mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
ft: rename to freetype
This commit is contained in:
377
vlib/freetype/freetype.v
Normal file
377
vlib/freetype/freetype.v
Normal file
@ -0,0 +1,377 @@
|
||||
// Copyright (c) 2019 Alexander Medvednikov. All rights reserved.
|
||||
// Use of this source code is governed by an MIT license
|
||||
// that can be found in the LICENSE file.
|
||||
|
||||
module freetype
|
||||
|
||||
import (
|
||||
os
|
||||
gx
|
||||
gg
|
||||
stbi
|
||||
glm
|
||||
gl
|
||||
)
|
||||
|
||||
#flag darwin -I/usr/local/Cellar/freetype/2.10.0/include/freetype2
|
||||
#flag -lfreetype
|
||||
|
||||
//#flag -I @VROOT/thirdparty/freetype
|
||||
|
||||
//#flag @VROOT/thirdparty/freetype/libfreetype.a
|
||||
#flag darwin -lpng -lbz2 -lz
|
||||
|
||||
|
||||
#flag linux -I/usr/include/freetype2
|
||||
#flag linux -I.
|
||||
|
||||
|
||||
#include "ft2build.h"
|
||||
#include FT_FREETYPE_H
|
||||
|
||||
const (
|
||||
DEFAULT_FONT_SIZE = 12
|
||||
)
|
||||
|
||||
struct Character {
|
||||
texture_id u32
|
||||
size gg.Vec2
|
||||
bearing gg.Vec2
|
||||
advance u32
|
||||
}
|
||||
|
||||
struct Face {
|
||||
cobj voidptr
|
||||
}
|
||||
|
||||
struct Context {
|
||||
shader gl.Shader
|
||||
// use_ortho bool
|
||||
width int
|
||||
height int
|
||||
vao u32
|
||||
rect_vao u32
|
||||
rect_vbo u32
|
||||
line_vao u32
|
||||
line_vbo u32
|
||||
vbo u32
|
||||
chars []Character
|
||||
utf_runes []string
|
||||
utf_chars []Character
|
||||
face Face
|
||||
scale int // retina = 2 , normal = 1
|
||||
}
|
||||
|
||||
struct Cfg {
|
||||
width int
|
||||
height int
|
||||
use_ortho bool
|
||||
retina bool
|
||||
|
||||
font_size int
|
||||
create_window bool
|
||||
window_user_ptr voidptr
|
||||
window_title string
|
||||
always_on_top bool
|
||||
}
|
||||
|
||||
|
||||
// jfn ft_load_char(face FT_Face, code FT_ULong) Character {
|
||||
// fn ft_load_char(_face voidptr, _code voidptr) Character {
|
||||
fn ft_load_char(_face Face, code i64) Character {
|
||||
// #FT_Face face = *(FT_Face*)(_face); FT_ULong code = *(FT_ULong*)(code);
|
||||
# FT_Face face = *((FT_Face*)_face.cobj);
|
||||
# if (FT_Load_Char(face, code, FT_LOAD_RENDER))
|
||||
{
|
||||
println('freetype: Failed to load Glyph')
|
||||
exit(1)
|
||||
}
|
||||
// Generate texture
|
||||
# GLuint texture;
|
||||
# glGenTextures(1, &texture);
|
||||
# glBindTexture(GL_TEXTURE_2D, texture);
|
||||
# glTexImage2D(
|
||||
# GL_TEXTURE_2D,
|
||||
# 0,
|
||||
# GL_RED,
|
||||
# face->glyph->bitmap.width,
|
||||
# face->glyph->bitmap.rows,
|
||||
# 0,
|
||||
# GL_RED,
|
||||
# GL_UNSIGNED_BYTE,
|
||||
# face->glyph->bitmap.buffer
|
||||
# );
|
||||
// Set texture options
|
||||
# glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
# glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
# glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
# glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
// Now store character for later use
|
||||
ch := Character{}
|
||||
# ch.texture_id=texture ;
|
||||
# ch.size = gg__vec2(face->glyph->bitmap.width, face->glyph->bitmap.rows);
|
||||
# ch.bearing = gg__vec2(face->glyph->bitmap_left, face->glyph->bitmap_top),
|
||||
# ch.advance = face->glyph->advance.x;
|
||||
return ch
|
||||
}
|
||||
|
||||
pub fn new_context(cfg gg.Cfg, scale int) *Context {
|
||||
// Can only have text in ortho mode
|
||||
if !cfg.use_ortho {
|
||||
return &Context{}
|
||||
}
|
||||
mut width := cfg.width * scale
|
||||
mut height := cfg.height * scale
|
||||
font_size := cfg.font_size * scale
|
||||
// exit('fs=$font_size')
|
||||
// if false {
|
||||
// retina
|
||||
// width = width * 2// scale// 2
|
||||
// height = height * 2// scale// 2
|
||||
// font_size *= scale// 2
|
||||
// }
|
||||
/*
|
||||
gl.viewport(0, 0, width, height)
|
||||
*/
|
||||
// gl.enable(GL_CULL_FACE) // TODO NEED CULL?
