// Copyright (c) 2019-2021 Alexander Medvednikov. All rights reserved. // Use of this source code is governed by an MIT license that can be found in the LICENSE file. module gg import os import gx import sokol import sokol.sapp import sokol.sgl import sokol.gfx import math pub type FNCb = fn (data voidptr) pub type FNEvent = fn (e &Event, data voidptr) pub type FNFail = fn (msg string, data voidptr) pub type FNKeyDown = fn (c KeyCode, m Modifier, data voidptr) pub type FNKeyUp = fn (c KeyCode, m Modifier, data voidptr) pub type FNMove = fn (x f32, y f32, data voidptr) pub type FNClick = fn (x f32, y f32, button MouseButton, data voidptr) pub type FNUnClick = fn (x f32, y f32, button MouseButton, data voidptr) pub type FNChar = fn (c u32, data voidptr) pub struct Event { pub mut: frame_count u64 typ sapp.EventType key_code KeyCode char_code u32 key_repeat bool modifiers u32 mouse_button MouseButton mouse_x f32 mouse_y f32 mouse_dx f32 mouse_dy f32 scroll_x f32 scroll_y f32 num_touches int touches [8]C.sapp_touchpoint window_width int window_height int framebuffer_width int framebuffer_height int } pub struct Config { pub: width int height int use_ortho bool // unused, still here just for backwards compatibility retina bool resizable bool user_data voidptr font_size int create_window bool // window_user_ptr voidptr window_title string borderless_window bool always_on_top bool bg_color gx.Color init_fn FNCb = voidptr(0) frame_fn FNCb = voidptr(0) native_frame_fn FNCb = voidptr(0) cleanup_fn FNCb = voidptr(0) fail_fn FNFail = voidptr(0) // event_fn FNEvent = voidptr(0) quit_fn FNEvent = voidptr(0) // keydown_fn FNKeyDown = voidptr(0) keyup_fn FNKeyUp = voidptr(0) char_fn FNChar = voidptr(0) // move_fn FNMove = voidptr(0) click_fn FNClick = voidptr(0) unclick_fn FNUnClick = voidptr(0) leave_fn FNEvent = voidptr(0) enter_fn FNEvent = voidptr(0) resized_fn FNEvent = voidptr(0) scroll_fn FNEvent = voidptr(0) // wait_events bool // set this to true for UIs, to save power fullscreen bool scale f32 = 1.0 sample_count int // ved needs this // init_text bool font_path string custom_bold_font_path string ui_mode bool // refreshes only on events to save CPU usage // font bytes for embedding font_bytes_normal []byte font_bytes_bold []byte font_bytes_mono []byte font_bytes_italic []byte native_rendering bool // Cocoa on macOS/iOS, GDI+ on Windows } pub struct PenConfig { color gx.Color line_type PenLineType = .solid thickness int = 1 } [heap] pub struct Context { mut: render_text bool = true // a cache with all images created by the user. used for sokol image init and to save space // (so that the user can store image ids, not entire Image objects) image_cache []Image needs_refresh bool = true ticks int // for ui mode only pub: native_rendering bool pub mut: scale f32 = 1.0 // will get set to 2.0 for retina, will remain 1.0 for normal width int height int clear_pass C.sg_pass_action window C.sapp_desc timage_pip C.sgl_pipeline config Config ft &FT font_inited bool ui_mode bool // do not redraw everything 60 times/second, but only when the user requests frame u64 // the current frame counted from the start of the application; always increasing // mbtn_mask byte mouse_buttons MouseButtons // typed version of mbtn_mask; easier to use for user programs mouse_pos_x int mouse_pos_y int mouse_dx int mouse_dy int scroll_x int scroll_y int // key_modifiers Modifier key_repeat bool pressed_keys [key_code_max]bool } pub struct Size { pub: width int height int } fn gg_init_sokol_window(user_data voidptr) { mut g := unsafe { &Context(user_data) } desc := sapp.create_desc() /* desc := C.sg_desc{ mtl_device: sapp.metal_get_device() mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor mtl_drawable_cb: sapp.metal_get_drawable d3d11_device: sapp.d3d11_get_device() d3d11_device_context: sapp.d3d11_get_device_context() d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view } */ gfx.setup(&desc) sgl_desc := C.sgl_desc_t{} sgl.setup(&sgl_desc) g.scale = dpi_scale() // is_high_dpi := sapp.high_dpi() // fb_w := sapp.width() // fb_h := sapp.height() // println('g.scale=$g.scale is_high_dpi=$is_high_dpi fb_w=$fb_w fb_h=$fb_h') // if g.config.init_text { // `os.is_file()` won't work on Android if the font file is embedded into the APK exists := $if !android { os.is_file(g.config.font_path) } $else { true } if g.config.font_path != '' && !exists { g.render_text = false } else if g.config.font_path != '' && exists { // t := time.ticks() g.ft = new_ft( font_path: g.config.font_path custom_bold_font_path: g.config.custom_bold_font_path scale: dpi_scale() ) or { panic(err) } // println('FT took ${time.ticks()-t} ms') g.font_inited = true } else { if g.config.font_bytes_normal.len > 0 { g.ft = new_ft( bytes_normal: g.config.font_bytes_normal bytes_bold: g.config.font_bytes_bold bytes_mono: g.config.font_bytes_mono bytes_italic: g.config.font_bytes_italic scale: sapp.dpi_scale() ) or { panic(err) } g.font_inited = true } else { sfont := system_font_path() if g.config.font_path != '' { eprintln('font file "$g.config.font_path" does not exist, the system font ($sfont) was used instead.') } g.ft = new_ft( font_path: sfont custom_bold_font_path: g.config.custom_bold_font_path scale: sapp.dpi_scale() ) or { panic(err) } g.font_inited = true } } // mut pipdesc := C.sg_pipeline_desc{ label: c'alpha_image' } unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) } color_state := C.sg_color_state{ blend: C.sg_blend_state{ enabled: true src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA) dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA) } } pipdesc.colors[0] = color_state g.timage_pip = sgl.make_pipeline(&pipdesc) // if g.config.init_fn != voidptr(0) { g.config.init_fn(g.config.user_data) } // Create images now that we can do that after sg is inited if g.native_rendering { return } for i in 0 .. g.image_cache.len { if g.image_cache[i].simg.id == 0 { g.image_cache[i].init_sokol_image() } } } fn gg_frame_fn(user_data voidptr) { mut ctx := unsafe { &Context(user_data) } ctx.frame++ if ctx.config.frame_fn == voidptr(0) { return } if ctx.native_rendering { // return } if ctx.ui_mode && !ctx.needs_refresh { // Draw 3 more frames after the "stop refresh" command ctx.ticks++ if ctx.ticks > 3 { return } } ctx.config.frame_fn(ctx.config.user_data) ctx.needs_refresh = false } pub fn (mut ctx Context) refresh_ui() { ctx.needs_refresh = true ctx.ticks = 0 } fn gg_event_fn(ce &C.sapp_event, user_data voidptr) { // e := unsafe { &sapp.Event(ce) } mut e := unsafe { &Event(ce) } mut g := unsafe { &Context(user_data) } if g.ui_mode { g.refresh_ui() } if e.typ == .mouse_down { bitplace := int(e.mouse_button) g.mbtn_mask |= byte(1 << bitplace) g.mouse_buttons = MouseButtons(g.mbtn_mask) } if e.typ == .mouse_up { bitplace := int(e.mouse_button) g.mbtn_mask &= ~(byte(1 << bitplace)) g.mouse_buttons = MouseButtons(g.mbtn_mask) } if e.typ == .mouse_move && e.mouse_button == .invalid { if g.mbtn_mask & 0x01 > 0 { e.mouse_button = .left } if g.mbtn_mask & 0x02 > 0 { e.mouse_button = .right } if g.mbtn_mask & 0x04 > 0 { e.mouse_button = .middle } } g.mouse_pos_x = int(e.mouse_x / g.scale) g.mouse_pos_y = int(e.mouse_y / g.scale) g.mouse_dx = int(e.mouse_dx / g.scale) g.mouse_dy = int(e.mouse_dy / g.scale) g.scroll_x = int(e.scroll_x / g.scale) g.scroll_y = int(e.scroll_y / g.scale) g.key_modifiers = Modifier(e.modifiers) g.key_repeat = e.key_repeat if e.typ in [.key_down, .key_up] { key_idx := int(e.key_code) % key_code_max g.pressed_keys[key_idx] = e.typ == .key_down } if g.config.event_fn != voidptr(0) { g.config.event_fn(e, g.config.user_data) } match e.typ { .mouse_move { if g.config.move_fn != voidptr(0) { g.config.move_fn(e.mouse_x / g.scale, e.mouse_y / g.scale, g.config.user_data) } } .mouse_down { if g.config.click_fn != voidptr(0) { g.config.click_fn(e.mouse_x / g.scale, e.mouse_y / g.scale, e.mouse_button, g.config.user_data) } } .mouse_up { if g.config.unclick_fn != voidptr(0) { g.config.unclick_fn(e.mouse_x / g.scale, e.mouse_y / g.scale, e.mouse_button, g.config.user_data) } } .mouse_leave { if g.config.leave_fn != voidptr(0) { g.config.leave_fn(e, g.config.user_data) } } .mouse_enter { if g.config.enter_fn != voidptr(0) { g.config.enter_fn(e, g.config.user_data) } } .mouse_scroll { if g.config.scroll_fn != voidptr(0) { g.config.scroll_fn(e, g.config.user_data) } } .key_down { if g.config.keydown_fn != voidptr(0) { g.config.keydown_fn(e.key_code, Modifier(e.modifiers), g.config.user_data) } } .key_up { if g.config.keyup_fn != voidptr(0) { g.config.keyup_fn(e.key_code, Modifier(e.modifiers), g.config.user_data) } } .char { if g.config.char_fn != voidptr(0) { g.config.char_fn(e.char_code, g.config.user_data) } } .resized { if g.config.resized_fn != voidptr(0) { g.config.resized_fn(e, g.config.user_data) } } .quit_requested { if g.config.quit_fn != voidptr(0) { g.config.quit_fn(e, g.config.user_data) } } else { // dump(e) } } } fn gg_cleanup_fn(user_data voidptr) { mut g := unsafe { &Context(user_data) } if g.config.cleanup_fn != voidptr(0) { g.config.cleanup_fn(g.config.user_data) } } fn gg_fail_fn(msg &char, user_data voidptr) { mut g := unsafe { &Context(user_data) } vmsg := unsafe { tos3(msg) } if g.config.fail_fn != voidptr(0) { g.config.fail_fn(vmsg, g.config.user_data) } else { eprintln('gg error: $vmsg') } } // pub fn new_context(cfg Config) &Context { mut g := &Context{ width: cfg.width height: cfg.height config: cfg ft: 0 ui_mode: cfg.ui_mode native_rendering: cfg.native_rendering } g.set_bg_color(cfg.bg_color) // C.printf('new_context() %p\n', cfg.user_data) window := C.sapp_desc{ user_data: g init_userdata_cb: gg_init_sokol_window frame_userdata_cb: gg_frame_fn event_userdata_cb: gg_event_fn fail_userdata_cb: gg_fail_fn cleanup_userdata_cb: gg_cleanup_fn window_title: &char(cfg.window_title.str) html5_canvas_name: &char(cfg.window_title.str) width: cfg.width height: cfg.height sample_count: cfg.sample_count high_dpi: true fullscreen: cfg.fullscreen __v_native_render: cfg.native_rendering } g.window = window return g } pub fn (gg &Context) run() { sapp.run(&gg.window) } // quit closes the context window and exits the event loop for it pub fn (ctx &Context) quit() { sapp.request_quit() // does not require ctx right now, but