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mirror of https://github.com/vlang/v.git synced 2023-08-10 21:13:21 +03:00

parser: deprecate size_t (#11443)

This commit is contained in:
Enzo
2021-09-08 12:09:32 +02:00
committed by GitHub
parent 892971024e
commit e3b65092d6
31 changed files with 160 additions and 152 deletions

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@ -56,7 +56,7 @@ fn create_texture(w int, h int, buf &u8) C.sg_image {
// commen if .dynamic is enabled
img_desc.data.subimage[0][0] = C.sg_range{
ptr: buf
size: size_t(sz)
size: usize(sz)
}
sg_img := C.sg_make_image(&img_desc)
@ -73,7 +73,7 @@ fn update_text_texture(sg_img C.sg_image, w int, h int, buf &byte) {
mut tmp_sbc := C.sg_image_data{}
tmp_sbc.subimage[0][0] = C.sg_range{
ptr: buf
size: size_t(sz)
size: usize(sz)
}
C.sg_update_image(sg_img, &tmp_sbc)
}

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@ -89,7 +89,7 @@ fn create_texture(w int, h int, buf &byte) C.sg_image {
// comment if .dynamic is enabled
img_desc.data.subimage[0][0] = C.sg_range{
ptr: buf
size: size_t(sz)
size: usize(sz)
}
sg_img := C.sg_make_image(&img_desc)
@ -106,7 +106,7 @@ fn update_text_texture(sg_img C.sg_image, w int, h int, buf &byte) {
mut tmp_sbc := C.sg_image_data{}
tmp_sbc.subimage[0][0] = C.sg_range{
ptr: buf
size: size_t(sz)
size: usize(sz)
}
C.sg_update_image(sg_img, &tmp_sbc)
}
@ -296,10 +296,10 @@ fn init_cube_glsl(mut app App) {
mut vert_buffer_desc := C.sg_buffer_desc{label: c'cube-vertices'}
unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
vert_buffer_desc.size = size_t(vertices.len * int(sizeof(Vertex_t)))
vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
vert_buffer_desc.data = C.sg_range{
ptr: vertices.data
size: size_t(vertices.len * int(sizeof(Vertex_t)))
size: usize(vertices.len * int(sizeof(Vertex_t)))
}
vert_buffer_desc.@type = .vertexbuffer
@ -319,10 +319,10 @@ fn init_cube_glsl(mut app App) {
mut index_buffer_desc := C.sg_buffer_desc{label: c'cube-indices'}
unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
index_buffer_desc.size = size_t(indices.len * int(sizeof(u16)))
index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
index_buffer_desc.data = C.sg_range{
ptr: indices.data
size: size_t(indices.len * int(sizeof(u16)))
size: usize(indices.len * int(sizeof(u16)))
}
index_buffer_desc.@type = .indexbuffer
@ -385,7 +385,7 @@ fn draw_cube_glsl(app App) {
// res is a 4x4 matrix of f32 thus: 4*16 byte of size
vs_uniforms_range := C.sg_range{
ptr: &tr_matrix
size: size_t(4 * 16)
size: usize(4 * 16)
}
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params, &vs_uniforms_range)
@ -399,7 +399,7 @@ fn draw_cube_glsl(app App) {
]!
fs_uniforms_range := C.sg_range{
ptr: unsafe { &text_res }
size: size_t(4 * 4)
size: usize(4 * 4)
}
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &fs_uniforms_range)

