import rand const ( rnd_count = 20 seeds = [42, 256] ) fn test_rand_reproducibility() { for seed in seeds { mut randoms1 := gen_randoms(seed) mut randoms2 := gen_randoms(seed) assert_randoms_equal(randoms1, randoms2) } } fn test_rand_r_reproducibility() { for seed in seeds { mut randoms1 := gen_randoms_r(seed) mut randoms2 := gen_randoms_r(seed) assert_randoms_equal(randoms1, randoms2) } } fn test_rand_r_seed_update() { seed := 10 for _ in 0..rnd_count { prev_seed := seed _ := rand.rand_r(&seed) assert prev_seed != seed } } fn gen_randoms(seed int) []int { mut randoms := [0].repeat(rnd_count) rand.seed(seed) for i in 0..rnd_count { randoms[i] = rand.next(100) } return randoms } fn gen_randoms_r(seed int) []int { mut randoms := [0].repeat(rnd_count) for i in 0..rnd_count { randoms[i] = rand.rand_r(&seed) } return randoms } fn assert_randoms_equal(r1, r2 []int) { for i in 0..rnd_count { assert r1[i] == r2[i] } } fn test_rand_f32() { mut prev_res := f32(-1.0) for _ in 0..rnd_count+1 { res := rand.rand_f32(1.0) assert res >= 0.0 assert res <= 1.0 prev_res = res } } fn test_rand_f32_in_range() { for _ in 0..rnd_count+1 { res := rand.rand_f32_in_range(1.0,2.0) assert res >= 1.0 assert res <= 2.0 // NOTE assert res != prev_res // ^- this kind of test can and WILL fail. Random numbers can be the same in subsequent runs } } fn test_rand_f64() { for _ in 0..rnd_count+1 { res := rand.rand_f64(1.0) assert res >= 0.0 assert res <= 1.0 } } fn test_rand_f64_in_range() { for _ in 0..rnd_count { res := rand.rand_f64_in_range(1.0,2.0) assert res >= 1.0 assert res <= 2.0 } }