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mirror of https://github.com/vlang/v.git synced 2023-08-10 21:13:21 +03:00

checker: check incorrect names

This commit is contained in:
Enzo Baldisserri
2020-05-16 16:12:23 +02:00
committed by GitHub
parent 3bd88a3cc2
commit f44a40eee0
61 changed files with 636 additions and 597 deletions

View File

@ -1,7 +1,6 @@
// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved.
// Use of this source code is governed by an MIT license
// that can be found in the LICENSE file.
module freetype
import os
@ -9,19 +8,17 @@ import gx
import gg
import glm
import gl
/*
TODO
!!!!!!
Use a font atlas
!!!!!!
*/
#flag windows -I @VROOT/thirdparty/freetype/include
#flag windows -L @VROOT/thirdparty/freetype/win64
#flag solaris -I/opt/local/include/freetype2
#flag solaris -L/opt/local/lib
#flag darwin -I/usr/local/include/freetype2
// MacPorts
#flag darwin -I/opt/local/include/freetype2
@ -29,49 +26,39 @@ Use a font atlas
#flag freebsd -I/usr/local/include/freetype2
#flag freebsd -Wl -L/usr/local/lib
#flag -lfreetype
//#flag -I @VROOT/thirdparty/freetype
//#flag @VROOT/thirdparty/freetype/libfreetype.a
// #flag -I @VROOT/thirdparty/freetype
// #flag @VROOT/thirdparty/freetype/libfreetype.a
#flag darwin -lpng -lbz2 -lz
#flag linux -I/usr/include/freetype2
#flag linux -I.
#include "ft2build.h"
#include FT_FREETYPE_H
fn C.FT_Init_FreeType() voidptr
fn C.FT_New_Face() voidptr
fn C.FT_Set_Pixel_Sizes()
pub const (
default_font_size = 12
)
struct Character {
code i64
texture_id u32
size gg.Vec2
code i64
texture_id u32
size gg.Vec2
horizontal_bearing_px gg.Vec2
horizontal_advance_px u32
vertical_bearing_px gg.Vec2
vertical_advance_px u32
}
[typedef]
struct C.FT_Library {}
struct C.FT_Library {
}
pub struct FreeType {
shader gl.Shader
// use_ortho bool
width int
height int
vao u32
@ -89,8 +76,8 @@ mut:
}
struct C.Bitmap {
width int
rows int
width int
rows int
buffer int
}
@ -112,42 +99,43 @@ struct C.FT_Glyph_Metrics {
}
struct C.Glyph {
bitmap C.Bitmap
bitmap C.Bitmap
bitmap_left int
bitmap_top int
advance Advance
metrics C.FT_Glyph_Metrics
bitmap_top int
advance Advance
metrics C.FT_Glyph_Metrics
}
[typedef]
struct C.FT_FaceRec {
glyph &C.Glyph
glyph &C.Glyph
family_name charptr
style_name charptr
style_name charptr
}
///type FT_Face &C.FT_FaceRec
// /type FT_Face &C.FT_FaceRec
fn C.FT_Load_Char(voidptr, i64, int) int
fn ft_load_char(face &C.FT_FaceRec, code i64) Character {
//println('\nftload_char( code=$code)')
//C.printf('face=%p\n', face)
//C.printf('cobj=%p\n', _face.cobj)
ret := C.FT_Load_Char(face, code, C.FT_LOAD_RENDER|C.FT_LOAD_FORCE_AUTOHINT)
//println('ret=$ret')
// println('\nftload_char( code=$code)')
// C.printf('face=%p\n', face)
// C.printf('cobj=%p\n', _face.cobj)
ret := C.FT_Load_Char(face, code, C.FT_LOAD_RENDER | C.FT_LOAD_FORCE_AUTOHINT)
// println('ret=$ret')
if ret != 0 {
println('freetype: failed to load glyph (utf32 code=$code, ' +
'error code=$ret)')
return Character{code: code}
println('freetype: failed to load glyph (utf32 code=$code, ' + 'error code=$ret)')
return Character{
code: code
}
}