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@ -88,7 +88,7 @@ fn create_texture(w int, h int, buf &byte) C.sg_image {
// comment if .dynamic is enabled
img_desc.data.subimage[0][0] = C.sg_range{
ptr: buf
size: size_t(sz)
size: usize(sz)
}
sg_img := C.sg_make_image(&img_desc)
@ -105,7 +105,7 @@ fn update_text_texture(sg_img C.sg_image, w int, h int, buf &byte) {
mut tmp_sbc := C.sg_image_data{}
tmp_sbc.subimage[0][0] = C.sg_range{
ptr: buf
size: size_t(sz)
size: usize(sz)
}
C.sg_update_image(sg_img, &tmp_sbc)
}
@ -175,10 +175,10 @@ fn init_cube_glsl(mut app App) {
mut vert_buffer_desc := C.sg_buffer_desc{label: c'cube-vertices'}
unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
vert_buffer_desc.size = size_t(vertices.len * int(sizeof(Vertex_t)))
vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
vert_buffer_desc.data = C.sg_range{
ptr: vertices.data
size: size_t(vertices.len * int(sizeof(Vertex_t)))
size: usize(vertices.len * int(sizeof(Vertex_t)))
}
vert_buffer_desc.@type = .vertexbuffer
@ -197,10 +197,10 @@ fn init_cube_glsl(mut app App) {
mut index_buffer_desc := C.sg_buffer_desc{label: c'cube-indices'}
unsafe {C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc))}
index_buffer_desc.size = size_t(indices.len * int(sizeof(u16)))
index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
index_buffer_desc.data = C.sg_range{
ptr: indices.data
size: size_t(indices.len * int(sizeof(u16)))
size: usize(indices.len * int(sizeof(u16)))
}
index_buffer_desc.@type = .indexbuffer
@ -283,7 +283,7 @@ fn draw_cube_glsl(app App) {
// res is a 4x4 matrix of f32 thus: 4*16 byte of size
vs_uniforms_range := C.sg_range{
ptr: &tr_matrix
size: size_t(4 * 16)
size: usize(4 * 16)
}
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params, &vs_uniforms_range)
@ -301,7 +301,7 @@ fn draw_cube_glsl(app App) {
]!
fs_uniforms_range := C.sg_range{
ptr: unsafe { &tmp_fs_params }
size: size_t(sizeof(tmp_fs_params))
size: usize(sizeof(tmp_fs_params))
}
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &fs_uniforms_range)

