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https://github.com/vlang/v.git
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sokol: upgrade to latest version, add program icon support (#11559)
* updated sokol_gfx.h to the last version: 16d7b2e * merged sokol_app and update enums.v * added missing icons structs * try to fixing Mac keyboard problems * added v patch marker to sokol_app.h * upgrade for sokol_gl.h, sokol_fontstash.h * manage sgl_load_default_pipeline * added load_default_pipeline() for sokol coherence * vfmt sapp_structs.c.v Co-authored-by: Delyan Angelov <delian66@gmail.com>
This commit is contained in:
parent
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thirdparty/sokol/sokol_app.h
vendored
1445
thirdparty/sokol/sokol_app.h
vendored
File diff suppressed because it is too large
Load Diff
117
thirdparty/sokol/sokol_gfx.h
vendored
117
thirdparty/sokol/sokol_gfx.h
vendored
@ -871,7 +871,8 @@ typedef struct sg_limits {
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int max_image_size_3d; // max width/height/depth of SG_IMAGETYPE_3D images
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int max_image_size_3d; // max width/height/depth of SG_IMAGETYPE_3D images
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int max_image_size_array; // max width/height of SG_IMAGETYPE_ARRAY images
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int max_image_size_array; // max width/height of SG_IMAGETYPE_ARRAY images
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int max_image_array_layers; // max number of layers in SG_IMAGETYPE_ARRAY images
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int max_image_array_layers; // max number of layers in SG_IMAGETYPE_ARRAY images
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int max_vertex_attrs; // <= SG_MAX_VERTEX_ATTRIBUTES (only on some GLES2 impls)
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int max_vertex_attrs; // <= SG_MAX_VERTEX_ATTRIBUTES or less (on some GLES2 impls)
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int gl_max_vertex_uniform_vectors; // <= GL_MAX_VERTEX_UNIFORM_VECTORS (only on GL backends)
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} sg_limits;
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} sg_limits;
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/*
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/*
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@ -2529,7 +2530,6 @@ inline int sg_append_buffer(sg_buffer buf_id, const sg_range& data) { return sg_
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#pragma comment (lib, "user32")
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#pragma comment (lib, "user32")
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#pragma comment (lib, "dxgi")
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#pragma comment (lib, "dxgi")
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#pragma comment (lib, "d3d11")
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#pragma comment (lib, "d3d11")
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#pragma comment (lib, "dxguid")
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#endif
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#endif
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#endif
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#endif
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#elif defined(SOKOL_METAL)
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#elif defined(SOKOL_METAL)
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@ -2831,6 +2831,7 @@ inline int sg_append_buffer(sg_buffer buf_id, const sg_range& data) { return sg_
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#endif
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#endif
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#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
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#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
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@ -3109,7 +3110,7 @@ typedef struct {
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} _sg_pipeline_common_t;
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} _sg_pipeline_common_t;
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_SOKOL_PRIVATE void _sg_pipeline_common_init(_sg_pipeline_common_t* cmn, const sg_pipeline_desc* desc) {
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_SOKOL_PRIVATE void _sg_pipeline_common_init(_sg_pipeline_common_t* cmn, const sg_pipeline_desc* desc) {
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SOKOL_ASSERT(desc->color_count < SG_MAX_COLOR_ATTACHMENTS);
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SOKOL_ASSERT((desc->color_count >= 1) && (desc->color_count <= SG_MAX_COLOR_ATTACHMENTS));
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cmn->shader_id = desc->shader;
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cmn->shader_id = desc->shader;
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cmn->index_type = desc->index_type;
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cmn->index_type = desc->index_type;
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for (int i = 0; i < SG_MAX_SHADERSTAGE_BUFFERS; i++) {
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for (int i = 0; i < SG_MAX_SHADERSTAGE_BUFFERS; i++) {
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@ -3336,7 +3337,7 @@ typedef _sg_gl_image_t _sg_image_t;
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typedef struct {
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typedef struct {
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GLint gl_loc;
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GLint gl_loc;
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sg_uniform_type type;
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sg_uniform_type type;
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uint8_t count;
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uint16_t count;
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uint16_t offset;
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uint16_t offset;
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} _sg_gl_uniform_t;
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} _sg_gl_uniform_t;
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@ -3596,14 +3597,6 @@ typedef struct {
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HINSTANCE d3dcompiler_dll;
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HINSTANCE d3dcompiler_dll;
