's not the right terminology, hey, I never do registry stuff.
DWORD required_length;
auto rc = RegQueryValueExW(key, version, NULL, NULL, NULL, &required_length);
if (rc != 0)
return NULL;
DWORD length =
required_length + 2; // The +2 is for the maybe optional zero later on.
// Probably we are over-allocating.
wchar_t *value = (wchar_t *)malloc(length);
if (!value)
return NULL;
rc = RegQueryValueExW(key, version, NULL, NULL, (LPBYTE)value,
&length); // We know that version is zero-terminated...
if (rc != 0)
return NULL;
// The documentation says that if the string for some reason was not stored
// with zero-termination, we need to manually terminate it. Sigh!!
if (value[required_length / 2 - 1]) {
value[required_length / 2] = 0;
}
return value;
}
void win10_best(wchar_t *short_name, wchar_t *full_name, Version_Data *data) {
// Find the Windows 10 subdirectory with the highest version number.
int i0, i1, i2, i3;
auto success = swscanf_s(short_name, L"%d.%d.%d.%d", &i0, &i1, &i2, &i3);
if (success < 4)
return;
if (i0 < data->best_version[0])
return;
else if (i0 == data->best_version[0]) {
if (i1 < data->best_version[1])
return;
else if (i1 == data->best_version[1]) {
if (i2 < data->best_version[2])
return;
else if (i2 == data->best_version[2]) {
if (i3 < data->best_version[3])
return;
}
}
}
// we have to copy_string and free here because visit_files free's the
// full_name string after we execute this function, so Win*_Data would contain
// an invalid pointer.
if (data->best_name)
free(data->best_name);
data->best_name = _wcsdup(full_name);
if (data->best_name) {
data->best_version[0] = i0;
data->best_version[1] = i1;
data->best_version[2] = i2;
data->best_version[3] = i3;
}
}
void win8_best(wchar_t *short_name, wchar_t *full_name, Version_Data *data) {
// Find the Windows 8 subdirectory with the highest version number.
int i0, i1;
auto success = swscanf_s(short_name, L"winv%d.%d", &i0, &i1);
if (success < 2)
return;
if (i0 < data->best_version[0])
return;
else if (i0 == data->best_version[0]) {
if (i1 < data->best_version[1])
return;
}
// we have to copy_string and free here because visit_files free's the
// full_name string after we execute this function, so Win*_Data would contain
// an invalid pointer.
if (data->best_name)
free(data->best_name);
data->best_name = _wcsdup(full_name);
if (data->best_name) {
data->best_version[0] = i0;
data->best_version[1] = i1;
}
}
void find_windows_kit_root(Find_Result *result) {
// Information about the Windows 10 and Windows 8 development kits
// is stored in the same place in the registry. We open a key
// to that place, first checking preferntially for a Windows 10 kit,
// then, if that's not found, a Windows 8 kit.
HKEY main_key;
LSTATUS rc = RegOpenKeyExA(
HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots",
0, KEY_QUERY_VALUE | KEY_WOW64_32KEY | KEY_ENUMERATE_SUB_KEYS, &main_key);
if (rc != S_OK)
return;
// Look for a Windows 10 entry.
wchar_t *windows10_root =
find_windows_kit_root_with_key(main_key, L"KitsRoot10");
if (windows10_root) {
wchar_t *windows10_lib = concat2(windows10_root, L"Lib");
free(windows10_root);
Version_Data data = {0};
visit_files_w(windows10_lib, &data, win10_best);
free(windows10_lib);
if (data.best_name) {
result->windows_sdk_version = 10;
result->windows_sdk_root = data.best_name;
RegCloseKey(main_key);
return;
}
}
// Look for a Windows 8 entry.
wchar_t *windows8_root =
find_windows_kit_root_with_key(main_key, L"KitsRoot81");
if (windows8_root) {
wchar_t *windows8_lib = concat2(windows8_root, L"Lib");
free(windows8_root);
Version_Data data = {0};
visit_files_w(windows8_lib, &data, win8_best);
free(windows8_lib);
if (data.best_name) {
result->windows_sdk_version = 8;
result->windows_sdk_root = data.best_name;
RegCloseKey(main_key);
return;
}
}
// If we get here, we failed to find anything.
