mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
all: unify const names to snake_case
This commit is contained in:
@ -18,7 +18,7 @@ pub fn (s Shader) str() string {
|
||||
}
|
||||
|
||||
pub const (
|
||||
TEXT_VERT = '#version 330 core
|
||||
text_vert = '#version 330 core
|
||||
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
|
||||
out vec2 TexCoords;
|
||||
|
||||
@ -29,7 +29,7 @@ void main()
|
||||
gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
|
||||
TexCoords = vertex.zw;
|
||||
} '
|
||||
TEXT_FRAG = '#version 330 core
|
||||
text_frag = '#version 330 core
|
||||
in vec2 TexCoords;
|
||||
out vec4 color;
|
||||
|
||||
@ -41,7 +41,7 @@ void main()
|
||||
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
|
||||
color = vec4(textColor, 1.0) * sampled;
|
||||
} '
|
||||
SIMPLE_VERT = ' #version 330 core
|
||||
simple_vert = ' #version 330 core
|
||||
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aColor;
|
||||
@ -62,7 +62,7 @@ void main() {
|
||||
TexCoord = aTexCoord;
|
||||
}
|
||||
'
|
||||
SIMPLE_FRAG = '#version 330 core
|
||||
simple_frag = '#version 330 core
|
||||
|
||||
out vec4 FragColor;
|
||||
uniform vec3 color;
|
||||
@ -119,14 +119,14 @@ pub fn new_shader(name string) Shader {
|
||||
mut vertex_src := ''
|
||||
mut fragment_src := ''
|
||||
if name == 'text' {
|
||||
vertex_src = TEXT_VERT
|
||||
fragment_src = TEXT_FRAG
|
||||
vertex_src = text_vert
|
||||
fragment_src = text_frag
|
||||
}
|
||||
else if name == 'simple' {
|
||||
// println('new shader simple!!!')
|
||||
// println(SIMPLE_VERT)
|
||||
vertex_src = SIMPLE_VERT
|
||||
fragment_src = SIMPLE_FRAG
|
||||
// println(simple_vert)
|
||||
vertex_src = simple_vert
|
||||
fragment_src = simple_frag
|
||||
}
|
||||
// ////////////////////////////////////////
|
||||
vertex_shader := gl.create_shader(C.GL_VERTEX_SHADER)
|
||||
@ -200,4 +200,3 @@ pub fn (s Shader) set_int(str string, n int) {
|
||||
pub fn (s Shader) set_color(str string, c gx.Color) {
|
||||
C.glUniform3f(s.uni_location(str), f32(c.r) / 255.0, f32(c.g) / 255.0, f32(c.b) / 255.0)
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user