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sdl: separate sdl module into multiple, dependent submodules
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committed by
Alexander Medvednikov

parent
9730164613
commit
faedebbb4e
101
vlib/sdl/mixer/mixer.v
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101
vlib/sdl/mixer/mixer.v
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module mixer
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import sdl
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#include <SDL_mixer.h>
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pub const (
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MIX_CHANNEL_POST = -2
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MIX_MAX_VOLUME = C.MIX_MAX_VOLUME
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MIX_CHANNELS = 8
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MIX_DEFAULT_FREQUENCY = 22050
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MIX_DEFAULT_FORMAT = C.MIX_DEFAULT_FORMAT
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MIX_INIT_FLAC = 0x00000001
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MIX_INIT_MOD = 0x00000002
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MIX_INIT_MP3 = 0x00000008
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MIX_INIT_OGG = 0x00000010
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MIX_INIT_MID = 0x00000020
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MIX_INIT_OPUS = 0x00000040
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)
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// Structs
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// MIX TODO: get this working as a return type
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pub struct C.Mix_Chunk {
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allocated int
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abuf &byte // *UInt8
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alen u32
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volume byte /* Per-sample volume, 0-128 */
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}
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pub struct C.Mix_Music {}
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// Methods
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// MIX
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fn C.Mix_Init(flags int) int
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fn C.Mix_OpenAudio(frequency int, format u16, channels int, chunksize int) int
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fn C.Mix_CloseAudio()
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fn C.Mix_LoadMUS(file byteptr) voidptr // *Mix_Music
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fn C.Mix_LoadMUS_RW(src &SDL_RWops, freesrc int) voidptr // *Mix_Music
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fn C.Mix_LoadWAV(file byteptr) voidptr // *Mix_Chunk
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fn C.Mix_LoadWAV_RW(src &SDL_RWops, freesrc int) voidptr // *Mix_Chunk
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// Music
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fn C.Mix_FadeInMusic(music &Mix_Music, loops int, ms int) int
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fn C.Mix_PlayMusic(music &SDL_AudioSpec, loops int) int
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fn C.Mix_VolumeMusic(volume int) int
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fn C.Mix_PauseMusic()
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fn C.Mix_ResumeMusic()
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fn C.Mix_RewindMusic()
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fn C.Mix_SetMusicPosition(position f64) int
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fn C.Mix_PausedMusic() int
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fn C.Mix_HaltMusic() int
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fn C.Mix_FadeOutMusic(ms int) int
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fn C.Mix_HookMusicFinished(cb fn())
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fn C.Mix_FreeMusic(music &Mix_Music)
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// Channels
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fn C.Mix_VolumeChunk(chunk &Mix_Chunk, volume int) int
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fn C.Mix_PlayChannel(channel int, chunk &Mix_Chunk, loops int) int
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fn C.Mix_FadeInChannel(channel int, chunk &Mix_Chunk, loops int, ms int) int
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fn C.Mix_PlayChannelTimed(channel int, chunk &Mix_Chunk, loops int, ticks int) int
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fn C.Mix_Pause(channel int)
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fn C.Mix_Resume(channel int)
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fn C.Mix_HaltChannel(channel int) int
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fn C.Mix_ExpireChannel(channel int, ticks int) int
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fn C.Mix_FadeOutChannel(channel int, ms int) int
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fn C.Mix_ChannelFinished(cb fn (int))
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fn C.Mix_Playing(channel int) int
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fn C.Mix_Paused(channel int) int
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fn C.Mix_GetChunk(channel int) voidptr //Mix_Chunk
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fn C.Mix_FreeChunk(chunk &Mix_Chunk)
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fn C.Mix_ReserveChannels(num int) int
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// Groups
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fn C.Mix_GroupChannel(which int, tag int) int
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fn C.Mix_GroupChannels(from int, to int, tag int) int
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fn C.Mix_GroupAvailable(tag int) int
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fn C.Mix_GroupCount(tag int) int
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fn C.Mix_GroupOldest(tag int) int
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fn C.Mix_GroupNewer(tag int) int
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fn C.Mix_FadeOutGroup(tag int, ms int) int
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fn C.Mix_HaltGroup(tag int) int
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// Effects
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type EffectFunc fn (int, voidptr, int, voidptr) // int chan, void *stream, int len, void *udata
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type EffectDone fn (int, voidptr) // int chan, void *udata
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fn C.Mix_RegisterEffect(channel int, f EffectFunc, d EffectDone, arg voidptr) int
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fn C.Mix_UnregisterEffect(channel int, f EffectFunc) int
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fn C.Mix_UnregisterAllEffects(channel int) int
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fn C.Mix_SetPanning(channel int, left byte, right byte) int
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fn C.Mix_SetDistance(channel int, distance byte) int
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fn C.Mix_SetPosition(channel int, angle i16, distance byte) int
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fn C.Mix_SetReverseStereo(channel int, flip int) int
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pub const (
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version = sdl.version // TODO: remove this hack to mark sdl as used; avoids warning
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)
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