// websocket module implements websocket client and a websocket server // attribution: @thecoderr the author of original websocket client [manualfree] module websocket import net import net.http import net.ssl import net.urllib import time import log import rand const ( empty_bytearr = []u8{} // used as empty response to avoid allocation ) // Client represents websocket client pub struct Client { is_server bool mut: ssl_conn &ssl.SSLConn = unsafe { nil } // secure connection used when wss is used flags []Flag // flags used in handshake fragments []Fragment // current fragments message_callbacks []MessageEventHandler // all callbacks on_message error_callbacks []ErrorEventHandler // all callbacks on_error open_callbacks []OpenEventHandler // all callbacks on_open close_callbacks []CloseEventHandler // all callbacks on_close pub: is_ssl bool // true if secure socket is used uri Uri // uri of current connection id string // unique id of client read_timeout i64 write_timeout i64 pub mut: header http.Header // headers that will be passed when connecting conn &net.TcpConn = unsafe { nil } // underlying TCP socket connection nonce_size int = 16 // size of nounce used for masking panic_on_callback bool // set to true of callbacks can panic state State // current state of connection // logger used to log messages logger &log.Logger = &log.Logger(&log.Log{ level: .info }) resource_name string // name of current resource last_pong_ut i64 // last time in unix time we got a pong message } // Flag represents different types of headers in websocket handshake enum Flag { has_accept // Webs has_connection has_upgrade } // State represents the state of the websocket connection. pub enum State { connecting = 0 open closing closed } // Message represents a whole message combined from 1 to n frames pub struct Message { pub: opcode OPCode // websocket frame type of this message payload []u8 // payload of the message } // OPCode represents the supported websocket frame types pub enum OPCode { continuation = 0x00 text_frame = 0x01 binary_frame = 0x02 close = 0x08 ping = 0x09 pong = 0x0A } [params] pub struct ClientOpt { read_timeout i64 = 30 * time.second write_timeout i64 = 30 * time.second logger &log.Logger = &log.Logger(&log.Log{ level: .info }) } // new_client instance a new websocket client pub fn new_client(address string, opt ClientOpt) !&Client { uri := parse_uri(address)! return &Client{ conn: 0 is_server: false ssl_conn: ssl.new_ssl_conn()! is_ssl: address.starts_with('wss') logger: opt.logger uri: uri state: .closed id: rand.uuid_v4() header: http.new_header() read_timeout: opt.read_timeout write_timeout: opt.write_timeout } } // connect connects to remote websocket server pub fn (mut ws Client) connect() ! { ws.assert_not_connected()! ws.set_state(.connecting) ws.logger.info('connecting to host ${ws.uri}') ws.conn = ws.dial_socket()! ws.handshake()! ws.set_state(.open) ws.logger.info('successfully connected to host ${ws.uri}') ws.send_open_event() } // listen listens and processes incoming messages pub fn (mut ws Client) listen() ! { mut log_msg := 'Starting client listener, server(${ws.is_server})...' ws.logger.info(log_msg) unsafe { log_msg.free() } defer { ws.logger.info('Quit client listener, server(${ws.is_server})...') if ws.state == .open { ws.close(1000, 'closed by client') or {} } } for ws.state == .open { msg := ws.read_next_message() or { if ws.state in [.closed, .closing] { return } ws.debug_log('failed to read next message: ${err}') ws.send_error_event('failed to read next message: ${err}') return err } if ws.state in [.closed, .closing] { return } ws.debug_log('got message: ${msg.opcode}') match msg.opcode { .text_frame { log_msg = 'read: text' ws.debug_log(log_msg) unsafe { log_msg.free() } ws.send_message_event(msg) unsafe { msg.free() } } .binary_frame { ws.debug_log('read: binary') ws.send_message_event(msg) unsafe { msg.free() } } .ping { ws.debug_log('read: ping, sending pong') ws.send_control_frame(.pong, 'PONG', msg.payload) or { ws.logger.error('error in message callback sending PONG: ${err}') ws.send_error_event('error in message callback sending PONG: ${err}') if ws.panic_on_callback { panic(err) } continue } if msg.payload.len > 0 { unsafe { msg.free() } } } .pong { ws.debug_log('read: pong') ws.last_pong_ut = time.now().unix ws.send_message_event(msg) if