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bool d3dcompiler_dll_load_failed;
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bool d3dcompiler_dll_load_failed;
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pD3DCompile D3DCompile_func;
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pD3DCompile D3DCompile_func;
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/* the following arrays are used for unbinding resources, they will always contain zeroes */
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ID3D11RenderTargetView* zero_rtvs[SG_MAX_COLOR_ATTACHMENTS];
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ID3D11Buffer* zero_vbs[SG_MAX_SHADERSTAGE_BUFFERS];
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UINT zero_vb_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
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UINT zero_vb_strides[SG_MAX_SHADERSTAGE_BUFFERS];
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ID3D11Buffer* zero_cbs[SG_MAX_SHADERSTAGE_UBS];
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ID3D11ShaderResourceView* zero_srvs[SG_MAX_SHADERSTAGE_IMAGES];
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ID3D11SamplerState* zero_smps[SG_MAX_SHADERSTAGE_IMAGES];
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/* global subresourcedata array for texture updates */
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/* global subresourcedata array for texture updates */
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D3D11_SUBRESOURCE_DATA subres_data[SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS];
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D3D11_SUBRESOURCE_DATA subres_data[SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS];
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} _sg_d3d11_backend_t;
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} _sg_d3d11_backend_t;
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@ -5517,6 +5510,9 @@ _SOKOL_PRIVATE void _sg_gl_init_limits(void) {
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gl_int = SG_MAX_VERTEX_ATTRIBUTES;
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gl_int = SG_MAX_VERTEX_ATTRIBUTES;
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}
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}
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_sg.limits.max_vertex_attrs = gl_int;
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_sg.limits.max_vertex_attrs = gl_int;
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glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &gl_int);
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_SG_GL_CHECK_ERROR();
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_sg.limits.gl_max_vertex_uniform_vectors = gl_int;
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#if !defined(SOKOL_GLES2)
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#if !defined(SOKOL_GLES2)
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if (!_sg.gl.gles2) {
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if (!_sg.gl.gles2) {
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glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl_int);
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glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl_int);
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@ -5976,6 +5972,14 @@ _SOKOL_PRIVATE void _sg_gl_cache_invalidate_program(GLuint prog) {
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}
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}
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}
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}
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/* called from _sg_gl_destroy_pipeline() */
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_SOKOL_PRIVATE void _sg_gl_cache_invalidate_pipeline(_sg_pipeline_t* pip) {
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if (pip == _sg.gl.cache.cur_pipeline) {
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_sg.gl.cache.cur_pipeline = 0;
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_sg.gl.cache.cur_pipeline_id.id = SG_INVALID_ID;
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}
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}
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_SOKOL_PRIVATE void _sg_gl_reset_state_cache(void) {
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_SOKOL_PRIVATE void _sg_gl_reset_state_cache(void) {
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if (_sg.gl.cur_context) {
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if (_sg.gl.cur_context) {
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_SG_GL_CHECK_ERROR();
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_SG_GL_CHECK_ERROR();
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@ -6151,6 +6155,7 @@ _SOKOL_PRIVATE sg_resource_state _sg_gl_create_buffer(_sg_buffer_t* buf, const s
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}
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}
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else {
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else {
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glGenBuffers(1, &gl_buf);
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glGenBuffers(1, &gl_buf);
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SOKOL_ASSERT(gl_buf);
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_sg_gl_cache_store_buffer_binding(gl_target);
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_sg_gl_cache_store_buffer_binding(gl_target);
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_sg_gl_cache_bind_buffer(gl_target, gl_buf);
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_sg_gl_cache_bind_buffer(gl_target, gl_buf);
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glBufferData(gl_target, buf->cmn.size, 0, gl_usage);
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glBufferData(gl_target, buf->cmn.size, 0, gl_usage);
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@ -6475,7 +6480,7 @@ _SOKOL_PRIVATE sg_resource_state _sg_gl_create_shader(_sg_shader_t* shd, const s
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}
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}
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_sg_gl_uniform_t* u = &ub->uniforms[u_index];
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_sg_gl_uniform_t* u = &ub->uniforms[u_index];
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u->type = u_desc->type;
