// Copyright (c) 2019 Alexander Medvednikov. All rights reserved. // Use of this source code is governed by an MIT license // that can be found in the LICENSE file. module sync // Mutex HANDLE type MHANDLE voidptr //[init_with=new_mutex] // TODO: implement support for this struct attribute, and disallow Mutex{} from outside the sync.new_mutex() function. pub struct Mutex { mut: mx MHANDLE // mutex handle state MutexState // mutex state cycle_wait i64 // waiting cycles (implemented only with atomic) cycle_woken i64 // woken cycles ^ reader_sem u32 // reader semarphone writer_sem u32 // writer semaphones } enum MutexState { broken waiting released abandoned destroyed } const ( INFINITE = 0xffffffff ) // Ref - https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-waitforsingleobject#return-value const ( WAIT_ABANDONED = 0x00000080 WAIT_IO_COMPLETION = 0x000000C0 WAIT_OBJECT_0 = 0x00000000 WAIT_TIMEOUT = 0x00000102 WAIT_FAILED = 0xFFFFFFFF ) pub fn new_mutex() Mutex { sm := Mutex{} unsafe { mut m := sm m.mx = C.CreateMutex(0, false, 0) if isnil(m.mx) { m.state = .broken // handle broken and mutex state are broken return sm } return sm } } pub fn (m mut Mutex) lock() { // if mutex handle not initalized if isnil(m.mx) { m.mx = C.CreateMutex(0, false, 0) if isnil(m.mx) { m.state = .broken // handle broken and mutex state are broken return } } state := C.WaitForSingleObject(m.mx, INFINITE) // infinite wait /* TODO fix match/enum combo m.state = match state { WAIT_ABANDONED { .abandoned } WAIT_OBJECT_0 { .waiting } else { .broken } } */ mut s := MutexState.broken if state == WAIT_ABANDONED { s = .abandoned } else if state == WAIT_OBJECT_0 { s = .waiting } m.state = s } pub fn (m mut Mutex) unlock() { if m.state == .waiting { if ReleaseMutex(m.mx) { m.state = .broken return } } m.state = .released } pub fn (m mut Mutex) destroy() { if m.state == .waiting { m.unlock() // unlock mutex before destroying } C.CloseHandle(m.mx) // destroy mutex m.state = .destroyed // setting up reference to invalid state }