View File

@ -92,7 +92,7 @@ fn create_texture(w int, h int, buf byteptr) C.sg_image {
// comment if .dynamic is enabled
img_desc.data.subimage[0][0] = C.sg_range{
ptr: buf
size: size_t(sz)
size: usize(sz)
}
sg_img := C.sg_make_image(&img_desc)
@ -109,7 +109,7 @@ fn update_text_texture(sg_img C.sg_image, w int, h int, buf byteptr) {
mut tmp_sbc := C.sg_image_data{}
tmp_sbc.subimage[0][0] = C.sg_range{
ptr: buf
size: size_t(sz)
size: usize(sz)
}
C.sg_update_image(sg_img, &tmp_sbc)
}
@ -178,10 +178,10 @@ fn init_cube_glsl_m(mut app App) {
mut vert_buffer_desc := C.sg_buffer_desc{label: c'cube-vertices'}
unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
vert_buffer_desc.size = size_t(vertices.len * int(sizeof(Vertex_t)))
vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
vert_buffer_desc.data = C.sg_range{
ptr: vertices.data
size: size_t(vertices.len * int(sizeof(Vertex_t)))
size: usize(vertices.len * int(sizeof(Vertex_t)))
}
vert_buffer_desc.@type = .vertexbuffer
vbuf := gfx.make_buffer(&vert_buffer_desc)
@ -200,10 +200,10 @@ fn init_cube_glsl_m(mut app App) {
mut index_buffer_desc := C.sg_buffer_desc{label: c'cube-indices'}
unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
index_buffer_desc.size = size_t(indices.len * int(sizeof(u16)))
index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
index_buffer_desc.data = C.sg_range{
ptr: indices.data
size: size_t(indices.len * int(sizeof(u16)))
size: usize(indices.len * int(sizeof(u16)))
}
index_buffer_desc.@type = .indexbuffer
ibuf := gfx.make_buffer(&index_buffer_desc)
@ -284,10 +284,10 @@ fn init_cube_glsl_p(mut app App) {
mut vert_buffer_desc := C.sg_buffer_desc{label: c'cube-vertices'}
unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
vert_buffer_desc.size = size_t(vertices.len * int(sizeof(Vertex_t)))
vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
vert_buffer_desc.data = C.sg_range{
ptr: vertices.data
size: size_t(vertices.len * int(sizeof(Vertex_t)))
size: usize(vertices.len * int(sizeof(Vertex_t)))
}
vert_buffer_desc.@type = .vertexbuffer
vbuf := gfx.make_buffer(&vert_buffer_desc)
@ -307,10 +307,10 @@ fn init_cube_glsl_p(mut app App) {
mut index_buffer_desc := C.sg_buffer_desc{label: c'cube-indices'}
unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
index_buffer_desc.size = size_t(indices.len * int(sizeof(u16)))
index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
index_buffer_desc.data = C.sg_range{
ptr: indices.data
size: size_t(indices.len * int(sizeof(u16)))
size: usize(indices.len * int(sizeof(u16)))
}
index_buffer_desc.@type = .indexbuffer
ibuf := gfx.make_buffer(&index_buffer_desc)
@ -394,7 +394,7 @@ fn draw_cube_glsl_m(app App) {
// res is a 4x4 matrix of f32 thus: 4*16 byte of size
vs_uniforms_range := C.sg_range{
ptr: &tr_matrix
size: size_t(4 * 16)
size: usize(4 * 16)
}
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params_m, &vs_uniforms_range)
@ -414,7 +414,7 @@ fn draw_cube_glsl_m(app App) {
]!
fs_uniforms_range := C.sg_range{
ptr: unsafe { &tmp_fs_params }
size: size_t(sizeof(tmp_fs_params))
size: usize(sizeof(tmp_fs_params))
}
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params_p, &fs_uniforms_range)
@ -446,7 +446,7 @@ fn draw_cube_glsl_p(app App) {
// res is a 4x4 matrix of f32 thus: 4*16 byte of size
vs_uniforms_range := C.sg_range{
ptr: &tr_matrix
size: size_t(4 * 16)
size: usize(4 * 16)
}
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params_p, &vs_uniforms_range)
@ -466,7 +466,7 @@ fn draw_cube_glsl_p(app App) {
]!
fs_uniforms_range := C.sg_range{
ptr: unsafe { &tmp_fs_params }
size: size_t(sizeof(tmp_fs_params))
size: usize(sizeof(tmp_fs_params))
}
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params_p, &fs_uniforms_range)

