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tetris/glfw: fix warnings
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59378dce46
commit
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@ -382,10 +382,11 @@ fn key_down(wnd voidptr, key, code, action, mods int) {
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// Fetch the game object stored in the user pointer
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mut game := &Game(glfw.get_window_user_pointer(wnd))
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// global keys
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switch key {
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case glfw.KEY_ESCAPE:
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match key {
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glfw.KEY_ESCAPE {
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glfw.set_should_close(wnd, true)
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case glfw.key_space:
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}
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glfw.key_space {
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if game.state == .running {
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game.state = .paused
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} else if game.state == .paused {
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@ -395,12 +396,14 @@ fn key_down(wnd voidptr, key, code, action, mods int) {
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game.state = .running
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}
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}
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}
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if game.state != .running {
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return
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}
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// keys while game is running
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switch key {
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case glfw.KeyUp:
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match key {
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glfw.KeyUp {
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// Rotate the tetro
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old_rotation_idx := game.rotation_idx
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game.rotation_idx++
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@ -412,15 +415,18 @@ fn key_down(wnd voidptr, key, code, action, mods int) {
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game.rotation_idx = old_rotation_idx
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game.get_tetro()
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}
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if game.pos_x < 0 {
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game.pos_x = 1
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}
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case glfw.KeyLeft:
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}
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glfw.KeyLeft {
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game.move_right(-1)
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case glfw.KeyRight:
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}
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glfw.KeyRight {
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game.move_right(1)
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case glfw.KeyDown:
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}
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glfw.KeyDown {
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game.move_tetro() // drop faster when the player presses <down>
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}
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}
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}
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@ -27,18 +27,18 @@ import gl
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// #flag darwin -framework Cocoa
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// #flag darwin -framework CoreVideo
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// #flag darwin -framework IOKit
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const (
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pub const (
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RESIZABLE = 1
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DECORATED = 2
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)
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const (
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pub const (
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KEY_ESCAPE = 256
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key_space = 32
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KEY_LEFT_SUPER = 343
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)
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const (
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pub const (
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KeyUp = 265
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KeyLeft = 263
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KeyRight = 262
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