name: C2V apps on: push: paths-ignore: - "**.md" - "**.yml" - "doc/**" - "examples/**" - "tutorials/**" pull_request: paths-ignore: - "**.md" - "**.yml" - "doc/**" - "examples/**" - "tutorials/**" concurrency: group: build-c2v-apps-${{ github.event.pull_request.number || github.sha }} cancel-in-progress: true jobs: doom-compiles: runs-on: ubuntu-20.04 if: github.event_name != 'push' || github.event.ref == 'refs/heads/master' || github.event.repository.full_name != 'vlang/v' timeout-minutes: 30 steps: - uses: actions/checkout@v2 - name: Build V run: make && ./v symlink -githubci - name: Build C2V run: | echo "Clone C2V" mkdir -p ~/code/ git clone --depth 1 https://github.com/vlang/c2v ~/code/c2v ln -s ~/code/c2v ~/.vmodules/c2v v -g ~/.vmodules/c2v/ ~/.vmodules/c2v/c2v || true - name: Install Doom Dependencies run: | sudo apt-get update -y -qq sudo apt-get install libsdl2-dev libsdl2-mixer-dev libsdl2-net-dev libpng-dev libsamplerate0-dev - name: Build original Chocolate Doom run: | git clone --quiet --depth 1 https://github.com/vlang/doom ~/code/doom cd ~/code/doom/chocolate-doom cmake -DCMAKE_BUILD_TYPE=Debug . make chocolate-doom - name: Translate the whole game in project/folder mode and compile it run: | cd ~/code/doom touch ~/DOOM1.WAD WAD_FILE=~/DOOM1.WAD ~/code/doom/build_whole_project.sh doom-regressions: runs-on: ubuntu-20.04 if: github.event_name != 'push' || github.event.ref == 'refs/heads/master' || github.event.repository.full_name != 'vlang/v' timeout-minutes: 10 env: VFLAGS: -cc tcc DISPLAY: :99 LIBGL_ALWAYS_SOFTWARE: true VTMP: /tmp steps: - uses: actions/checkout@v2 - name: Build V run: make && ./v symlink -githubci - name: Setup dependencies run: | sudo apt-get update -y -qq # c2v / DOOM dependencies sudo apt-get install libsdl2-dev libsdl2-mixer-dev libsdl2-net-dev libpng-dev libsamplerate0-dev # vgret dependencies # imagemagick : convert, mogrify, import # xvfb : For starting X11 Virtual FrameBuffers # openimageio-tools : idiff # libgl1-mesa-dri : For headless rendering / software DRI driver (LIBGL_ALWAYS_SOFTWARE=true) # freeglut3-dev : Fixes graphic apps compilation with tcc sudo apt-get install imagemagick openimageio-tools freeglut3-dev libgl1-mesa-dri xvfb xsel xclip # Fetch the free ~4MB DOOM1.WAD from the link at https://doomwiki.org/wiki/DOOM1.WAD wget https://distro.ibiblio.org/slitaz/sources/packages/d/doom1.wad -O ~/doom1.wad # Get imgur upload script wget https://raw.githubusercontent.com/tremby/imgur.sh/c98345d/imgur.sh chmod +x ./imgur.sh # Get regression images to test against git clone https://github.com/Larpon/doom-regression-images - name: Build C2V run: | echo "Clone C2V" mkdir -p ~/code/ git clone --depth 1 https://github.com/vlang/c2v ~/code/c2v ln -s ~/code/c2v ~/.vmodules/c2v v -g ~/.vmodules/c2v/ ~/.vmodules/c2v/c2v || true - name: Build original Chocolate Doom run: | git clone --quiet --depth 1 https://github.com/vlang/doom ~/code/doom cd ~/code/doom/chocolate-doom cmake -DCMAKE_BUILD_TYPE=Debug . make chocolate-doom - name: Translate the whole game in project/folder mode run: | cd ~/code/doom WAD_FILE=~/doom1.wad ~/code/doom/build_whole_project.sh - name: Sample and compare with vgret id: compare continue-on-error: true run: | Xvfb $DISPLAY -screen 0 800x600x24 -fbdir /var/tmp/ & sleep 1; while [ ! -f /var/tmp/Xvfb_screen0 ]; do sleep 0.5; done # give xvfb time to start, even on slow CI runs v gret -r ~/code/doom -t ./doom-regression-images/vgret.doom.toml -v ./doom-sample_images ./doom-regression-images - name: Upload regression to imgur if: steps.compare.outcome != 'success' run: | ./imgur.sh /tmp/fail.png ./imgur.sh /tmp/diff.png exit 1