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u->type = u_desc->type;
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u->count = (uint8_t) u_desc->array_count;
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u->count = (uint16_t) u_desc->array_count;
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u->offset = (uint16_t) cur_uniform_offset;
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u->offset = (uint16_t) cur_uniform_offset;
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cur_uniform_offset += _sg_uniform_size(u->type, u->count);
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cur_uniform_offset += _sg_uniform_size(u->type, u->count);
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if (u_desc->name) {
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if (u_desc->name) {
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@ -6598,8 +6603,7 @@ _SOKOL_PRIVATE sg_resource_state _sg_gl_create_pipeline(_sg_pipeline_t* pip, _sg
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_SOKOL_PRIVATE void _sg_gl_destroy_pipeline(_sg_pipeline_t* pip) {
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_SOKOL_PRIVATE void _sg_gl_destroy_pipeline(_sg_pipeline_t* pip) {
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SOKOL_ASSERT(pip);
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SOKOL_ASSERT(pip);
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_SOKOL_UNUSED(pip);
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_sg_gl_cache_invalidate_pipeline(pip);
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/* empty */
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}
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}
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/*
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/*
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@ -6765,6 +6769,7 @@ _SOKOL_PRIVATE sg_resource_state _sg_gl_create_pass(_sg_pass_t* pass, _sg_image_
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_SOKOL_PRIVATE void _sg_gl_destroy_pass(_sg_pass_t* pass) {
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_SOKOL_PRIVATE void _sg_gl_destroy_pass(_sg_pass_t* pass) {
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SOKOL_ASSERT(pass);
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SOKOL_ASSERT(pass);
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SOKOL_ASSERT(pass != _sg.gl.cur_pass);
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_SG_GL_CHECK_ERROR();
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_SG_GL_CHECK_ERROR();
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if (0 != pass->gl.fb) {
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if (0 != pass->gl.fb) {
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glDeleteFramebuffers(1, &pass->gl.fb);
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glDeleteFramebuffers(1, &pass->gl.fb);
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@ -7840,6 +7845,14 @@ static inline void _sg_d3d11_Unmap(ID3D11DeviceContext* self, ID3D11Resource* pR
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#endif
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#endif
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}
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}
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static inline void _sg_d3d11_ClearState(ID3D11DeviceContext* self) {
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#if defined(__cplusplus)
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self->ClearState();
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#else
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self->lpVtbl->ClearState(self);
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#endif
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}
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/*-- enum translation functions ----------------------------------------------*/
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/*-- enum translation functions ----------------------------------------------*/
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_SOKOL_PRIVATE D3D11_USAGE _sg_d3d11_usage(sg_usage usg) {
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_SOKOL_PRIVATE D3D11_USAGE _sg_d3d11_usage(sg_usage usg) {
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switch (usg) {
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switch (usg) {
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@ -8178,21 +8191,7 @@ _SOKOL_PRIVATE void _sg_d3d11_discard_backend(void) {
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_SOKOL_PRIVATE void _sg_d3d11_clear_state(void) {
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_SOKOL_PRIVATE void _sg_d3d11_clear_state(void) {
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/* clear all the device context state, so that resource refs don't keep stuck in the d3d device context */
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/* clear all the device context state, so that resource refs don't keep stuck in the d3d device context */
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_sg_d3d11_OMSetRenderTargets(_sg.d3d11.ctx, SG_MAX_COLOR_ATTACHMENTS, _sg.d3d11.zero_rtvs, NULL);
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_sg_d3d11_ClearState(_sg.d3d11.ctx);
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_sg_d3d11_RSSetState(_sg.d3d11.ctx, NULL);
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_sg_d3d11_OMSetDepthStencilState(_sg.d3d11.ctx, NULL, 0);
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_sg_d3d11_OMSetBlendState(_sg.d3d11.ctx, NULL, NULL, 0xFFFFFFFF);
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_sg_d3d11_IASetVertexBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_BUFFERS, _sg.d3d11.zero_vbs, _sg.d3d11.zero_vb_strides, _sg.d3d11.zero_vb_offsets);
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_sg_d3d11_IASetIndexBuffer(_sg.d3d11.ctx, NULL, DXGI_FORMAT_UNKNOWN, 0);
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_sg_d3d11_IASetInputLayout(_sg.d3d11.ctx, NULL);
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_sg_d3d11_VSSetShader(_sg.d3d11.ctx, NULL, NULL, 0);
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_sg_d3d11_PSSetShader(_sg.d3d11.ctx, NULL, NULL, 0);
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_sg_d3d11_VSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, _sg.d3d11.zero_cbs);
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_sg_d3d11_PSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, _sg.d3d11.zero_cbs);
