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examples: fix 2048 gameplay (#14838)
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@ -787,7 +787,7 @@ fn (mut app App) undo() {
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fn (mut app App) on_key_down(key gg.KeyCode) {
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fn (mut app App) on_key_down(key gg.KeyCode) {
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// these keys are independent from the game state:
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// these keys are independent from the game state:
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match key {
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match key {
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.a { app.is_ai_mode = !app.is_ai_mode }
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.c { app.is_ai_mode = !app.is_ai_mode }
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.escape { app.gg.quit() }
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.escape { app.gg.quit() }
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.n, .r { app.new_game() }
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.n, .r { app.new_game() }
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.backspace { app.undo() }
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.backspace { app.undo() }
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@ -797,6 +797,7 @@ fn (mut app App) on_key_down(key gg.KeyCode) {
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else {}
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else {}
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}
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}
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if app.state in [.play, .freeplay] {
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if app.state in [.play, .freeplay] {
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if !app.is_ai_mode {
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match key {
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match key {
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.w, .up { app.move(.up) }
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.w, .up { app.move(.up) }
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.a, .left { app.move(.left) }
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.a, .left { app.move(.left) }
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@ -805,6 +806,7 @@ fn (mut app App) on_key_down(key gg.KeyCode) {
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else {}
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else {}
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}
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}
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}
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}
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}
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if app.state == .victory {
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if app.state == .victory {
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if key == .space {
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if key == .space {
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app.state = .freeplay
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app.state = .freeplay
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