module ttf /********************************************************************** * * Common data for the module * * Copyright (c) 2021 Dario Deledda. All rights reserved. * Use of this source code is governed by an MIT license * that can be found in the LICENSE file. * * Note: * * TODO: **********************************************************************/ import os import math // text align pub enum Text_align { left center right justify } // draw style pub enum Style { outline outline_aliased filled raw } /****************************************************************************** * * DEBUG Utility * ******************************************************************************/ const debug_flag = false fn dprintln(txt string) { if ttf.debug_flag { println(txt) } } /****************************************************************************** * * Utility * ******************************************************************************/ // transform the bitmap from one layer to color layers fn (mut bmp BitMap) format_texture() { r := u8(bmp.color >> 24) g := u8((bmp.color >> 16) & 0xFF) b := u8((bmp.color >> 8) & 0xFF) a := u8(bmp.color & 0xFF) b_r := u8(bmp.bg_color >> 24) b_g := u8((bmp.bg_color >> 16) & 0xFF) b_b := u8((bmp.bg_color >> 8) & 0xFF) b_a := u8(bmp.bg_color & 0xFF) // trasform buffer in a texture x := bmp.buf unsafe { mut i := 0 for i < bmp.buf_size { data := x[i] if data > 0 { x[i + 0] = r x[i + 1] = g x[i + 2] = b // alpha x[i + 3] = u8(u16(u16(a) * data) >> 8) } else { x[i + 0] = b_r x[i + 1] = b_g x[i + 2] = b_b x[i + 3] = b_a } i += 4 } } } // write out a .ppm file pub fn (mut bmp BitMap) save_as_ppm(file_name string) { tmp_buf := bmp.buf mut buf := unsafe { malloc_noscan(bmp.buf_size) } unsafe { C.memcpy(buf, tmp_buf, bmp.buf_size) } bmp.buf = buf bmp.format_texture() npixels := bmp.width * bmp.height mut f_out := os.create(file_name) or { panic(err) } f_out.writeln('P3') or { panic(err) } f_out.writeln('${bmp.width} ${bmp.height}') or { panic(err) } f_out.writeln('255') or { panic(err) } for i in 0 .. npixels { pos := i * bmp.bp unsafe { c_r := bmp.buf[pos] c_g := bmp.buf[pos + 1] c_b := bmp.buf[pos + 2] f_out.write_string('${c_r} ${c_g} ${c_b} ') or { panic(err) } } } f_out.close() unsafe { free(buf) } bmp.buf = tmp_buf } pub fn (mut bmp BitMap) get_raw_bytes() []u8 { mut f_buf := []u8{len: bmp.buf_size / 4} mut i := 0 for i < bmp.buf_size { unsafe { f_buf[i >> 2] = *(bmp.buf + i) } i += 4 } return f_buf } pub fn (mut bmp BitMap) save_raw_data(file_name string) { os.write_file_array(file_name, bmp.get_raw_bytes()) or { panic(err) } } // // Math functions // // integer part of x [inline] fn ipart(x f32) f32 { return f32(math.floor(x)) } [inline] fn round(x f32) f32 { return ipart(x + 0.5) } // fractional part of x [inline] fn fpart(x f32) f32 { return x - f32(math.floor(x)) } [inline] fn rfpart(x f32) f32 { return 1 - fpart(x) } /****************************************************************************** * * Colors * ******************************************************************************/ /* [inline] pub fn (mut dev BitMap) get_color(x int, y int) (int, int, int, int){ if x < 0 || x >= dev.width || y < 0 || y >= dev.height { return 0,0,0,0 } mut i := (x + y * dev.width)*dev.bp unsafe{ return dev.buf[i], dev.buf[i+1], dev.buf[i+2], dev.buf[i+3] } } [inline] pub fn (mut dev BitMap) get_color_u32(x int, y int) u32{ r, g, b, a := dev.get_color(x, y) unsafe{ return u32(r<<24) | u32(g<<16) | u32(b<<8) | u32(a) } } */ /****************************************************************************** * * Drawing * ******************************************************************************/ [inline] pub fn color_multiply_alpha(c u32, level f32) u32 { return u32(f32(c & 0xFF) * level) } [inline] pub fn color_multiply(c u32, level f32) u32 { mut r := (f32((c >> 24) & 0xFF) / 255.0) * level mut g := (f32((c >> 16) & 0xFF) / 255.0) * level mut b := (f32((c >> 8) & 0xFF) / 255.0) * level mut a := (f32(c & 0xFF) / 255.0) * level r = if r > 1.0 { 1.0 } else { r } g = if g > 1.0 { 1.0 } else { g } b = if b > 1.0 { 1.0 } else { b } a = if a > 1.0 { 1.0 } else { a } return (u32(r * 255) << 24) | (u32(g * 255) << 16) | (u32(b * 255) << 8) | u32(a * 255) }