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_sg_d3d11_VSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_srvs);
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_sg_d3d11_PSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_srvs);
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_sg_d3d11_VSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_smps);
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_sg_d3d11_PSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_smps);
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}
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}
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_SOKOL_PRIVATE void _sg_d3d11_reset_state_cache(void) {
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_SOKOL_PRIVATE void _sg_d3d11_reset_state_cache(void) {
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@ -8839,6 +8838,10 @@ _SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_pipeline(_sg_pipeline_t* pip,
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_SOKOL_PRIVATE void _sg_d3d11_destroy_pipeline(_sg_pipeline_t* pip) {
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_SOKOL_PRIVATE void _sg_d3d11_destroy_pipeline(_sg_pipeline_t* pip) {
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SOKOL_ASSERT(pip);
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SOKOL_ASSERT(pip);
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if (pip == _sg.d3d11.cur_pipeline) {
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_sg.d3d11.cur_pipeline = 0;
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_sg.d3d11.cur_pipeline_id.id = SG_INVALID_ID;
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}
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if (pip->d3d11.il) {
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if (pip->d3d11.il) {
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_sg_d3d11_Release(pip->d3d11.il);
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_sg_d3d11_Release(pip->d3d11.il);
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}
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}
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@ -8945,6 +8948,7 @@ _SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_pass(_sg_pass_t* pass, _sg_ima
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_SOKOL_PRIVATE void _sg_d3d11_destroy_pass(_sg_pass_t* pass) {
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_SOKOL_PRIVATE void _sg_d3d11_destroy_pass(_sg_pass_t* pass) {
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SOKOL_ASSERT(pass);
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SOKOL_ASSERT(pass);
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SOKOL_ASSERT(pass != _sg.d3d11.cur_pass);
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for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
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for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
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if (pass->d3d11.color_atts[i].rtv) {
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if (pass->d3d11.color_atts[i].rtv) {
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_sg_d3d11_Release(pass->d3d11.color_atts[i].rtv);
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_sg_d3d11_Release(pass->d3d11.color_atts[i].rtv);
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@ -9329,13 +9333,17 @@ _SOKOL_PRIVATE MTLLoadAction _sg_mtl_load_action(sg_action a) {
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_SOKOL_PRIVATE MTLResourceOptions _sg_mtl_buffer_resource_options(sg_usage usg) {
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_SOKOL_PRIVATE MTLResourceOptions _sg_mtl_buffer_resource_options(sg_usage usg) {
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switch (usg) {
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switch (usg) {
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case SG_USAGE_IMMUTABLE:
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case SG_USAGE_IMMUTABLE:
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#if defined(_SG_TARGET_MACOS)
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return MTLResourceStorageModeManaged;
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#else
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return MTLResourceStorageModeShared;
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return MTLResourceStorageModeShared;
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#endif
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case SG_USAGE_DYNAMIC:
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case SG_USAGE_DYNAMIC:
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case SG_USAGE_STREAM:
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case SG_USAGE_STREAM:
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#if defined(_SG_TARGET_MACOS)
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#if defined(_SG_TARGET_MACOS)
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return MTLCPUCacheModeWriteCombined|MTLResourceStorageModeManaged;
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return MTLResourceCPUCacheModeWriteCombined|MTLResourceStorageModeManaged;
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#else
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#else
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return MTLCPUCacheModeWriteCombined;
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return MTLResourceCPUCacheModeWriteCombined|MTLResourceStorageModeShared;
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#endif
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#endif
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default:
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default:
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SOKOL_UNREACHABLE;
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SOKOL_UNREACHABLE;
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@ -9981,14 +9989,10 @@ _SOKOL_PRIVATE void _sg_mtl_setup_backend(const sg_desc* desc) {
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_sg.mtl.sem = dispatch_semaphore_create(SG_NUM_INFLIGHT_FRAMES);
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_sg.mtl.sem = dispatch_semaphore_create(SG_NUM_INFLIGHT_FRAMES);
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_sg.mtl.device = (__bridge id<MTLDevice>) desc->context.metal.device;
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_sg.mtl.device = (__bridge id<MTLDevice>) desc->context.metal.device;