|
||||
gl.enable(GL_BLEND)
|
||||
//return &GG{}
|
||||
// return &GG{}
|
||||
# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
shader := gl.new_shader('text')
|
||||
shader.use()
|
||||
projection := glm.ortho(0, width, 0, height)// 0 at BOT
|
||||
// projection_new := ortho(0, width, 0, height)// 0 at BOT
|
||||
// projection := gl.ortho(0, width,height,0) // 0 at TOP
|
||||
shader.set_mat4('projection', projection)
|
||||
// FREETYPE
|
||||
# FT_Library ft;
|
||||
// All functions return a value different than 0 whenever an error occurred
|
||||
# if (FT_Init_FreeType(&ft))
|
||||
println('ERROR::FREETYPE: Could not init FreeType Library')
|
||||
// Load font as face
|
||||
// face := FT_Face{}
|
||||
mut font_path := 'RobotoMono-Regular.ttf'
|
||||
if !os.file_exists(font_path) {
|
||||
exe_path := os.executable()
|
||||
exe_dir := os.basedir(exe_path)
|
||||
println('Trying to load from $exe_dir')
|
||||
font_path = '$exe_dir/RobotoMono-Regular.ttf'
|
||||
}
|
||||
if !os.file_exists(font_path) {
|
||||
println('failed to load RobotoMono-Regular.ttf')
|
||||
exit(1)
|
||||
}
|
||||
# FT_Face face;
|
||||
# if (FT_New_Face(ft, font_path.str, 0, &face))
|
||||
// # if (FT_New_Face(ft, "/Library/Fonts/Courier New.ttf", 0, &face))
|
||||
// # if (FT_New_Face(ft, "/System/Library/Fonts/Apple Color Emoji.ttc", 0, &face))
|
||||
{
|
||||
println('freetyp: Failed to load font')
|
||||
exit(1)
|
||||
}
|
||||
// Set size to load glyphs as
|
||||
# FT_Set_Pixel_Sizes(face, 0, font_size) ;
|
||||
// Disable byte-alignment restriction
|
||||
# glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
// Gen texture
|
||||
// Load first 128 characters of ASCII set
|
||||
mut chars := []Character{}
|
||||
f := Face {
|
||||
cobj: 0
|
||||
}
|
||||
# f.cobj = &face;
|
||||
// # for (GLubyte c = 0; c < 128; c++)
|
||||
for c := 0; c < 128; c++ {
|
||||
// ch := Character{}
|
||||
// ch:=ft_load_char(face, c)
|
||||
// # ch =gg__ft_load_char(&face, &c);
|
||||
// ////////////////////////////////
|
||||
mut ch := ft_load_char(f, i64(c))
|
||||
// s := utf32_to_str(uint(0x043f))
|
||||
// s := 'п'
|
||||
// ch = ft_load_char(f, s.utf32_code())
|
||||
// # ch = gg__ft_load_char(f, 0x043f); // RUS P
|
||||
// # unsigned long c = FT_Get_Char_Index(face, 0x043f );
|
||||
// # printf("!!!!!!!!! %lu\n", c);
|
||||
// # c = FT_Get_Char_Index(face, 0xd0bf );
|
||||
// # printf("!!!!!!!!! %lu\n", c);
|
||||
// # ch = gg__ft_load_char(f, 0xd0bf) ; // UTF 8
|
||||
chars << ch
|
||||
}
|
||||
ch := Character{}
|
||||
// # ch = gg__ft_load_char(f, 0x0000043f);
|
||||
// # ch = gg__ft_load_char(f, 128169);
|
||||
// chars.push(ch)
|
||||
// Configure VAO
|
||||
vao := gl.gen_vertex_array()
|
||||
println('new gg text context vao=$vao')
|
||||
vbo := gl.gen_buffer()
|
||||
gl.bind_vao(vao)
|
||||
gl.bind_buffer(GL_ARRAY_BUFFER, vbo)
|
||||
// # glBufferData(GL_ARRAY_BUFFER, sizeof(GLf32) * 6 * 4, NULL, GL_DYNAMIC_DRAW);
|
||||
gl.enable_vertex_attrib_array(0)
|
||||
gl.vertex_attrib_pointer(0, 4, GL_FLOAT, false, 4, 0)
|
||||
// # glVertexAttribPointer(0, 4, GL_FLOAT,false, 4 * sizeof(GLf32), 0);
|
||||
// gl.bind_buffer(GL_ARRAY_BUFFER, uint(0))
|
||||
// # glBindVertexArray(0);
|
||||
mut ctx := &Context {
|
||||
shader: shader,
|
||||
width: width,
|
||||
height: height,
|
||||
scale: scale
|
||||
vao: vao,
|
||||
vbo: vbo,
|
||||
chars: chars,
|
||||
face: f
|
||||
}
|
||||
ctx.init_utf8_runes()
|
||||
return ctx
|
||||
}
|
||||
|
||||
// A dirty hack to implement rendering of cyrillic letters.