RegCloseKey(main_key);
}
bool find_visual_studio_2017_by_fighting_through_microsoft_craziness(
Find_Result *result) {
HRESULT rc = CoInitialize(NULL);
// "Subsequent valid calls return false." So ignore false.
// if rc != S_OK return false;
GUID my_uid = {0x42843719,
0xDB4C,
0x46C2,
{0x8E, 0x7C, 0x64, 0xF1, 0x81, 0x6E, 0xFD, 0x5B}};
GUID CLSID_SetupConfiguration = {
0x177F0C4A,
0x1CD3,
0x4DE7,
{0xA3, 0x2C, 0x71, 0xDB, 0xBB, 0x9F, 0xA3, 0x6D}};
ISetupConfiguration *config = NULL;
// NOTE(Kalinovcic): This is so stupid... These functions take references, so
// the code is different for C and C++......
#ifdef __cplusplus
HRESULT hr = CoCreateInstance(CLSID_SetupConfiguration, NULL,
CLSCTX_INPROC_SERVER, my_uid, (void **)&config);
#else
HRESULT hr =
CoCreateInstance(&CLSID_SetupConfiguration, NULL, CLSCTX_INPROC_SERVER,
&my_uid, (void **)&config);
#endif
if (hr != 0)
return false;
IEnumSetupInstances *instances = NULL;
hr = CALL_STDMETHOD(config, EnumInstances, &instances);
CALL_STDMETHOD_(config, Release);
if (hr != 0)
return false;
if (!instances)
return false;
// SetupInstance will return the installations in the order they were made
// - this results in 2017 being got before 2019 and we dont want this
// so get all the installations first, parse the versions and pick the best
BSTR best_path = NULL;
Version_Data best_version;
best_version.best_name = NULL;
bool found_visual_studio_2017 = false;
while (1) {
ULONG found = 0;
ISetupInstance *instance = NULL;
HRESULT hr = CALL_STDMETHOD(instances, Next, 1, &instance, &found);
if (hr != S_OK)
break;
BSTR vs_version;
hr = CALL_STDMETHOD(instance, GetInstallationVersion, &vs_version);
win10_best(vs_version, vs_version, &best_version);
BSTR bstr_inst_path;
hr = CALL_STDMETHOD(instance, GetInstallationPath, &bstr_inst_path);
CALL_STDMETHOD_(instance, Release);
if (hr != S_OK)
continue;
// Do this here to get instance->Release() called
if (lstrcmpW(best_version.best_name, vs_version))
continue;
best_path = bstr_inst_path;
}
if (best_path == NULL)
goto failed;
// result->vs_root_path = _wcsdup(best_path);
wchar_t *tools_filename =
concat2(best_path,
L"\\VC\\Auxiliary\\Build\\Microsoft.VCToolsVersion.default.txt");
FILE *f;
errno_t open_result = _wfopen_s(&f, tools_filename, L"rt");
free(tools_filename);
if (open_result != 0)
return false;
if (!f)
return false;
LARGE_INTEGER tools_file_size;
HANDLE file_handle = (HANDLE)_get_osfhandle(_fileno(f));
BOOL success = GetFileSizeEx(file_handle, &tools_file_size);
if (!success) {
fclose(f);
return false;
}
uint64_t version_bytes =
(tools_file_size.QuadPart + 1) *
2; // Warning: This multiplication by 2 presumes there is no
// variable-length encoding in the wchars (wacky characters in the file
// could betray this expectation).
wchar_t *version = (wchar_t *)malloc(version_bytes);
wchar_t *read_result = fgetws(version, version_bytes, f);
fclose(f);
if (!read_result)
return false;
wchar_t *version_tail = wcschr(version, '\n');
if (version_tail)
*version_tail = 0; // Stomp the data, because nobody cares about it.
wchar_t *library_path =
concat4(best_path, L"\\VC\\Tools\\MSVC\\", version, L"\\lib\\x64");
wchar_t *library_file = concat2(
library_path, L"\\vcruntime.lib"); // @Speed: Could have library_path
// point to this string, with a smaller
// count, to save on memory flailing!
if (os_file_exists(library_file)) {
wchar_t *link_exe_path = concat4(best_path, L"\\VC\\Tools\\MSVC\\", version,
L"\\bin\\Hostx64\\x64");
result->vs_exe_path = link_exe_path;
result->vs_library_path = library_path;
found_visual_studio_2017 = true;
}
free(version);
SysFreeString(best_path);
/*
Ryan Saunderson said:
"Clang uses the 'SetupInstance->GetInstallationVersion' /
ISetupHelper->ParseVersion to find the newest version and then reads the
tools file to define the tools path - which is definitely better than what
i did." So... @Incomplete: Should probably pick the newest version...