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_sg.mtl.cmd_queue = [_sg.mtl.device newCommandQueue];
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_sg.mtl.cmd_queue = [_sg.mtl.device newCommandQueue];
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MTLResourceOptions res_opts = MTLResourceCPUCacheModeWriteCombined;
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#if defined(_SG_TARGET_MACOS)
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res_opts |= MTLResourceStorageModeManaged;
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#endif
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for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
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for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
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_sg.mtl.uniform_buffers[i] = [_sg.mtl.device
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_sg.mtl.uniform_buffers[i] = [_sg.mtl.device
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newBufferWithLength:(NSUInteger)_sg.mtl.ub_size
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newBufferWithLength:(NSUInteger)_sg.mtl.ub_size
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options:res_opts
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options:MTLResourceCPUCacheModeWriteCombined|MTLResourceStorageModeShared
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];
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];
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}
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}
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_sg_mtl_init_caps();
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_sg_mtl_init_caps();
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@ -10175,18 +10179,18 @@ _SOKOL_PRIVATE bool _sg_mtl_init_texdesc_common(MTLTextureDescriptor* mtl_desc,
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mtl_desc.arrayLength = 1;
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mtl_desc.arrayLength = 1;
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}
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}
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mtl_desc.usage = MTLTextureUsageShaderRead;
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mtl_desc.usage = MTLTextureUsageShaderRead;
|
||||||
|
MTLResourceOptions res_options = 0;
|
||||||
if (img->cmn.usage != SG_USAGE_IMMUTABLE) {
|
if (img->cmn.usage != SG_USAGE_IMMUTABLE) {
|
||||||
mtl_desc.cpuCacheMode = MTLCPUCacheModeWriteCombined;
|
res_options |= MTLResourceCPUCacheModeWriteCombined;
|
||||||
}
|
}
|
||||||
#if defined(_SG_TARGET_MACOS)
|
#if defined(_SG_TARGET_MACOS)
|
||||||
/* macOS: use managed textures */
|
/* macOS: use managed textures */
|
||||||
mtl_desc.resourceOptions = MTLResourceStorageModeManaged;
|
res_options |= MTLResourceStorageModeManaged;
|
||||||
mtl_desc.storageMode = MTLStorageModeManaged;
|
|
||||||
#else
|
#else
|
||||||
/* iOS: use CPU/GPU shared memory */
|
/* iOS: use CPU/GPU shared memory */
|
||||||
mtl_desc.resourceOptions = MTLResourceStorageModeShared;
|
res_options |= MTLResourceStorageModeShared;
|
||||||
mtl_desc.storageMode = MTLStorageModeShared;
|
|
||||||
#endif
|
#endif
|
||||||
|
mtl_desc.resourceOptions = res_options;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -10194,11 +10198,8 @@ _SOKOL_PRIVATE bool _sg_mtl_init_texdesc_common(MTLTextureDescriptor* mtl_desc,
|
|||||||
_SOKOL_PRIVATE void _sg_mtl_init_texdesc_rt(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
|
_SOKOL_PRIVATE void _sg_mtl_init_texdesc_rt(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
|
||||||
SOKOL_ASSERT(img->cmn.render_target);
|
SOKOL_ASSERT(img->cmn.render_target);
|
||||||
_SOKOL_UNUSED(img);
|
_SOKOL_UNUSED(img);
|
||||||
/* reset the cpuCacheMode to 'default' */
|
|
||||||
mtl_desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
|
|
||||||
/* render targets are only visible to the GPU */
|
/* render targets are only visible to the GPU */
|
||||||
mtl_desc.resourceOptions = MTLResourceStorageModePrivate;
|
mtl_desc.resourceOptions = MTLResourceStorageModePrivate;
|
||||||
mtl_desc.storageMode = MTLStorageModePrivate;
|
|
||||||
/* non-MSAA render targets are shader-readable */
|
/* non-MSAA render targets are shader-readable */
|
||||||
mtl_desc.usage = MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget;
|
mtl_desc.usage = MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget;
|
||||||
}
|
}
|
||||||
@ -10206,11 +10207,8 @@ _SOKOL_PRIVATE void _sg_mtl_init_texdesc_rt(MTLTextureDescriptor* mtl_desc, _sg_
|
|||||||
/* initialize MTLTextureDescritor with MSAA attributes */
|
/* initialize MTLTextureDescritor with MSAA attributes */
|
||||||
_SOKOL_PRIVATE void _sg_mtl_init_texdesc_rt_msaa(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
|
_SOKOL_PRIVATE void _sg_mtl_init_texdesc_rt_msaa(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
|
||||||
SOKOL_ASSERT(img->cmn.sample_count > 1);
|
SOKOL_ASSERT(img->cmn.sample_count > 1);
|
||||||
/* reset the cpuCacheMode to 'default' */
|
|
||||||
mtl_desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
|
|
||||||
/* render targets are only visible to the GPU */
|
/* render targets are only visible to the GPU */
|
||||||
mtl_desc.resourceOptions = MTLResourceStorageModePrivate;
|
mtl_desc.resourceOptions = MTLResourceStorageModePrivate;
|
||||||
mtl_desc.storageMode = MTLStorageModePrivate;
|
|
||||||
/* MSAA render targets are not shader-readable (instead they are resolved) */
|
/* MSAA render targets are not shader-readable (instead they are resolved) */
|
||||||
mtl_desc.usage = MTLTextureUsageRenderTarget;
|
mtl_desc.usage = MTLTextureUsageRenderTarget;
|
||||||
mtl_desc.textureType = MTLTextureType2DMultisample;
|
mtl_desc.textureType = MTLTextureType2DMultisample;
|
||||||
@ -10578,6 +10576,11 @@ _SOKOL_PRIVATE void _sg_mtl_begin_pass(_sg_pass_t* pass, const sg_pass_action* a
|
|||||||
/* block until the oldest frame in flight has finished */
|
/* block until the oldest frame in flight has finished */
|
||||||
dispatch_semaphore_wait(_sg.mtl.sem, DISPATCH_TIME_FOREVER);
|
dispatch_semaphore_wait(_sg.mtl.sem, DISPATCH_TIME_FOREVER);
|
||||||
_sg.mtl.cmd_buffer = [_sg.mtl.cmd_queue commandBufferWithUnretainedReferences];
|
_sg.mtl.cmd_buffer = [_sg.mtl.cmd_queue commandBufferWithUnretainedReferences];
|
||||||
|
[_sg.mtl.cmd_buffer addCompletedHandler:^(id<MTLCommandBuffer> cmd_buffer) {
|
||||||
|
// NOTE: this code is called on a different thread!