// Generate texture
mut texture := 0
C.glGenTextures(1, &texture)
C.glBindTexture(C.GL_TEXTURE_2D, texture)
fgwidth := (*face).glyph.bitmap.width
fgrows := (*face).glyph.bitmap.rows
C.glTexImage2D(C.GL_TEXTURE_2D, 0, C.GL_RED, fgwidth, fgrows,
0, C.GL_RED, C.GL_UNSIGNED_BYTE, (*face).glyph.bitmap.buffer)
fgrows := (*face).glyph.bitmap.rows
C.glTexImage2D(C.GL_TEXTURE_2D, 0, C.GL_RED, fgwidth, fgrows, 0, C.GL_RED, C.GL_UNSIGNED_BYTE,
(*face).glyph.bitmap.buffer)
// Set texture options
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_WRAP_S, C.GL_CLAMP_TO_EDGE)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_WRAP_T, C.GL_CLAMP_TO_EDGE)
@ -173,7 +161,9 @@ pub fn new_context(cfg gg.Cfg) &FreeType {
scale := cfg.scale
// Can only have text in ortho mode
if !cfg.use_ortho {
return &FreeType{face:0}
return &FreeType{
face: 0
}
}
width := cfg.width * scale
height := cfg.height * scale
@ -193,7 +183,7 @@ pub fn new_context(cfg gg.Cfg) &FreeType {
C.glBlendFunc(C.GL_SRC_ALPHA, C.GL_ONE_MINUS_SRC_ALPHA)
shader := gl.new_shader('text')
shader.use()
projection := glm.ortho(0, width, 0, height)// 0 at BOT
projection := glm.ortho(0, width, 0, height) // 0 at BOT
shader.set_mat4('projection', projection)
// FREETYPE
ft := C.FT_Library{}
@ -215,9 +205,11 @@ pub fn new_context(cfg gg.Cfg) &FreeType {
eprintln('freetype: font "$font_path" does not exist')
return 0
}
face := &C.FT_FaceRec{glyph:0}
face := &C.FT_FaceRec{
glyph: 0
}
ret = int(C.FT_New_Face(ft, font_path.str, 0, &face))
if ret != 0 {
if ret != 0 {
eprintln('freetype: failed to load font (error=$ret) from path: $font_path')
exit(1)
}
@ -228,7 +220,7 @@ pub fn new_context(cfg gg.Cfg) &FreeType {
// Gen texture
// Load first 128 characters of ASCII set
mut chars := []Character{}
for c in 0..128 {
for c in 0 .. 128 {
ch := ft_load_char(face, i64(c))
// s := utf32_to_str(uint(0x043f))
// s := 'п'
@ -240,10 +232,10 @@ pub fn new_context(cfg gg.Cfg) &FreeType {
// # ch = gg__ft_load_char(f, 0xd0bf) ; // UTF 8
chars << ch
}
//ch := Character{}
// ch := Character{}
// Configure VAO
vao := gl.gen_vertex_array()
//println('new gg text context vao=$vao')
// println('new gg text context vao=$vao')
vbo := gl.gen_buffer()
gl.bind_vao(vao)
gl.bind_buffer(C.GL_ARRAY_BUFFER, vbo)
@ -253,7 +245,7 @@ pub fn new_context(cfg gg.Cfg) &FreeType {
// # glVertexAttribPointer(0, 4, GL_FLOAT,false, 4 * sizeof(GLf32), 0);
// gl.bind_buffer(GL_ARRAY_BUFFER, uint(0))
// # glBindVertexArray(0);
ctx := &FreeType {
ctx := &FreeType{
shader: shader
width: width
height: height
@ -263,21 +255,21 @@ pub fn new_context(cfg gg.Cfg) &FreeType {
chars: chars
face: face
}
//ctx.init_utf8_runes()
// ctx.init_utf8_runes()
return ctx
}
pub fn (ctx mut FreeType) draw_text(_x, _y int, text string, cfg gx.TextCfg) {
//utext := text.ustring_tmp()
pub fn (mut ctx FreeType) draw_text(_x, _y int, text string, cfg gx.TextCfg) {
// utext := text.ustring_tmp()
utext := text.ustring()
ctx.private_draw_text(_x, _y, utext, cfg)
}
fn (ctx mut FreeType) draw_text_fast(_x, _y int, text ustring, cfg gx.TextCfg) {
fn (mut ctx FreeType) draw_text_fast(_x, _y int, text ustring, cfg gx.TextCfg) {
