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tetris: fix &Foo instead of *Foo warnings.

This commit is contained in:
Delyan Angelov 2019-09-03 09:04:11 +03:00 committed by Alexander Medvednikov
parent 83d724fb70
commit ecb661f719
5 changed files with 13 additions and 13 deletions

View File

@ -116,9 +116,9 @@ struct Game {
// Index of the rotation (0-3)
rotation_idx int
// gg context for drawing
gg *gg.GG
gg &gg.GG
// ft context for font drawing
ft *freetype.Context
ft &freetype.Context
font_loaded bool
}

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@ -89,7 +89,7 @@ struct C.Glyph {
[typedef]
struct C.FT_Face {
glyph *Glyph
glyph &Glyph
}
fn C.FT_Load_Char(voidptr, i64, int) int
@ -129,7 +129,7 @@ fn ft_load_char(face C.FT_Face, code i64) Character {
}
}
pub fn new_context(cfg gg.Cfg) *Context {
pub fn new_context(cfg gg.Cfg) &Context {
scale := cfg.scale
// Can only have text in ortho mode
if !cfg.use_ortho {

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@ -61,13 +61,13 @@ struct GG {
vbo u32
scale int // retina = 2 , normal = 1
pub mut:
window *glfw.Window
window &glfw.Window
render_fn fn()
}
// fn new_context(width, height int, use_ortho bool, font_size int) *GG {
pub fn new_context(cfg Cfg) *GG {
pub fn new_context(cfg Cfg) &GG {
mut window := &glfw.Window{!}
if cfg.create_window {
window = glfw.create_window(glfw.WinCfg{

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@ -102,7 +102,7 @@ pub fn window_hint(key, val int) {
C.glfwWindowHint(key, val)
}
pub fn create_window(c WinCfg) *Window {
pub fn create_window(c WinCfg) &Window {
if c.borderless {
window_hint(C.GLFW_RESIZABLE, 0)
window_hint(C.GLFW_DECORATED, 0)
@ -227,7 +227,7 @@ struct C.GLFWvidmode {
height int
}
pub fn C.glfwGetVideoMode() *C.GLFWvidmode
pub fn C.glfwGetVideoMode() &C.GLFWvidmode
pub fn get_monitor_size() Size {
//# GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());

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@ -19,7 +19,7 @@ import math
// # glm__Vec3 myglm_normalize(glm__Vec3);
struct Mat4 {
pub:
data *f32
data &f32
}
struct Vec2 {
@ -42,7 +42,7 @@ pub fn vec3(x, y, z f32) Vec3 {
return res
}
fn mat4(f *f32) Mat4 {
fn mat4(f &f32) Mat4 {
res := Mat4 {
data: f
}
@ -130,7 +130,7 @@ fn rotate(m Mat4, angle f32, vec Vec3) Mat4 {
}
*/
fn f32_calloc(n int) *f32 {
fn f32_calloc(n int) &f32 {
return *f32(calloc(n * sizeof(f32)))
}
// fn translate(vec Vec3) *f32 {
@ -250,7 +250,7 @@ pub fn identity() Mat4 {
}
// returns *f32 without allocation
pub fn identity2(res mut *f32) {
pub fn identity2(res mut &f32) {
res[0] = 1
res[5] = 1
res[10] = 1
@ -271,7 +271,7 @@ pub fn identity3() []f32 {
}
// https://github.com/toji/gl-matrix/blob/1549cf21dfa14a2bc845993485343d519cf064fe/src/gl-matrix/mat4.js
fn ortho_js(left, right, bottom, top f32) *f32 {
fn ortho_js(left, right, bottom, top f32) &f32 {
mynear := 1
myfar := 1
lr := 1.0 / (left - right)