|
||||||
|
_SOKOL_UNUSED(cmd_buffer);
|
||||||
|
dispatch_semaphore_signal(_sg.mtl.sem);
|
||||||
|
}];
|
||||||
}
|
}
|
||||||
|
|
||||||
/* if this is first pass in frame, get uniform buffer base pointer */
|
/* if this is first pass in frame, get uniform buffer base pointer */
|
||||||
@ -10712,10 +10715,6 @@ _SOKOL_PRIVATE void _sg_mtl_commit(void) {
|
|||||||
SOKOL_ASSERT(nil == _sg.mtl.cmd_encoder);
|
SOKOL_ASSERT(nil == _sg.mtl.cmd_encoder);
|
||||||
SOKOL_ASSERT(nil != _sg.mtl.cmd_buffer);
|
SOKOL_ASSERT(nil != _sg.mtl.cmd_buffer);
|
||||||
|
|
||||||
#if defined(_SG_TARGET_MACOS)
|
|
||||||
[_sg.mtl.uniform_buffers[_sg.mtl.cur_frame_rotate_index] didModifyRange:NSMakeRange(0, (NSUInteger)_sg.mtl.cur_ub_offset)];
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* present, commit and signal semaphore when done */
|
/* present, commit and signal semaphore when done */
|
||||||
id<MTLDrawable> cur_drawable = nil;
|
id<MTLDrawable> cur_drawable = nil;
|
||||||
if (_sg.mtl.drawable_cb) {
|
if (_sg.mtl.drawable_cb) {
|
||||||
@ -10724,11 +10723,9 @@ _SOKOL_PRIVATE void _sg_mtl_commit(void) {
|
|||||||
else {
|
else {
|
||||||
cur_drawable = (__bridge id<MTLDrawable>) _sg.mtl.drawable_userdata_cb(_sg.mtl.user_data);
|
cur_drawable = (__bridge id<MTLDrawable>) _sg.mtl.drawable_userdata_cb(_sg.mtl.user_data);
|
||||||
}
|
}
|
||||||
[_sg.mtl.cmd_buffer presentDrawable:cur_drawable];
|
if (nil != cur_drawable) {
|
||||||
[_sg.mtl.cmd_buffer addCompletedHandler:^(id<MTLCommandBuffer> cmd_buffer) {
|
[_sg.mtl.cmd_buffer presentDrawable:cur_drawable];
|
||||||
_SOKOL_UNUSED(cmd_buffer);
|
}
|
||||||
dispatch_semaphore_signal(_sg.mtl.sem);
|
|
||||||
}];
|
|
||||||
[_sg.mtl.cmd_buffer commit];
|
[_sg.mtl.cmd_buffer commit];
|
||||||
|
|
||||||
/* garbage-collect resources pending for release */
|
/* garbage-collect resources pending for release */
|
||||||
@ -12288,6 +12285,10 @@ _SOKOL_PRIVATE sg_resource_state _sg_wgpu_create_pipeline(_sg_pipeline_t* pip, _
|
|||||||
|
|
||||||
_SOKOL_PRIVATE void _sg_wgpu_destroy_pipeline(_sg_pipeline_t* pip) {
|
_SOKOL_PRIVATE void _sg_wgpu_destroy_pipeline(_sg_pipeline_t* pip) {
|
||||||
SOKOL_ASSERT(pip);
|
SOKOL_ASSERT(pip);
|
||||||
|
if (pip == _sg.wgpu.cur_pipeline) {
|
||||||
|
_sg.wgpu.cur_pipeline = 0;
|
||||||
|
_Sg.wgpu.cur_pipeline_id.id = SG_INVALID_ID;
|
||||||
|
}
|
||||||
if (pip->wgpu.pip) {
|
if (pip->wgpu.pip) {
|
||||||
wgpuRenderPipelineRelease(pip->wgpu.pip);
|
wgpuRenderPipelineRelease(pip->wgpu.pip);
|
||||||
pip->wgpu.pip = 0;
|
pip->wgpu.pip = 0;
|
||||||
@ -15371,6 +15372,7 @@ SOKOL_API_IMPL void sg_apply_uniforms(sg_shader_stage stage, int ub_index, const
|
|||||||
}
|
}
|
||||||
if (!_sg.next_draw_valid) {
|
if (!_sg.next_draw_valid) {
|
||||||
_SG_TRACE_NOARGS(err_draw_invalid);
|
_SG_TRACE_NOARGS(err_draw_invalid);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
_sg_apply_uniforms(stage, ub_index, data);
|
_sg_apply_uniforms(stage, ub_index, data);
|
||||||
_SG_TRACE_ARGS(apply_uniforms, stage, ub_index, data);
|
_SG_TRACE_ARGS(apply_uniforms, stage, ub_index, data);
|
||||||
@ -15554,6 +15556,7 @@ SOKOL_API_IMPL sg_image_info sg_query_image_info(sg_image img_id) {
