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all: fix dependant
->dependent
typos, cleanup comments
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@@ -168,7 +168,7 @@ float sdRoundCone(vec3 p, vec3 a, vec3 b, float r1, float r2)
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float a2 = l2 - rr*rr;
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float il2 = 1.0/l2;
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// sampling dependant computations
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// sampling dependent computations
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vec3 pa = p - a;
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float y = dot(pa,ba);
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float z = y - l2;
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@@ -168,7 +168,7 @@ float sdRoundCone(vec3 p, vec3 a, vec3 b, float r1, float r2)
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float a2 = l2 - rr*rr;
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float il2 = 1.0/l2;
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// sampling dependant computations
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// sampling dependent computations
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vec3 pa = p - a;
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float y = dot(pa,ba);
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float z = y - l2;
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