|
||||
// All UTF-8 must be supported.
|
||||
fn (ctx mut Context) init_utf8_runes() {
|
||||
s := '≈йцукенгшщзхъфывапролджэячсмитьбюЙЦУКЕНГШЩЗХЪФЫВАПРОЛДЖЭЯЧСМИТЬБЮ'
|
||||
println(s)
|
||||
us := s.ustring()
|
||||
for i := 0; i < us.len; i++ {
|
||||
_rune := us.at(i)
|
||||
ch := ft_load_char(ctx.face, _rune.utf32_code())
|
||||
// ctx.utf_rune_map.set(rune, ch)
|
||||
ctx.utf_runes << _rune
|
||||
ctx.utf_chars << ch
|
||||
}
|
||||
}
|
||||
|
||||
// fn (ctx &GG) render_text(text string, x, y, scale f32, color gx.Color) {
|
||||
pub fn (ctx &Context) draw_text(_x, _y int, text string, cfg gx.TextCfg) {
|
||||
utext := text.ustring_tmp()
|
||||
// utext := text.ustring()
|
||||
ctx._draw_text(_x, _y, utext, cfg)
|
||||
// utext.free()
|
||||
// # glScissor(0,0,ctx->width*2,ctx->height*2);
|
||||
// gl.disable(GL_SCISSOR_TEST)// TODO
|
||||
// #free(text.str);
|
||||
}
|
||||
|
||||
fn (ctx &Context) draw_text_fast(_x, _y int, text ustring, cfg gx.TextCfg) {
|
||||
ctx._draw_text(_x, _y, text, cfg)
|
||||
}
|
||||
|
||||
// TODO HACK with second text context
|
||||
// fn (ctx &GG) _draw_text(_x, _y int, text string, cfg gx.TextCfg) {
|
||||
fn (ctx &Context) _draw_text(_x, _y int, utext ustring, cfg gx.TextCfg) {
|
||||
/*
|
||||
if utext.s.contains('on_seg') {
|
||||
println('\nat(0)')
|
||||
println(utext.runes)
|
||||
firstc := utext.at(0)
|
||||
println('drawtext "$utext.s" len=$utext.s.len ulen=$utext.len x=$_x firstc=$firstc')
|
||||
if firstc != ' ' {
|
||||
exit(1)
|
||||
}
|
||||
}
|
||||
*/
|
||||
mut x := f32(_x)
|
||||
mut y := f32(_y)
|
||||
// println('scale=$ctx.scale size=$cfg.size')
|
||||
if cfg.align == gx.ALIGN_RIGHT {
|
||||
width := utext.len * 7
|
||||
x -= width + 10
|
||||
}
|
||||
x *= ctx.scale// f32(2)
|
||||
// println('y=$_y height=$ctx.height')
|
||||
// _y = _y * int(ctx.scale) //+ 26
|
||||
y = y * int(ctx.scale) + ((cfg.size * ctx.scale) / 2) + 5 * ctx.scale
|
||||
y = f32(ctx.height) - y
|
||||
color := cfg.color
|
||||
// Activate corresponding render state
|
||||
ctx.shader.use()
|
||||
ctx.shader.set_color('textColor', color)
|
||||
# glActiveTexture(GL_TEXTURE0);
|
||||
gl.bind_vao(ctx.vao)
|
||||
// Iterate through all characters
|
||||
// utext := text.ustring()
|
||||
for i := 0; i < utext.len; i++ {
|
||||
_rune := utext.at(i)
|
||||
// println('$i => $_rune')
|
||||
mut ch := Character{}
|
||||
if _rune.len == 1 {
|
||||
idx := _rune[0]
|
||||
if idx < 0 || idx >= ctx.chars.len {
|
||||
println('BADE RUNE $_rune')
|
||||
continue
|
||||
}
|
||||
ch = ctx.chars[_rune[0]]
