module strings // use levenshtein distance algorithm to calculate // the distance between between two strings (lower is closer) pub fn levenshtein_distance(a, b string) int { mut f := [int(0); b.len+1] for ca in a { mut j := 1 mut fj1 := f[0] f[0]++ for cb in b { mut mn := if f[j]+1 <= f[j-1]+1 { f[j]+1 } else { f[j-1]+1 } if cb != ca { mn = if mn <= fj1+1 { mn } else { fj1+1 } } else { mn = if mn <= fj1 { mn } else { fj1 } } fj1 = f[j] f[j] = mn j++ } } return f[f.len-1] } // use levenshtein distance algorithm to calculate // how similar two strings are as a percentage (higher is closer) pub fn levenshtein_distance_percentage(a, b string) f64 { d := levenshtein_distance(a, b) l := if a.len >= b.len { a.len } else { b.len } return (1.00 - f64(d)/f64(l)) * 100.00 } // implementation of Sørensen–Dice coefficient. // find the similarity between two strings. // returns f64 between 0.0 (not similar) and 1.0 (exact match). pub fn dice_coefficient(s1, s2 string) f64 { if s1.len == 0 || s2.len == 0 { return 0.0 } if s1 == s2 { return 1.0 } if s1.len < 2 || s2.len < 2 { return 0.0 } mut first_bigrams := map[string]int for i := 0; i < s1.len-1; i++ { a := s1[i] b := s1[i+1] bigram := (a+b).str() first_bigrams[bigram] = if bigram in first_bigrams { first_bigrams[bigram]+1 } else { 1 } } mut intersection_size := 0 for i := 0; i < s2.len-1; i++ { a := s2[i] b := s2[i+1] bigram := (a+b).str() count := if bigram in first_bigrams { first_bigrams[bigram] } else { 0 } if count > 0 { intersection_size++ } } return (2.0 * intersection_size) / (f64(s1.len) + f64(s2.len) - 2) }