module jsdom pub struct JS.DOMMatrix { pub: is_2d JS.Boolean [noinit] is_identity JS.Boolean [noinit] pub mut: m11 JS.Number [noinit] m12 JS.Number [noinit] m13 JS.Number [noinit] m14 JS.Number [noinit] m21 JS.Number [noinit] m22 JS.Number [noinit] m23 JS.Number [noinit] m24 JS.Number [noinit] m31 JS.Number [noinit] m32 JS.Number [noinit] m33 JS.Number [noinit] m34 JS.Number [noinit] m41 JS.Number [noinit] m42 JS.Number [noinit] m43 JS.Number [noinit] m44 JS.Number [noinit] a JS.Number [noinit] b JS.Number [noinit] c JS.Number [noinit] d JS.Number [noinit] e JS.Number [noinit] f JS.Number [noinit] } pub struct DOMMatrix { mut: matrix JS.DOMMatrix [noinit] } pub fn (matrix DOMMatrix) str() string { fmt := '' #fmt.str = matrix.matrix + '' return fmt } pub fn new_matrix(init []f64) DOMMatrix { #let tmp = new Array(); for val in init { _ := val #tmp.push(val); } mut m := JS.DOMMatrix{} #m = new DOMMatrix(tmp); return DOMMatrix{m} } pub fn (m DOMMatrix) invert_self() { #m.matrix.invertSelf(); } pub fn (m DOMMatrix) multiply_self(other DOMMatrix) { #m.matrix.multiplySelf(other.matrix); } pub fn (m DOMMatrix) pre_multiply_self(other DOMMatrix) { #m.matrix.preMultiplySelf(other.matrix); } pub fn (m DOMMatrix) translate_self(tx f64, ty f64, tz f64) { #m.matrix.translateSelf(tx.val,ty.val,tz.val); } pub fn (m DOMMatrix) scale3d_self(scale f64, origin_x f64, origin_y f64, origin_z f64) { #m.matrix.scale3dSelf(scale.val,origin_x.val,origin_y.val,origin_z.val) } pub fn (m DOMMatrix) scale_self(scale_x f64, scale_y f64, scale_z f64, origin_x f64, origin_y f64, origin_z f64) { #m.matrix.scaleSelf(scale_x.val,scale_y.val,scale_z.val,origin_x.val,origin_y.val,origin_z.val); } pub fn (m DOMMatrix) rotate_self(rot_x f64, rot_y f64, rot_z f64) { #m.matrix.rotateSelf(rot_x.val,rot_y.val,rot_z.val); } pub fn (m DOMMatrix) rotate_axis_angle_self(x f64, y f64, z f64, angle f64) { #m.matrix.rotateAxisAngleSelf(x.val,y.val,z.val,angle.val); } pub fn (m DOMMatrix) rotate_from_vector_self(x f64, y f64) { #m.matrix.rotateFromVectorSelf(x.val,y.val); } pub fn (m DOMMatrix) skew_x_self(sx f64) { #m.matrix.skewXSelf(sx.val); } pub fn (m DOMMatrix) skew_y_self(sy f64) { #m.matrix.skewYSelf(sy.val); } pub fn (m DOMMatrix) flip_x() DOMMatrix { res := DOMMatrix{} #res.matrix = m.matrix.flipX(); return res } pub fn (m DOMMatrix) flip_y() DOMMatrix { res := DOMMatrix{} #res.matrix = m.matrix.flipY(); return res } pub fn (m DOMMatrix) inverse() DOMMatrix { res := DOMMatrix{} #res.matrix = m.matrix.inverse(); return res } pub fn (m DOMMatrix) multiply(other DOMMatrix) DOMMatrix { res := DOMMatrix{} #res.matrix = m.matrix.multiply(other.matrix); return res } pub fn (m DOMMatrix) rotate(rot_x f64, rot_y f64, rot_z f64) DOMMatrix { res := DOMMatrix{} #res.matrix = m.matrix.rotate(rot_x.val,rot_y.val,rot_z.val); return res } pub fn (m DOMMatrix) rotate_axis_angle(x f64, y f64, z f64, angle f64) DOMMatrix { res := DOMMatrix{} #res.matrix = m.matrix.rotateAxisAngle(x.val,y.val,z.val,angle.val); return res } pub fn (m DOMMatrix) rotate_from_vector(x f64, y f64) DOMMatrix { res := DOMMatrix{} #res.matrix = m.matrix.rotateFromVector(x.val,y.val); return res } pub fn (m DOMMatrix) scale(scale_x f64, scale_y f64, scale_z f64, origin_x f64, origin_y f64, origin_z f64) DOMMatrix { res := DOMMatrix{} #res.matrix = m.matrix.scale(scale_x.val,scale_y.val,scale_z.val,origin_x.val,origin_y.val,origin_z.val); return res } pub fn (m DOMMatrix) scale3d(scale f64, origin_x f64, origin_y f64, origin_z f64) DOMMatrix { res := DOMMatrix{} #res.matrix = m.matrix.scale3d(scale.val, origin_x.val,origin_y.val,origin_z.val); return res } pub fn (m DOMMatrix) skew_x(sx f64) DOMMatrix { res := DOMMatrix{} #res.matrix = m.matrix.skewX(sx.val); return res } pub fn (m DOMMatrix) skew_y(sy f64) DOMMatrix { res := DOMMatrix{} #res.matrix = m.matrix.skewY(sy.val); return res } pub fn (m DOMMatrix) translate(tx f64, ty f64, tz f64) DOMMatrix { res := DOMMatrix{} #res.matrix = m.matrix.translate(tx.val,ty.val,tz.val); return res } pub fn (m DOMMatrix) is_2d() bool { res := false #res.val = m.matrix.is2D.val; return res } pub fn (m DOMMatrix) a() f64 { return tof64(m.matrix.a) } pub fn (m DOMMatrix) b() f64 { return tof64(m.matrix.b) } pub fn (m DOMMatrix) c() f64 { return tof64(m.matrix.c) } pub fn (m DOMMatrix) d() f64 { return tof64(m.matrix.d) } pub fn (m DOMMatrix) e() f64 { return tof64(m.matrix.e) } pub fn (m DOMMatrix) f() f64 { return tof64(m.matrix.f) } pub fn (mut m DOMMatrix) set_a(a f64) { m.matrix.a = f64tonum(a) } pub fn (mut m DOMMatrix) set_b(b f64) { m.matrix.b = f64tonum(b) } pub fn (mut m DOMMatrix) set_c(c f64) { m.matrix.c = f64tonum(c) } pub fn (mut m DOMMatrix) set_d(d f64) { m.matrix.d = f64tonum(d) } pub fn (mut m DOMMatrix) set_e(e f64) { m.matrix.e = f64tonum(e) } pub fn (mut m DOMMatrix) set_f(f f64) { m.matrix.f = f64tonum(f) } pub fn (m DOMMatrix) m11() f64 { return tof64(m.matrix.m11) } pub fn (m DOMMatrix) m12() f64 { return tof64(m.matrix.m12) } pub fn (m DOMMatrix) m13() f64 { return tof64(m.matrix.m13) } pub fn (m DOMMatrix) m14() f64 { return tof64(m.matrix.m14) } pub fn (m DOMMatrix) m21() f64 { return tof64(m.matrix.m21) } pub fn (m DOMMatrix) m22() f64 { return tof64(m.matrix.m22) } pub fn (m DOMMatrix) m23() f64 { return tof64(m.matrix.m23) } pub fn (m DOMMatrix) m24() f64 { return tof64(m.matrix.m24) } pub fn (m DOMMatrix) m31() f64 { return tof64(m.matrix.m31) } pub fn (m DOMMatrix) m32() f64 { return tof64(m.matrix.m32) } pub fn (m DOMMatrix) m33() f64 { return tof64(m.matrix.m33) } pub fn (m DOMMatrix) m34() f64 { return tof64(m.matrix.m34) } pub fn (m DOMMatrix) m41() f64 { return tof64(m.matrix.m41) } pub fn (m DOMMatrix) m42() f64 { return tof64(m.matrix.m42) } pub fn (m DOMMatrix) m43() f64 { return tof64(m.matrix.m43) } pub fn (m DOMMatrix) m44() f64 { return tof64(m.matrix.m44) } pub fn (mut m DOMMatrix) set_m11(x f64) { m.matrix.m11 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m12(x f64) { m.matrix.m12 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m13(x f64) { m.matrix.m13 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m14(x f64) { m.matrix.m14 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m21(x f64) { m.matrix.m21 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m22(x f64) { m.matrix.m22 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m23(x f64) { m.matrix.m23 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m24(x f64) { m.matrix.m24 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m31(x f64) { m.matrix.m31 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m32(x f64) { m.matrix.m32 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m33(x f64) { m.matrix.m33 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m34(x f64) { m.matrix.m34 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m41(x f64) { m.matrix.m41 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m42(x f64) { m.matrix.m42 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m43(x f64) { m.matrix.m43 = f64tonum(x) } pub fn (mut m DOMMatrix) set_m44(x f64) { m.matrix.m44 = f64tonum(x) }