import ui import gx const ( NR_COLS = 3 CELL_HEIGHT = 25 CELL_WIDTH = 100 TABLE_WIDTH = CELL_WIDTH * NR_COLS ) struct User { first_name string last_name string age int } struct Context { first_name ui.TextBox last_name ui.TextBox age ui.TextBox users []User window &ui.Window txt_pos int } fn main() { mut ctx := &Context { txt_pos: 10 } ctx.window = ui.new_window(ui.WinCfg { width: 500 height: 300 title: 'Users' draw_fn: draw ptr: ctx }) ctx.first_name = ctx.add_textbox('First name') ctx.last_name = ctx.add_textbox('Last name') ctx.age = ctx.add_textbox('Age') mut btn := ui.new_button('Add user', ctx.window, btn_click) btn.widget.set_pos(TABLE_WIDTH + 50, ctx.txt_pos) for { ui.wait_events() } } // TODO replace with `fn (ctx mut Context) btn_click() {` fn btn_click(_ctx *Context) { mut ctx = _ctx// TODO hack ctx.users << User { first_name: ctx.first_name.text() last_name: ctx.last_name.text() age: ctx.age.text().to_i() } ctx.window.refresh() } // TODO replace with `fn (ctx mut Context) draw() {` fn draw(ctx *Context) { for i, user in ctx.users { x := 10 y := 10 + i * CELL_HEIGHT // Outer border gx.draw_empty_rect(x, y, TABLE_WIDTH, CELL_HEIGHT, gx.GRAY) // Vertical separators gx.draw_line(x + CELL_WIDTH, y, x + CELL_WIDTH, y + CELL_HEIGHT) gx.draw_line(x + CELL_WIDTH * 2, y, x + CELL_WIDTH * 2, y + CELL_HEIGHT) // Text values gx.draw_text_def(x + 5, y + 5, user.first_name) gx.draw_text_def(x + 5 + CELL_WIDTH, y + 5, user.last_name) gx.draw_text_def(x + 5 + CELL_WIDTH * 2, y + 5, user.age.str()) } } fn (ctx mut Context) add_textbox(placeholder string) ui.TextBox { mut txt_box := ui.new_textbox(ctx.window, false) txt_box.set_placeholder(placeholder) txt_box.widget.set_pos(TABLE_WIDTH + 50, ctx.txt_pos) ctx.txt_pos += 30 return txt_box }