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readme: 4 ways to do memory management
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- Safety: no null, no globals, no undefined behavior (wip), immutability by default
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- Safety: no null, no globals, no undefined behavior (wip), immutability by default
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- C to V translation ([Translating DOOM demo video](https://www.youtube.com/watch?v=6oXrz3oRoEg))
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- C to V translation ([Translating DOOM demo video](https://www.youtube.com/watch?v=6oXrz3oRoEg))
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- Hot code reloading
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- Hot code reloading
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- [Flexible memory management](https://vlang.io/#memory) ([demo video](https://www.youtube.com/watch?v=gmB8ea8uLsM))
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- [Flexible memory management](https://vlang.io/#memory). GC by default, manual via `v -gc none`,
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arena allocation via `v -prealloc`, autofree via `v -autofree`
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([autofree demo video](https://www.youtube.com/watch?v=gmB8ea8uLsM)).
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- [Cross-platform UI library](https://github.com/vlang/ui)
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- [Cross-platform UI library](https://github.com/vlang/ui)
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- Built-in graphics library
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- Built-in graphics library
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- Easy cross-compilation
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- Easy cross-compilation
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