|
|||||||
info.slot.state = img->slot.state;
|
info.slot.state = img->slot.state;
|
||||||
info.slot.res_id = img->slot.id;
|
info.slot.res_id = img->slot.id;
|
||||||
info.slot.ctx_id = img->slot.ctx_id;
|
info.slot.ctx_id = img->slot.ctx_id;
|
||||||
|
info.upd_frame_index = img->cmn.upd_frame_index;
|
||||||
#if defined(SOKOL_D3D11)
|
#if defined(SOKOL_D3D11)
|
||||||
info.num_slots = 1;
|
info.num_slots = 1;
|
||||||
info.active_slot = 0;
|
info.active_slot = 0;
|
||||||
|
6
thirdparty/sokol/util/sokol_fontstash.h
vendored
6
thirdparty/sokol/util/sokol_fontstash.h
vendored
@ -112,7 +112,7 @@
|
|||||||
sgl_load_pipeline(...);
|
sgl_load_pipeline(...);
|
||||||
sgl_begin_triangles();
|
sgl_begin_triangles();
|
||||||
for each vertex:
|
for each vertex:
|
||||||
sg_v2f_t2f_c1i(...);
|
sgl_v2f_t2f_c1i(...);
|
||||||
sgl_end();
|
sgl_end();
|
||||||
sgl_pop_pipeline();
|
sgl_pop_pipeline();
|
||||||
sgl_disable_texture();
|
sgl_disable_texture();
|
||||||
@ -1645,8 +1645,8 @@ static int _sfons_render_create(void* user_ptr, int width, int height) {
|
|||||||
shd_desc.fs.byte_code = _sfons_fs_bytecode_wgpu;
|
shd_desc.fs.byte_code = _sfons_fs_bytecode_wgpu;
|
||||||
shd_desc.fs.byte_code_size = sizeof(_sfons_fs_bytecode_wgpu);
|
shd_desc.fs.byte_code_size = sizeof(_sfons_fs_bytecode_wgpu);
|
||||||
#else
|
#else
|
||||||
shd_desc.vs.source = _sfons_vs_src_dummy;
|
shd_desc.vs.source = _sfons_vs_source_dummy;
|
||||||
shd_desc.fs.source = _sfons_fs_src_dummy;
|
shd_desc.fs.source = _sfons_fs_source_dummy;
|
||||||
#endif
|
#endif
|
||||||
shd_desc.label = "sfons-shader";
|
shd_desc.label = "sfons-shader";
|
||||||
sfons->shd = sg_make_shader(&shd_desc);
|
sfons->shd = sg_make_shader(&shd_desc);
|
||||||
|
1889
thirdparty/sokol/util/sokol_gl.h
vendored
1889
thirdparty/sokol/util/sokol_gl.h
vendored
File diff suppressed because it is too large
Load Diff
@ -18,6 +18,8 @@ pub enum EventType {
|
|||||||
resized
|
resized
|
||||||
iconified
|
iconified
|
||||||
restored
|
restored
|
||||||
|
focused
|
||||||
|
unfocused
|
||||||
suspended
|
suspended
|
||||||
resumed
|
resumed
|
||||||
update_cursor
|
update_cursor
|
||||||
@ -39,6 +41,9 @@ pub enum Modifier {
|
|||||||
ctrl = 2 //(1<<1)
|
ctrl = 2 //(1<<1)
|
||||||
alt = 4 //(1<<2)
|
alt = 4 //(1<<2)
|
||||||
super = 8 //(1<<3)
|
super = 8 //(1<<3)
|
||||||
|
lmb = 0x100
|
||||||
|
rmb = 0x200
|
||||||
|
mmb = 0x400
|
||||||
}
|
}
|
||||||
|
|
||||||
pub enum KeyCode {
|
pub enum KeyCode {
|
||||||
|
@ -1,5 +1,30 @@
|
|||||||
module sapp
|
module sapp
|
||||||
|
|
||||||
|
const (
|
||||||
|
sapp_max_touchpoints = 8
|
||||||
|
sapp_max_mousebuttons = 3
|
||||||
|
sapp_max_keycodes = 512
|
||||||
|
sapp_max_iconimages = 8
|
||||||
|
)
|
||||||
|
|
||||||
|
pub struct C.sapp_range {
|
||||||
|
pub:
|
||||||
|
ptr voidptr
|
||||||
|
size usize
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct C.sapp_image_desc {
|
||||||
|
pub:
|
||||||
|
width int
|
||||||
|
height int
|
||||||
|
pixels C.spp_range
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct C.sapp_icon_desc {
|
||||||
|
sokol_default bool
|
||||||
|