sokol multi-window might in the future } pub fn (mut ctx Context) set_bg_color(c gx.Color) { ctx.clear_pass = gfx.create_clear_pass(f32(c.r) / 255.0, f32(c.g) / 255.0, f32(c.b) / 255.0, f32(c.a) / 255.0) } // TODO: Fix alpha pub fn (ctx &Context) draw_rect(x f32, y f32, w f32, h f32, c gx.Color) { $if macos { if ctx.native_rendering { C.darwin_draw_rect(x, ctx.height - (y + h), w, h, c) return } } if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_quads() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale) sgl.v2f(x * ctx.scale, (y + h) * ctx.scale) sgl.end() } [inline] pub fn (ctx &Context) draw_square(x f32, y f32, s f32, c gx.Color) { ctx.draw_rect(x, y, s, s, c) } [inline] pub fn (ctx &Context) set_pixel(x f32, y f32, c gx.Color) { ctx.draw_square(x, y, 1, c) } pub fn (ctx &Context) draw_triangle(x f32, y f32, x2 f32, y2 f32, x3 f32, y3 f32, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_quads() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f(x2 * ctx.scale, y2 * ctx.scale) sgl.v2f(x3 * ctx.scale, y3 * ctx.scale) sgl.end() } pub fn (ctx &Context) draw_empty_rect(x f32, y f32, w f32, h f32, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_line_strip() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, y * ctx.scale) sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale) sgl.v2f(x * ctx.scale, (y + h) * ctx.scale) sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.end() } [inline] pub fn (ctx &Context) draw_empty_square(x f32, y f32, s f32, c gx.Color) { ctx.draw_empty_rect(x, y, s, s, c) } pub fn (ctx &Context) draw_circle_line(x f32, y f32, r int, segments int, c gx.Color) { $if macos { if ctx.native_rendering { C.darwin_draw_circle(x - r + 1, ctx.height - (y + r + 3), r, c) return } } if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) nx := x * ctx.scale ny := y * ctx.scale nr := r * ctx.scale mut theta := f32(0) mut xx := f32(0) mut yy := f32(0) sgl.begin_line_strip() for i := 0; i < segments + 1; i++ { theta = 2.0 * f32(math.pi) * f32(i) / f32(segments) xx = nr * math.cosf(theta) yy = nr * math.sinf(theta) sgl.v2f(xx + nx, yy + ny) } sgl.end() } pub fn (ctx &Context) draw_circle(x f32, y f32, r f32, c gx.Color) { ctx.draw_circle_with_segments(x, y, r, 10, c) } pub fn (ctx &Context) draw_circle_with_segments(x f32, y f32, r f32, segments int, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) nx := x * ctx.scale ny := y * ctx.scale nr := r * ctx.scale mut theta := f32(0) mut xx := f32(0) mut yy := f32(0) sgl.begin_triangle_strip() for i := 0; i < segments + 1; i++ { theta = 2.0 * f32(math.pi) * f32(i) / f32(segments) xx = nr * math.cosf(theta) yy = nr * math.sinf(theta) sgl.v2f(xx + nx, yy + ny) sgl.v2f(nx, ny) } sgl.end() } pub fn (ctx &Context) draw_arc_line(x f32, y f32, r int, start_angle f32, arc_angle f32, segments int, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) theta := f32(arc_angle / f32(segments)) tan_factor := math.tanf(theta) rad_factor := math.cosf(theta) nx := x * ctx.scale ny := y * ctx.scale mut xx := f32(r * math.cosf(start_angle)) mut yy := f32(r * math.sinf(start_angle)) sgl.begin_line_strip() for i := 0; i < segments + 1; i++ { sgl.v2f(xx + nx, yy + ny) tx := -yy ty := xx xx += tx * tan_factor yy += ty * tan_factor xx *= rad_factor yy *= rad_factor } sgl.end() } pub fn (ctx &Context) draw_arc(x f32, y f32, r int, start_angle f32, arc_angle f32, segments int, c