ctx.private_draw_text(_x, _y, text, cfg)
}
fn (ctx mut FreeType) private_draw_text(_x, _y int, utext ustring, cfg gx.TextCfg) {
fn (mut ctx FreeType) private_draw_text(_x, _y int, utext ustring, cfg gx.TextCfg) {
/*
if utext.s.contains('on_seg') {
println('\nat(0)')
@ -295,14 +287,14 @@ fn (ctx mut FreeType) private_draw_text(_x, _y int, utext ustring, cfg gx.TextCf
yoffset := if ctx.scale > 1 { 5 } else { -1 } // 5 hidpi, -1 lowdpi
// println('scale=$ctx.scale size=$cfg.size')
if cfg.align == gx.ALIGN_RIGHT {
//width := utext.len * 7
// width := utext.len * 7
width := wx
x -= width + 10
}
x *= ctx.scale
y *= ctx.scale
y += yoffset
y = f32(ctx.height) - y //invert y direction
y = f32(ctx.height) - y // invert y direction
color := cfg.color
// Activate corresponding render state
ctx.shader.use()
@ -311,25 +303,24 @@ fn (ctx mut FreeType) private_draw_text(_x, _y int, utext ustring, cfg gx.TextCf
gl.bind_vao(ctx.vao)
// Iterate through all characters
// utext := text.ustring()
for i in 0..utext.len {
_rune := utext.at(i)
// println('$i => $_rune')
for i in 0 .. utext.len {
rune_ := utext.at(i)
// println('$i => $rune_')
mut ch := Character{}
mut found := false
if _rune.len == 1 {
idx := _rune[0]
if rune_.len == 1 {
idx := rune_[0]
if idx < 0 || idx >= ctx.chars.len {
println('BADE RUNE $_rune')
println('BADE RUNE $rune_')
continue
}
found = true
ch = ctx.chars[_rune[0]]
}
else if _rune.len > 1 {
ch = ctx.chars[rune_[0]]
} else if rune_.len > 1 {
// TODO O(1) use map
for j in 0..ctx.utf_runes.len {
for j in 0 .. ctx.utf_runes.len {
rune_j := ctx.utf_runes[j]
if rune_j==_rune {
if rune_j == rune_ {
ch = ctx.utf_chars[j]
found = true
break
@ -337,31 +328,30 @@ fn (ctx mut FreeType) private_draw_text(_x, _y int, utext ustring, cfg gx.TextCf
}
}
// A new Unicode character. Load it and cache it.
if !found && _rune.len > 0 && _rune[0] > 32 {
//c := _rune[0]
//println('cant draw rune "$_rune" code=$c, loading')
//continue
ch = ft_load_char(ctx.face, _rune.utf32_code())
//println('done loading')
ctx.utf_runes << _rune
if !found && rune_.len > 0 && rune_[0] > 32 {
// c := rune_[0]
// println('cant draw rune "$rune_" code=$c, loading')
// continue
ch = ft_load_char(ctx.face, rune_.utf32_code())
// println('done loading')
ctx.utf_runes << rune_
ctx.utf_chars << ch
//exit(1)
// exit(1)
// continue
}
xpos := x + f32(ch.horizontal_bearing_px.x) * 1
ypos := y - f32(ch.size.y + wy - ch.horizontal_bearing_px.y) * 1
//ypos := y - wy
// ypos := y - wy
w := f32(ch.size.x) * 1
h := f32(ch.size.y) * 1
// Update VBO for each character
vertices := [
xpos, ypos + h, 0.0, 0.0 ,
xpos, ypos, 0.0, 1.0 ,
xpos + w, ypos, 1.0, 1.0 ,
xpos, ypos + h, 0.0, 0.0 ,
xpos + w, ypos, 1.0, 1.0 ,
xpos + w, ypos + h, 1.0, 0.0
]
vertices := [
xpos, ypos + h, 0.0, 0.0,
xpos, ypos, 0.0, 1.0,
xpos + w, ypos, 1.0, 1.0,
xpos, ypos + h, 0.0, 0.0,
xpos + w, ypos, 1.0, 1.0,
xpos + w, ypos + h, 1.0, 0.0]
// Render glyph texture over quad
C.glBindTexture(C.GL_TEXTURE_2D, ch.texture_id)
// Update content of VBO memory
@ -372,9 +362,9 @@ fn (ctx mut FreeType) private_draw_text(_x, _y int, utext ustring, cfg gx.TextCf
