// Build this example with // v -live bounce.v module main import gx import gl import gg import glfw import time struct Game { mut: gg *gg.GG x int y int dy int dx int height int width int main_wnd *glfw.Window draw_fn voidptr } fn main() { glfw.init() width := 600 height := 300 mut game := &Game{ gg: 0 dx: 2 dy: 2 height: height width: width } mut window := glfw.create_window(glfw.WinCfg { width: width height: height borderless: false title: 'Hot code reloading demo' ptr: game always_on_top: true }) //window.onkeydown(key_down) game.main_wnd = window window.make_context_current() gg.init() game.gg = gg.new_context(gg.Cfg { width: width height: height font_size: 20 use_ortho: true }) println('Starting the game loop...') go game.run() for { gl.clear() gl.clear_color(255, 255, 255, 255) game.draw() window.swap_buffers() glfw.wait_events() } } const ( W = 50 ) [live] fn (game &Game) draw() { game.gg.draw_rect(game.x, game.y, W, W, gx.rgb(255, 0, 0)) } fn (game mut Game) run() { for { game.x += game.dx game.y += game.dy if game.y >= game.height - W || game.y <= 0 { game.dy = - game.dy } if game.x >= game.width - W || game.x <= 0 { game.dx = - game.dx } // Refresh time.sleep_ms(17) glfw.post_empty_event() } }