msg.payload.len > 0 { unsafe { msg.free() } } } .close { log_msg = 'read: close' ws.debug_log(log_msg) unsafe { log_msg.free() } defer { ws.manage_clean_close() } if msg.payload.len > 0 { if msg.payload.len == 1 { ws.close(1002, 'close payload cannot be 1 byte')! return error('close payload cannot be 1 byte') } code := u16(msg.payload[0]) << 8 | u16(msg.payload[1]) if code in invalid_close_codes { ws.close(1002, 'invalid close code: ${code}')! return error('invalid close code: ${code}') } reason := if msg.payload.len > 2 { msg.payload[2..] } else { []u8{} } if reason.len > 0 { ws.validate_utf_8(.close, reason)! } if ws.state !in [.closing, .closed] { // sending close back according to spec ws.debug_log('close with reason, code: ${code}, reason: ${reason}') r := reason.bytestr() ws.close(code, r)! } unsafe { msg.free() } } else { if ws.state !in [.closing, .closed] { ws.debug_log('close with reason, no code') // sending close back according to spec ws.close(1000, 'normal')! } unsafe { msg.free() } } return } .continuation { ws.logger.error('unexpected opcode continuation, nothing to continue') ws.send_error_event('unexpected opcode continuation, nothing to continue') ws.close(1002, 'nothing to continue')! return error('unexpected opcode continuation, nothing to continue') } } } } // manage_clean_close closes connection in a clean websocket way fn (mut ws Client) manage_clean_close() { ws.send_close_event(1000, 'closed by client') } // ping sends ping message to server pub fn (mut ws Client) ping() ! { ws.send_control_frame(.ping, 'PING', [])! } // pong sends pong message to server, pub fn (mut ws Client) pong() ! { ws.send_control_frame(.pong, 'PONG', [])! } // write_ptr writes len bytes provided a byteptr with a websocket messagetype pub fn (mut ws Client) write_ptr(bytes &u8, payload_len int, code OPCode) !int { // ws.debug_log('write_ptr code: $code') if ws.state != .open || ws.conn.sock.handle < 1 { // todo: send error here later return error('trying to write on a closed socket!') } mut header_len := 2 + if payload_len > 125 { 2 } else { 0 } + if payload_len > 0xffff { 6 } else { 0 } if !ws.is_server { header_len += 4 } mut header := []u8{len: header_len, init: `0`} // [`0`].repeat(header_len) header[0] = u8(int(code)) | 0x80 masking_key := create_masking_key() if ws.is_server { if payload_len <= 125 { header[1] = u8(payload_len) } else if payload_len > 125 && payload_len <= 0xffff { len16 := C.htons(payload_len) header[1] = 126 unsafe { C.memcpy(&header[2], &len16, 2) } } else if payload_len > 0xffff && payload_len <= 0x7fffffff { len_bytes := htonl64(u64(payload_len)) header[1] = 127 unsafe { C.memcpy(&header[2], len_bytes.data, 8) } } } else { if payload_len <= 125 { header[1] = u8(payload_len | 0x80) header[2] = masking_key[0] header[3] = masking_key[1] header[4] = masking_key[2] header[5] = masking_key[3] } else if payload_len > 125 && payload_len <= 0xffff { len16 := C.htons(payload_len) header[1] = (126 | 0x80) unsafe { C.memcpy(&header[2], &len16, 2) } header[4] = masking_key[0] header[5] = masking_key[1] header[6] = masking_key[2] header[7] = masking_key[3] } else if payload_len > 0xffff && payload_len <= 0x7fffffff { len64 := htonl64(u64(payload_len)) header[1] = (127 | 0x80) unsafe { C.memcpy(&header[2], len64.data, 8) } header[10] = masking_key[0] header[11] = masking_key[1] header[12] = masking_key[2] header[13] = masking_key[3] } else { ws.close(1009, 'frame too large')! return error('frame too large') } } len := header.len + payload_len mut frame_buf := []u8{len: len} unsafe { C.memcpy(&frame_buf[0], &u8(header.data), header.len) if payload_len > 0 { C.memcpy(&frame_buf[header.len], bytes, payload_len) } } if !ws.is_server { for i in 0 .. payload_len { frame_buf[header_len + i] ^= masking_key[i % 4] & 0xff } } written_len := ws.socket_write(frame_buf)! unsafe { frame_buf.free() masking_key.free() header.free() } return written_len } // write writes a byte array with a websocket messagetype to socket pub fn (mut ws Client) write(bytes []u8, code OPCode) !int { return ws.write_ptr(&u8(bytes.data), bytes.len, code) } // write_str, writes a string with a websocket texttype to socket pub fn (mut ws Client) write_string(str string) !int { return ws.write_ptr(str.str, str.len, .text_frame) } // close closes the websocket connection pub fn (mut