module anim import gg import gx import sim import sim.args as simargs const bg_color = gx.white struct Pixel { x f32 y f32 color gx.Color } pub struct App { pub: args simargs.ParallelArgs request_chan chan &sim.SimRequest result_chan chan &sim.SimResult pub mut: gg &gg.Context = unsafe { nil } iidx int pixels []u32 } pub fn new_app(args simargs.ParallelArgs) &App { total_pixels := args.grid.height * args.grid.width mut app := &App{ args: args pixels: []u32{len: total_pixels} request_chan: chan &sim.SimRequest{cap: args.grid.width} } app.gg = gg.new_context( width: args.grid.width height: args.grid.height create_window: true window_title: 'V Pendulum Simulation' user_data: app bg_color: anim.bg_color frame_fn: frame init_fn: init ) return app } fn init(mut app App) { app.iidx = app.gg.new_streaming_image(app.args.grid.width, app.args.grid.height, 4, pixel_format: .rgba8 ) spawn pixels_worker(mut app) } fn frame(mut app App) { app.gg.begin() app.draw() app.gg.end() } fn (mut app App) draw() { mut istream_image := app.gg.get_cached_image_by_idx(app.iidx) istream_image.update_pixel_data(unsafe { &u8(&app.pixels[0]) }) app.gg.draw_image(0, 0, app.args.grid.width, app.args.grid.height, istream_image) }