*/
failed:
CALL_STDMETHOD_(instances, Release);
return found_visual_studio_2017;
}
void find_visual_studio_by_fighting_through_microsoft_craziness(
Find_Result *result) {
// The name of this procedure is kind of cryptic. Its purpose is
// to fight through Microsoft craziness. The things that the fine
// Visual Studio team want you to do, JUST TO FIND A SINGLE FOLDER
// THAT EVERYONE NEEDS TO FIND, are ridiculous garbage.
// For earlier versions of Visual Studio, you'd find this information in the
// registry, similarly to the Windows Kits above. But no, now it's the future,
// so to ask the question "Where is the Visual Studio folder?" you have to do
// a bunch of COM object instantiation, enumeration, and querying. (For extra
// bonus points, try doing this in a new, underdeveloped programming language
// where you don't have COM routines up and running yet. So fun.)
//
// If all this COM object instantiation, enumeration, and querying doesn't
// give us a useful result, we drop back to the registry-checking method.
bool found_visual_studio_2017 =
find_visual_studio_2017_by_fighting_through_microsoft_craziness(result);
if (found_visual_studio_2017)
return;
// If we get here, we didn't find Visual Studio 2017. Try earlier versions.
HKEY vs7_key;
HRESULT rc = RegOpenKeyExA(HKEY_LOCAL_MACHINE,
"SOFTWARE\\Microsoft\\VisualStudio\\SxS\\VS7", 0,
KEY_QUERY_VALUE | KEY_WOW64_32KEY, &vs7_key);
if (rc != S_OK)
return;
// Hardcoded search for 4 prior Visual Studio versions. Is there something
// better to do here?
wchar_t *versions[] = {L"14.0", L"12.0", L"11.0", L"10.0"};
const int NUM_VERSIONS = sizeof(versions) / sizeof(versions[0]);
for (int i = 0; i < NUM_VERSIONS; i++) {
wchar_t *v = versions[i];
DWORD dw_type;
DWORD cb_data;
LSTATUS rc = RegQueryValueExW(vs7_key, v, NULL, &dw_type, NULL, &cb_data);
if ((rc == ERROR_FILE_NOT_FOUND) || (dw_type != REG_SZ)) {
continue;
}
wchar_t *buffer = (wchar_t *)malloc(cb_data);
if (!buffer)
return;
rc = RegQueryValueExW(vs7_key, v, NULL, NULL, (LPBYTE)buffer, &cb_data);
if (rc != 0)
continue;
// @Robustness: Do the zero-termination thing suggested in the RegQueryValue
// docs?
wchar_t *lib_path = concat2(buffer, L"VC\\Lib\\amd64");
// Check to see whether a vcruntime.lib actually exists here.
wchar_t *vcruntime_filename = concat2(lib_path, L"\\vcruntime.lib");
bool vcruntime_exists = os_file_exists(vcruntime_filename);
free(vcruntime_filename);
if (vcruntime_exists) {
result->vs_exe_path = concat2(buffer, L"VC\\bin\\amd64");
result->vs_library_path = lib_path;
free(buffer);
RegCloseKey(vs7_key);
return;
}
free(lib_path);
free(buffer);
}
RegCloseKey(vs7_key);
// If we get here, we failed to find anything.
}
Find_Result *find_visual_studio_and_windows_sdk() {
Find_Result *result = malloc(sizeof(Find_Result));
find_windows_kit_root(result);
if (result->windows_sdk_root) {
result->windows_sdk_um_library_path =
concat2(result->windows_sdk_root, L"\\um\\x64");
result->windows_sdk_ucrt_library_path =
concat2(result->windows_sdk_root, L"\\ucrt\\x64");
}
find_visual_studio_by_fighting_through_microsoft_craziness(result);
return result;
}
#endif
#endif // MICROSOFT_CRAZINESS_IMPLEMENTATION_GUARD
#endif // MICROSOFT_CRAZINESS_IMPLEMENTATION
#ifdef __cplusplus
}
#endif