module gfx import sokol.c pub const ( version = 1 used_import = c.used_import ) // setup and misc functions [inline] pub fn setup(desc &C.sg_desc) { C.sg_setup(desc) } [inline] pub fn shutdown() { C.sg_shutdown() } [inline] pub fn is_valid() bool { return C.sg_isvalid() } [inline] pub fn reset_state_cache() { C.sg_reset_state_cache() } // resource creation, destruction and updating [inline] pub fn make_buffer(desc &C.sg_buffer_desc) C.sg_buffer { return C.sg_make_buffer(desc) } [inline] pub fn make_image(desc &C.sg_image_desc) C.sg_image { return C.sg_make_image(desc) } [inline] pub fn make_shader(desc &C.sg_shader_desc) C.sg_shader { return C.sg_make_shader(desc) } [inline] pub fn make_pipeline(desc &C.sg_pipeline_desc) C.sg_pipeline { return C.sg_make_pipeline(desc) } [inline] pub fn make_pass(desc &C.sg_pass_desc) C.sg_pass { return C.sg_make_pass(desc) } [inline] pub fn destroy_buffer(buf C.sg_buffer) { C.sg_destroy_buffer(buf) } [inline] pub fn destroy_image(img C.sg_image) { C.sg_destroy_image(img) } [inline] pub fn destroy_shader(shd C.sg_shader) { C.sg_destroy_shader(shd) } [inline] pub fn destroy_pipeline(pip C.sg_pipeline) { C.sg_destroy_pipeline(pip) } [inline] pub fn destroy_pass(pass C.sg_pass) { C.sg_destroy_pass(pass) } [inline] pub fn update_buffer(buf C.sg_buffer, data &C.sg_range) { C.sg_update_buffer(buf, data) } [inline] pub fn update_image(img C.sg_image, data &C.sg_image_data) { C.sg_update_image(img, data) } [inline] pub fn append_buffer(buf C.sg_buffer, data &C.sg_range) int { return C.sg_append_buffer(buf, data) } [inline] pub fn query_buffer_overflow(buf C.sg_buffer) bool { return C.sg_query_buffer_overflow(buf) } // rendering functions [inline] pub fn begin_default_pass(actions &C.sg_pass_action, width int, height int) { C.sg_begin_default_pass(actions, width, height) } [inline] pub fn begin_pass(pass C.sg_pass, actions &C.sg_pass_action) { C.sg_begin_pass(pass, actions) } [inline] pub fn apply_viewport(x int, y int, width int, height int, origin_top_left bool) { C.sg_apply_viewport(x, y, width, height, origin_top_left) } [inline] pub fn apply_scissor_rect(x int, y int, width int, height int, origin_top_left bool) { C.sg_apply_scissor_rect(x, y, width, height, origin_top_left) } [inline] pub fn apply_pipeline(pip C.sg_pipeline) { C.sg_apply_pipeline(pip) } [inline] pub fn apply_bindings(bindings &C.sg_bindings) { C.sg_apply_bindings(bindings) } [inline] pub fn apply_uniforms(stage int, ub_index int, data &C.sg_range) { C.sg_apply_uniforms(stage, ub_index, data) } [inline] pub fn draw(base_element int, num_elements int, num_instances int) { C.sg_draw(base_element, num_elements, num_instances) } [inline] pub fn end_pass() { C.sg_end_pass() } [inline] pub fn commit() { C.sg_commit() } // getting information [inline] pub fn query_desc() C.sg_desc { return C.sg_query_desc() } [inline] pub fn query_backend() Backend { return Backend(C.sg_query_backend()) } [inline] pub fn query_features() C.sg_features { return C.sg_query_features() } [inline] pub fn query_limits() C.sg_limits { return C.sg_query_limits() } [inline] pub fn query_pixelformat(fmt PixelFormat) C.sg_pixelformat_info { return C.sg_query_pixelformat(fmt) } // get current state of a resource (INITIAL, ALLOC, VALID, FAILED, INVALID) [inline] pub fn query_buffer_state(buf C.sg_buffer) C.sg_resource_state { return C.sg_query_buffer_state(buf) } [inline] pub fn query_image_state(img C.sg_image) C.sg_resource_state { return C.sg_query_image_state(img) } [inline] pub fn query_shader_state(shd C.sg_shader) C.sg_resource_state { return C.sg_query_shader_state(shd) } [inline] pub fn query_pipeline_state(pip C.sg_pipeline) C.sg_resource_state { return C.sg_query_pipeline_state(pip) } [inline] pub fn query_pass_state(pass C.sg_pass) C.sg_resource_state { return C.sg_query_pass_state(pass) } // get runtime information about a resource [inline] pub fn query_buffer_info(buf C.sg_buffer) C.sg_buffer_info { return C.sg_query_buffer_info(buf) } [inline] pub fn query_image_info(img C.sg_image) C.sg_image_info { return C.sg_query_image_info(img) } [inline] pub fn query_shader_info(shd C.sg_shader) C.sg_shader_info { return C.sg_query_shader_info(shd) } [inline] pub fn query_pipeline_info(pip C.sg_pipeline) C.sg_pipeline_info { return C.sg_query_pipeline_info(pip) } [inline] pub fn query_pass_info(pass C.sg_pass) C.sg_pass_info { return C.sg_query_pass_info(pass) } // get resource creation desc struct with their default values replaced [inline] pub fn query_buffer_defaults(desc &C.sg_buffer) C.sg_buffer_desc { return C.sg_query_buffer_defaults(unsafe { &C.sg_buffer_desc(desc) }) } [inline] pub fn query_image_defaults(desc &C.sg_image) C.sg_image_desc { return C.sg_query_image_defaults(unsafe { &C.sg_image_desc(desc) }) } [inline] pub fn query_shader_defaults(desc &C.sg_shader) C.sg_shader_desc { return C.sg_query_shader_defaults(unsafe { &C.sg_shader_desc(desc) }) } [inline] pub fn query_pipeline_defaults(desc &C.sg_pipeline) C.sg_pipeline_desc { return C.sg_query_pipeline_defaults(unsafe { &C.sg_pipeline_desc(desc) }) } [inline] pub fn query_pass_defaults(desc &C.sg_pass) C.sg_pass_desc { return C.sg_query_pass_defaults(unsafe { &C.sg_pass_desc(desc) }) } // rendering contexts (optional) [inline] pub fn setup_context() C.sg_context { return C.sg_setup_context() } [inline] pub fn activate_context(ctx_id C.sg_context) { C.sg_activate_context(ctx_id) } [inline] pub fn discard_context(ctx_id C.sg_context) { C.sg_discard_context(ctx_id) }