// Build this example with // v -live bounce.v module main import gx import gl import gg import glfw import time struct Game { mut: vg *gg.GG x int y int dy int dx int height int width int main_wnd *glfw.Window draw_fn voidptr } fn main() { glfw.init() width := 600 height := 300 mut game := &Game{ vg: 0 dx: 3 dy: 3 height: height width: width } mut window := glfw.create_window(glfw.WinCfg { width: width, height: height, borderless: false, title: 'Hot code reloading demo' ptr: game }) //window.onkeydown(key_down) game.main_wnd = window window.make_context_current() gg.init() game.vg = gg.new_context(gg.Cfg { width: width height: height font_size: 20 use_ortho: true }) println('Starting game loop...') go game.run() for { gl.clear() gl.clear_color(255, 255, 255, 255) game.draw() window.swap_buffers() glfw.wait_events() } } const ( W = 50 ) //[live] TODO segfaults fn (ctx &Game) draw() { ctx.vg.draw_rect(ctx.x, ctx.y, W, W, gx.rgb(0, 0, 255)) } fn (ctx mut Game) run() { for { ctx.x += ctx.dx ctx.y += ctx.dy if ctx.y >= ctx.height - W || ctx.y <= 0 { ctx.dy = - ctx.dy } if ctx.x >= ctx.width - W || ctx.x <= 0 { ctx.dx = - ctx.dx } // Refresh time.sleep_ms(30) glfw.post_empty_event() } }