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update tests and examples after the mutability fix
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@ -9,7 +9,7 @@ import glfw
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import time
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struct Game {
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mut:
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mut:
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gg &gg.GG
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x int
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y int
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@ -26,24 +26,24 @@ fn main() {
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width := 600
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height := 300
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mut game := &Game{
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gg: 0
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dx: 2
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dy: 2
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height: height
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width: width
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gg: 0
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dx: 2
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dy: 2
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height: height
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width: width
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}
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mut window := glfw.create_window(glfw.WinCfg {
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width: width
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height: height
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borderless: false
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window := glfw.create_window(glfw.WinCfg {
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width: width
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height: height
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borderless: false
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title: 'Hot code reloading demo'
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ptr: game
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always_on_top: true
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})
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ptr: game
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always_on_top: true
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})
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//window.onkeydown(key_down)
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game.main_wnd = window
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game.main_wnd = window
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window.make_context_current()
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gg.init_gg()
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gg.init_gg()
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game.gg = gg.new_context(gg.Cfg {
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width: width
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height: height
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@ -67,7 +67,7 @@ const (
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[live]
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fn (game &Game) draw() {
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game.gg.draw_rect(game.x, game.y, width, width, gx.rgb(255, 0, 0))
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game.gg.draw_rect(game.x, game.y, width, width, gx.rgb(255, 0, 0))
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}
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fn (game mut Game) run() {
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