ws Client) close(code int, message string) ! { ws.debug_log('sending close, ${code}, ${message}') if ws.state in [.closed, .closing] || ws.conn.sock.handle <= 1 { ws.debug_log('close: Websocket allready closed (${ws.state}), ${message}, ${code} handle(${ws.conn.sock.handle})') err_msg := 'Socket allready closed: ${code}' return error(err_msg) } defer { ws.shutdown_socket() or {} ws.reset_state() or {} } ws.set_state(.closing) // mut code32 := 0 if code > 0 { code_ := C.htons(code) message_len := message.len + 2 mut close_frame := []u8{len: message_len} close_frame[0] = u8(code_ & 0xFF) close_frame[1] = u8(code_ >> 8) // code32 = (close_frame[0] << 8) + close_frame[1] for i in 0 .. message.len { close_frame[i + 2] = message[i] } ws.send_control_frame(.close, 'CLOSE', close_frame)! unsafe { close_frame.free() } } else { ws.send_control_frame(.close, 'CLOSE', [])! } ws.fragments = [] } // send_control_frame sends a control frame to the server fn (mut ws Client) send_control_frame(code OPCode, frame_typ string, payload []u8) ! { ws.debug_log('send control frame ${code}, frame_type: ${frame_typ}') if ws.state !in [.open, .closing] && ws.conn.sock.handle > 1 { return error('socket is not connected') } header_len := if ws.is_server { 2 } else { 6 } frame_len := header_len + payload.len mut control_frame := []u8{len: frame_len} mut masking_key := if !ws.is_server { create_masking_key() } else { websocket.empty_bytearr } defer { unsafe { control_frame.free() if masking_key.len > 0 { masking_key.free() } } } control_frame[0] = u8(int(code) | 0x80) if !ws.is_server { control_frame[1] = u8(payload.len | 0x80) control_frame[2] = masking_key[0] control_frame[3] = masking_key[1] control_frame[4] = masking_key[2] control_frame[5] = masking_key[3] } else { control_frame[1] = u8(payload.len) } if code == .close { if payload.len >= 2 { if !ws.is_server { mut parsed_payload := []u8{len: payload.len + 1} unsafe { C.memcpy(parsed_payload.data, &payload[0], payload.len) } parsed_payload[payload.len] = `\0` for i in 0 .. payload.len { control_frame[6 + i] = (parsed_payload[i] ^ masking_key[i % 4]) & 0xff } unsafe { parsed_payload.free() } } else { unsafe { C.memcpy(&control_frame[2], &payload[0], payload.len) } } } } else { if !ws.is_server { if payload.len > 0 { for i in 0 .. payload.len { control_frame[header_len + i] = (payload[i] ^ masking_key[i % 4]) & 0xff } } } else { if payload.len > 0 { unsafe { C.memcpy(&control_frame[2], &payload[0], payload.len) } } } } ws.socket_write(control_frame) or { return error('send_control_frame: error sending ${frame_typ} control frame.') } } // parse_uri parses the url to a Uri fn parse_uri(url string) !&Uri { u := urllib.parse(url)! request_uri := u.request_uri() v := request_uri.split('?') mut port := u.port() uri := u.str() if port == '' { port = if uri.starts_with('ws://') { '80' } else if uri.starts_with('wss://') { '443' } else { u.port() } } querystring := if v.len > 1 { '?' + v[1] } else { '' } return &Uri{ url: url hostname: u.hostname() port: port resource: v[0] querystring: querystring } } // set_state sets current state of the websocket connection fn (mut ws Client) set_state(state State) { lock { ws.state = state } } // assert_not_connected returns error if the connection is not connected fn (ws Client) assert_not_connected() ! { match ws.state { .connecting { return error('connect: websocket is connecting') } .open { return error('connect: websocket already open') } .closing { return error('connect: reconnect on closing websocket not supported, please use new client') } else {} } } // reset_state resets the websocket and initialize default settings fn (mut ws Client) reset_state() ! { lock { ws.state = .closed ws.ssl_conn = ssl.new_ssl_conn()! ws.flags = [] ws.fragments = [] } } // debug_log handles debug logging output for client and server fn (mut ws Client) debug_log(text string) { if ws.is_server { ws.logger.debug('server-> ${text}') } else { ws.logger.debug('client-> ${text}') } } // free handles manual free memory of Message struct pub fn (m &Message) free() { unsafe { m.payload.free() } } // free handles manual free memory of Client struct pub fn (c &Client) free() { unsafe { c.flags.free() c.fragments.free() c.message_callbacks.free() c.error_callbacks.free() c.open_callbacks.free() c.close_callbacks.free() c.header.free() } }