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do not allow one letter struct names
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@@ -324,23 +324,21 @@ fn (g &Game) draw_field() {
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}
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fn (g mut Game) draw_ui() {
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if g.font_loaded {WinHeight / 2 + 2 * TextSize
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if g.font_loaded {
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g.ft.draw_text(1, 2, 'score: ' + g.score.str(), text_cfg)
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if g.state == .gameover {
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g.gg.draw_rect(0, WinHeight / 2 - TextSize, WinWidth,
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5 * TextSize, UIColor)
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5 * TextSize, UIColor)
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g.ft.draw_text(1, WinHeight / 2 + 0 * TextSize, 'Game Over', text_cfg)
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g.ft.draw_text(1, WinHeight / 2 + 2 * TextSize, 'SPACE to restart', text_cfg)
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} else if g.state == .paused {
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g.gg.draw_rect(0, WinHeight / 2 - TextSize, WinWidth,
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5 * TextSize, UIColor)
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5 * TextSize, UIColor)
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g.ft.draw_text(1, WinHeight / 2 + 0 * TextSize, 'Game Paused', text_cfg)
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g.ft.draw_text(1, WinHeight / 2 + 2 * TextSize, 'SPACE to resume', text_cfg)
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}
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}
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g.gg.draw_rect(0, BlockSize, WinWidth, LimitThickness, UIColor)
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}
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fn (g mut Game) draw_scene() {
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