gl.draw_arrays(C.GL_TRIANGLES, 0, 6)
x += f32(ch.horizontal_advance_px)
// Stop drawing if the limit is reached
if cfg.max_width > 0 {
if cfg.max_width > 0 {
if x >= cfg.max_width {
//break
// break
}
}
}
@ -382,8 +372,8 @@ fn (ctx mut FreeType) private_draw_text(_x, _y int, utext ustring, cfg gx.TextCf
C.glBindTexture(C.GL_TEXTURE_2D, 0)
}
pub fn (ctx mut FreeType) draw_text_def(x, y int, text string) {
cfg := gx.TextCfg {
pub fn (mut ctx FreeType) draw_text_def(x, y int, text string) {
cfg := gx.TextCfg{
color: gx.Black
size: default_font_size
align: gx.align_left
@ -391,50 +381,49 @@ pub fn (ctx mut FreeType) draw_text_def(x, y int, text string) {
ctx.draw_text(x, y, text, cfg)
}
pub fn (ctx mut FreeType) text_width(s string) int {
pub fn (mut ctx FreeType) text_width(s string) int {
x, _ := ctx.text_size(s)
return x
}
pub fn (ctx mut FreeType) text_height(s string) int {
pub fn (mut ctx FreeType) text_height(s string) int {
_, y := ctx.text_size(s)
return y
}
pub fn (ctx mut FreeType) text_size(s string) (int, int) {
//t := time.ticks()
pub fn (mut ctx FreeType) text_size(s string) (int, int) {
// t := time.ticks()
utext := s.ustring()
mut x := u32(0)
mut maxy := u32(0)
mut _rune := ''
mut rune_ := ''
mut ch := Character{}
for i in 0..utext.len {
_rune = utext.at(i)
for i in 0 .. utext.len {
rune_ = utext.at(i)
ch = Character{}
mut found := false
if _rune.len == 1 {
idx := _rune[0]
if rune_.len == 1 {
idx := rune_[0]
if idx < 0 || idx >= ctx.chars.len {
println('BADE RUNE $_rune')
println('BADE RUNE $rune_')
continue
}
found = true
ch = ctx.chars[_rune[0]]
}
else if _rune.len > 1 {
ch = ctx.chars[rune_[0]]
} else if rune_.len > 1 {
// TODO O(1) use map
for j in 0..ctx.utf_runes.len {
for j in 0 .. ctx.utf_runes.len {
rune_j := ctx.utf_runes[j]
if rune_j==_rune {
if rune_j == rune_ {
ch = ctx.utf_chars[j]
found = true
break
}
}
}
if !found && _rune.len > 0 && _rune[0] > 32 {
ch = ft_load_char(ctx.face, _rune.utf32_code())
ctx.utf_runes << _rune
if !found && rune_.len > 0 && rune_[0] > 32 {
ch = ft_load_char(ctx.face, rune_.utf32_code())
ctx.utf_runes << rune_
ctx.utf_chars << ch
}
x += ch.horizontal_advance_px
@ -442,12 +431,12 @@ pub fn (ctx mut FreeType) text_size(s string) (int, int) {
maxy = ch.vertical_advance_px
}
}
//println('text width "$s" = ${time.ticks() - t} ms')
//scaled_x := x
//scaled_y := maxy
scaled_x := int(f64(x)/ctx.scale)
scaled_y := int(f64(maxy)/ctx.scale)
//println('text_size of "${s}" | x,y: $x,$maxy | scaled_x: ${scaled_x:3d} | scaled_y: ${scaled_y:3d} ')
// println('text width "$s" = ${time.ticks() - t} ms')
// scaled_x := x
// scaled_y := maxy
scaled_x := int(f64(x) / ctx.scale)
scaled_y := int(f64(maxy) / ctx.scale)
// println('text_size of "${s}" | x,y: $x,$maxy | scaled_x: ${scaled_x:3d} | scaled_y: ${scaled_y:3d} ')
return scaled_x, scaled_y
}
@ -456,7 +445,6 @@ pub fn (f FT_Face) str() string {
return 'FT_Face{ style_name: ${ptr_str(f.style_name)} family_name: ${ptr_str(f.family_name)} }'
}
*/
pub fn (ac []Character) str() string {
mut res := []string{}
for c in ac {