images [sapp_max_iconimages]C.sapp_image_desc
|
||||||
|
}
|
||||||
|
|
||||||
pub struct C.sapp_desc {
|
pub struct C.sapp_desc {
|
||||||
pub:
|
pub:
|
||||||
init_cb fn () // these are the user-provided callbacks without user data
|
init_cb fn () // these are the user-provided callbacks without user data
|
||||||
@ -29,6 +54,7 @@ pub:
|
|||||||
enable_dragndrop bool // enable file dropping (drag'n'drop), default is false
|
enable_dragndrop bool // enable file dropping (drag'n'drop), default is false
|
||||||
max_dropped_files int // max number of dropped files to process (default: 1)
|
max_dropped_files int // max number of dropped files to process (default: 1)
|
||||||
max_dropped_file_path_length int // max length in bytes of a dropped UTF-8 file path (default: 2048)
|
max_dropped_file_path_length int // max length in bytes of a dropped UTF-8 file path (default: 2048)
|
||||||
|
icon C.sapp_icon_desc
|
||||||
// backend-specific options
|
// backend-specific options
|
||||||
gl_force_gles2 bool // if true, setup GLES2/WebGL even if GLES3/WebGL2 is available
|
gl_force_gles2 bool // if true, setup GLES2/WebGL even if GLES3/WebGL2 is available
|
||||||
win32_console_utf8 bool // if true, set the output console codepage to UTF-8
|
win32_console_utf8 bool // if true, set the output console codepage to UTF-8
|
||||||
@ -60,7 +86,7 @@ pub:
|
|||||||
scroll_x f32
|
scroll_x f32
|
||||||
scroll_y f32
|
scroll_y f32
|
||||||
num_touches int
|
num_touches int
|
||||||
touches [8]C.sapp_touchpoint
|
touches [sapp_max_touchpoints]C.sapp_touchpoint
|
||||||
window_width int
|
window_width int
|
||||||
window_height int
|
window_height int
|
||||||
framebuffer_width int
|
framebuffer_width int
|
||||||
@ -83,7 +109,7 @@ pub:
|
|||||||
scroll_x f32
|
scroll_x f32
|
||||||
scroll_y f32
|
scroll_y f32
|
||||||
num_touches int
|
num_touches int
|
||||||
touches [8]C.sapp_touchpoint
|
touches [sapp_max_touchpoints]C.sapp_touchpoint
|
||||||
window_width int
|
window_width int
|
||||||
window_height int
|
window_height int
|
||||||
framebuffer_width int
|
framebuffer_width int
|
||||||
|
@ -75,9 +75,14 @@ pub fn texture(img C.sg_image) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// pipeline stack functions
|
// pipeline stack functions
|
||||||
|
[inline]
|
||||||
|
pub fn load_default_pipeline() {
|
||||||
|
C.sgl_load_default_pipeline()
|
||||||
|
}
|
||||||
|
|
||||||
[inline]
|
[inline]
|
||||||
pub fn default_pipeline() {
|
pub fn default_pipeline() {
|
||||||
C.sgl_default_pipeline()
|
C.sgl_load_default_pipeline()
|
||||||
}
|
}
|
||||||
|
|
||||||
[inline]
|
[inline]
|
||||||
|
@ -22,7 +22,7 @@ fn C.sgl_disable_texture()
|
|||||||
fn C.sgl_texture(img C.sg_image)
|
fn C.sgl_texture(img C.sg_image)
|
||||||
|
|
||||||
// pipeline stack functions
|
// pipeline stack functions
|
||||||
fn C.sgl_default_pipeline()
|
fn C.sgl_load_default_pipeline()
|
||||||
fn C.sgl_load_pipeline(pip C.sgl_pipeline)
|
fn C.sgl_load_pipeline(pip C.sgl_pipeline)
|
||||||
fn C.sgl_push_pipeline()
|
fn C.sgl_push_pipeline()
|
||||||
fn C.sgl_pop_pipeline()
|
fn C.sgl_pop_pipeline()
|
||||||
|
Loading…
Reference in New Issue
Block a user