module main import gg import gx struct App { mut: gg &gg.Context } fn main() { mut app := &App{ gg: 0 } app.gg = gg.new_context( bg_color: gx.rgb(174, 198, 255) width: 100 height: 100 window_title: 'Set Pixels' frame_fn: frame user_data: app ) app.gg.run() } fn frame(mut app App) { mut pixels := []f32{} for x in 30 .. 60 { for y in 30 .. 60 { pixels << f32(x) pixels << f32(y) } } app.gg.begin() app.gg.set_pixels(pixels, gx.red) app.gg.end() }