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@ -103,7 +103,7 @@ fn create_texture(w int, h int, buf byteptr) C.sg_image{
// comment if .dynamic is enabled
img_desc.data.subimage[0][0] = C.sg_range{
ptr: buf
size: size_t(sz)
size: usize(sz)
}
sg_img := C.sg_make_image(&img_desc)
@ -120,7 +120,7 @@ fn update_text_texture(sg_img C.sg_image, w int, h int, buf byteptr){
mut tmp_sbc := C.sg_image_data{}
tmp_sbc.subimage[0][0] = C.sg_range{
ptr: buf
size: size_t(sz)
size: usize(sz)
}
C.sg_update_image(sg_img, &tmp_sbc)
}
@ -191,10 +191,10 @@ fn init_cube_glsl_i(mut app App) {
mut vert_buffer_desc := C.sg_buffer_desc{label: c'cube-vertices'}
unsafe {C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc))}
vert_buffer_desc.size = size_t(vertices.len * int(sizeof(Vertex_t)))
vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
vert_buffer_desc.data = C.sg_range{
ptr: vertices.data
size: size_t(vertices.len * int(sizeof(Vertex_t)))
size: usize(vertices.len * int(sizeof(Vertex_t)))
}
vert_buffer_desc.@type = .vertexbuffer
vbuf := gfx.make_buffer(&vert_buffer_desc)
@ -203,7 +203,7 @@ fn init_cube_glsl_i(mut app App) {
mut inst_buffer_desc := C.sg_buffer_desc{label: c'instance-data'}
unsafe {C.memset(&inst_buffer_desc, 0, sizeof(inst_buffer_desc))}
inst_buffer_desc.size = size_t(num_inst * int(sizeof(m4.Vec4)))
inst_buffer_desc.size = usize(num_inst * int(sizeof(m4.Vec4)))
inst_buffer_desc.@type = .vertexbuffer
inst_buffer_desc.usage = .stream
inst_buf := gfx.make_buffer(&inst_buffer_desc)
@ -221,10 +221,10 @@ fn init_cube_glsl_i(mut app App) {
mut index_buffer_desc := C.sg_buffer_desc{label: c'cube-indices'}
unsafe {C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc))}
index_buffer_desc.size = size_t(indices.len * int(sizeof(u16)))
index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
index_buffer_desc.data = C.sg_range{
ptr: indices.data
size: size_t(indices.len * int(sizeof(u16)))
size: usize(indices.len * int(sizeof(u16)))
}
index_buffer_desc.@type = .indexbuffer
ibuf := gfx.make_buffer(&index_buffer_desc)
@ -329,7 +329,7 @@ fn draw_cube_glsl_i(mut app App){
}
range := C.sg_range{
ptr: unsafe { &app.inst_pos }
size: size_t(num_inst * int(sizeof(m4.Vec4)))
size: usize(num_inst * int(sizeof(m4.Vec4)))
}
gfx.update_buffer(app.bind['inst'].vertex_buffers[1], &range )
@ -339,7 +339,7 @@ fn draw_cube_glsl_i(mut app App){
// res is a 4x4 matrix of f32 thus: 4*16 byte of size
vs_uniforms_range := C.sg_range{
ptr: unsafe { &tr_matrix }
size: size_t(4 * 16)
size: usize(4 * 16)
}
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params_i, &vs_uniforms_range)
@ -357,7 +357,7 @@ fn draw_cube_glsl_i(mut app App){
]!
fs_uniforms_range := C.sg_range{
ptr: unsafe { &tmp_fs_params }
size: size_t(sizeof(tmp_fs_params))
size: usize(sizeof(tmp_fs_params))
}
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &fs_uniforms_range)
*/

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@ -35,7 +35,7 @@ pub fn create_texture(w int, h int, buf &byte) C.sg_image {
// comment if .dynamic is enabled
img_desc.data.subimage[0][0] = C.sg_range{
ptr: buf
size: size_t(sz)
size: usize(sz)
}
sg_img := C.sg_make_image(&img_desc)
@ -73,10 +73,10 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
}
unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
vert_buffer_desc.size = size_t(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
vert_buffer_desc.size = usize(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
vert_buffer_desc.data = C.sg_range{
ptr: obj_buf.vbuf.data
size: size_t(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
size: usize(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
}
vert_buffer_desc.@type = .vertexbuffer
@ -89,10 +89,10 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
}
unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
index_buffer_desc.size = size_t(obj_buf.ibuf.len * int(sizeof(u32)))
index_buffer_desc.size = usize(obj_buf.ibuf.len * int(sizeof(u32)))
index_buffer_desc.data = C.sg_range{
ptr: obj_buf.ibuf.data
size: size_t(obj_buf.ibuf.len * int(sizeof(u32)))
size: usize(obj_buf.ibuf.len * int(sizeof(u32)))
}
index_buffer_desc.@type = .indexbuffer
@ -236,11 +236,11 @@ pub fn (obj_part ObjPart) bind_and_draw(rend_data_index int, in_data Shader_data
vs_uniforms_range := C.sg_range{
ptr: in_data.vs_data
size: size_t(in_data.vs_len)
size: usize(in_data.vs_len)
}
fs_uniforms_range := C.sg_range{
ptr: unsafe { &tmp_fs_params }
size: size_t(in_data.fs_len)
size: usize(in_data.fs_len)
}
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params, &vs_uniforms_range)