|
||||
}
|
||||
else if _rune.len > 1 {
|
||||
// TODO O(1) use map
|
||||
for j := 0; j < ctx.utf_runes.len; j++ {
|
||||
rune_j := ctx.utf_runes[j]
|
||||
// if string_eq(ctx.utf_runes[j], rune) {
|
||||
if rune_j==_rune {
|
||||
ch = ctx.utf_chars[j]
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if ch.size.x == 0 {
|
||||
// continue
|
||||
}
|
||||
// mut c := int(text[i])
|
||||
// c = 128
|
||||
// s := 'A'
|
||||
// c := int(s[0])
|
||||
// ch := ctx.chars[c]
|
||||
xpos := x + f32(ch.bearing.x) * 1
|
||||
ypos := y - f32(ch.size.y - ch.bearing.y) * 1
|
||||
w := f32(ch.size.x) * 1
|
||||
h := f32(ch.size.y) * 1
|
||||
// Update VBO for each character
|
||||
# GLfloat vertices[6][4] = {
|
||||
# { xpos, ypos + h, 0.0, 0.0 },
|
||||
# { xpos, ypos, 0.0, 1.0 },
|
||||
# { xpos + w, ypos, 1.0, 1.0 },
|
||||
# { xpos, ypos + h, 0.0, 0.0 },
|
||||
# { xpos + w, ypos, 1.0, 1.0 },
|
||||
# { xpos + w, ypos + h, 1.0, 0.0 }
|
||||
# };
|
||||
// t := glfw.get_time()
|
||||
// Render glyph texture over quad
|
||||
// t1 := glfw.get_time()
|
||||
# glBindTexture(GL_TEXTURE_2D, ch.texture_id);
|
||||
// Update content of VBO memory
|
||||
gl.bind_buffer(GL_ARRAY_BUFFER, ctx.vbo)
|
||||
// t2 := glfw.get_time()
|
||||
// # glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices); // Be sure to use glBufferSubData and not glBufferData
|
||||
# glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_DYNAMIC_DRAW);
|
||||
// t3 := glfw.get_time()
|
||||
// gl.bind_buffer(GL_ARRAY_BUFFER, uint(0))
|
||||
// t4 := glfw.get_time()
|
||||
// Render quad
|
||||
gl.draw_arrays(GL_TRIANGLES, 0, 6)
|
||||
// t5 := glfw.get_time()
|
||||
// # if (glfw__get_time() - t > 0.001)
|
||||
// {
|
||||
// # printf("do_text = %f '%s' \n", glfw__get_time() - t, text.str);
|
||||
// # printf("t1=%f, t2=%f, t3=%f, t4=%f, t5=%f\n\n\n", t1-t, t2-t1, t3-t2, t4-t3, t5-t4);
|
||||
// }
|
||||
// Now advance cursors for next glyph (note that advance is number of 1/64 pixels)
|
||||
// Bitshift by 6 to get value in pixels (2^6 = 64 (divide amount of 1/64th pixels by 64 to get amount of pixels))
|
||||
# x += (ch.advance >> 6) * 1;
|
||||
}
|
||||
gl.bind_vao(u32(0))
|
||||
# glBindTexture(GL_TEXTURE_2D, 0);
|
||||
// runes.free()
|
||||
// #free(runes.data);
|
||||
}
|
||||
|
||||
pub fn (ctx &Context) draw_text_def(x, y int, text string) {
|
||||
cfg := gx.TextCfg {
|
||||
color: gx.Black,
|
||||
size: DEFAULT_FONT_SIZE,
|
||||
align: gx.ALIGN_LEFT,
|
||||
}
|
||||
ctx.draw_text(x, y, text, cfg)
|
||||
}
|
Reference in New Issue
Block a user