gx.Color) { if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) nx := x * ctx.scale ny := y * ctx.scale theta := f32(arc_angle / f32(segments)) tan_factor := math.tanf(theta) rad_factor := math.cosf(theta) mut xx := f32(r * math.cosf(start_angle)) mut yy := f32(r * math.sinf(start_angle)) sgl.begin_triangle_strip() for i := 0; i < segments + 1; i++ { sgl.v2f(xx + nx, yy + ny) sgl.v2f(nx, ny) tx := -yy ty := xx xx += tx * tan_factor yy += ty * tan_factor xx *= rad_factor yy *= rad_factor } sgl.end() } pub fn (gg &Context) begin() { if gg.render_text && gg.font_inited { gg.ft.flush() } sgl.defaults() sgl.matrix_mode_projection() sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0) } pub fn (gg &Context) end() { gfx.begin_default_pass(gg.clear_pass, sapp.width(), sapp.height()) sgl.draw() gfx.end_pass() gfx.commit() /* if gg.config.wait_events { // println('gg: waiting') wait_events() } */ } // resize the context's Window pub fn (mut ctx Context) resize(width int, height int) { ctx.width = width ctx.height = height } // draw_line draws a line between the points provided pub fn (ctx &Context) draw_line(x f32, y f32, x2 f32, y2 f32, c gx.Color) { $if macos { if ctx.native_rendering { // Make the line more clear on hi dpi screens: draw a rectangle mut width := math.abs(x2 - x) mut height := math.abs(y2 - y) if width == 0 { width = 1 } else if height == 0 { height = 1 } ctx.draw_rect(x, y, f32(width), f32(height), c) return } } if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_line_strip() sgl.v2f(x * ctx.scale, y * ctx.scale) sgl.v2f(x2 * ctx.scale, y2 * ctx.scale) sgl.end() } // draw_line_with_config draws a line between the points provided with the PenConfig pub fn (ctx &Context) draw_line_with_config(x f32, y f32, x2 f32, y2 f32, config PenConfig) { if config.color.a != 255 { sgl.load_pipeline(ctx.timage_pip) } if config.thickness <= 0 { return } nx := x * ctx.scale ny := y * ctx.scale nx2 := x2 * ctx.scale ny2 := y2 * ctx.scale dx := nx2 - nx dy := ny2 - ny length := math.sqrtf(math.powf(x2 - x, 2) + math.powf(y2 - y, 2)) theta := f32(math.atan2(dy, dx)) sgl.push_matrix() sgl.translate(nx, ny, 0) sgl.rotate(theta, 0, 0, 1) sgl.translate(-nx, -ny, 0) if config.line_type == .solid { ctx.draw_rect(x, y, length, config.thickness, config.color) } else { size := if config.line_type == .dotted { config.thickness } else { config.thickness * 3 } space := if size == 1 { 2 } else { size } mut available := length mut start_x := x for i := 0; available > 0; i++ { if i % 2 == 0 { ctx.draw_rect(start_x, y, size, config.thickness, config.color) available -= size start_x += size continue } available -= space start_x += space } } sgl.pop_matrix() } pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, w f32, h f32, radius f32, color gx.Color) { sgl.c4b(color.r, color.g, color.b, color.a) sgl.begin_triangle_strip() mut theta := f32(0) mut xx := f32(0) mut yy := f32(0) r := radius * ctx.scale nx := x * ctx.scale ny := y * ctx.scale width := w * ctx.scale height := h * ctx.scale segments := 2 * math.pi * r segdiv := segments / 4 rb := 0 lb := int(rb + segdiv) lt := int(lb + segdiv) rt := int(lt + segdiv) // left top lx := nx + r ly := ny + r for i in lt .. rt { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + lx, yy + ly) sgl.v2f(lx, ly) } // right top mut rx := nx + width - r mut ry := ny + r for i in rt .. int(segments) { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + rx, yy + ry) sgl.v2f(rx, ry) } // right bottom mut rbx := rx mut rby := ny + height - r for i in rb .. lb { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + rbx, yy + rby) sgl.v2f(rbx, rby) } // left bottom mut lbx := lx mut lby := ny + height - r for i in lb .. lt { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + lbx, yy + lby) sgl.v2f(lbx, lby) } sgl.v2f(lx + xx, ly) sgl.v2f(lx, ly) sgl.end() sgl.begin_quads() sgl.v2f(lx, ly) sgl.v2f(rx, ry) sgl.v2f(rbx, rby) sgl.v2f(lbx, lby) sgl.end() } pub fn (ctx &Context) draw_empty_rounded_rect(x f32, y f32, w f32, h f32, radius f32, border_color gx.Color) { mut theta := f32(0) mut xx := f32(0) mut yy := f32(0) r := radius * ctx.scale nx := x * ctx.scale ny := y * ctx.scale width := w * ctx.scale height := h * ctx.scale segments := 2 * math.pi * r segdiv := segments / 4 rb := 0 lb := int(rb + segdiv) lt := int(lb + segdiv) rt := int(lt + segdiv) sgl.c4b(border_color.r, border_color.g, border_color.b, border_color.a) sgl.begin_line_strip() // left top lx := nx + r ly := ny + r for i in lt .. rt { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + lx, yy + ly) } // right top mut rx := nx + width - r mut ry := ny + r for i in rt .. int(segments) { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + rx, yy + ry) } // right bottom mut rbx := rx mut rby := ny + height - r for i in rb .. lb { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + rbx, yy + rby) } // left bottom mut lbx := lx mut lby := ny + height - r for i in lb .. lt { theta = 2 * f32(math.pi) * f32(i) / segments xx = r * math.cosf(theta) yy = r * math.sinf(theta) sgl.v2f(xx + lbx, yy + lby) } sgl.v2f(lx + xx, ly) sgl.end() } // draw_convex_poly draws a convex polygon, given an array of points, and a color. // Note that the points must be given in clockwise order. pub fn (ctx &Context) draw_convex_poly(points []f32, c gx.Color) { assert points.len % 2 == 0 len := points.len / 2 assert len >= 3 if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_triangle_strip() x0 := points[0] y0 := points[1] for i in 1 .. (len / 2 + 1) { sgl.v2f(x0, y0) sgl.v2f(points[i * 4 - 2], points[i * 4 - 1]) sgl.v2f(points[i * 4], points[i * 4 + 1]) } if len % 2 == 0 { sgl.v2f(points[2 * len - 2], points[2 * len - 1]) } sgl.end() } // draw_empty_poly - draws the borders of a polygon, given an array of points, and a color. // Note that the points must be given in clockwise order. pub fn (ctx &Context) draw_empty_poly(points []f32, c gx.Color) { assert points.len % 2 == 0 len := points.len / 2 assert len >= 3 if c.a != 255 { sgl.load_pipeline(ctx.timage_pip) } sgl.c4b(c.r, c.g, c.b, c.a) sgl.begin_line_strip() for i in 0 .. len { sgl.v2f(points[2 * i], points[2 * i + 1]) } sgl.v2f(points[0], points[1]) sgl.end() } pub fn screen_size() Size { $if macos { return C.gg_get_screen_size() } // TODO windows, linux, etc return Size{} } // window_size returns the `Size` of the active window pub fn window_size() Size { s := dpi_scale() return Size{int(sapp.width() / s), int(sapp.height() / s)} } // window_size_real_pixels returns the `Size` of the active window without scale pub fn window_size_real_pixels() Size { return Size{sapp.width(), sapp.height()} } pub fn dpi_scale() f32 { mut s := sapp.dpi_scale() $if android { s *= android_dpi_scale() } // NB: on older X11, `Xft.dpi` from ~/.Xresources, that sokol uses, // may not be set which leads to sapp.dpi_scale reporting incorrectly 0.0 if s < 0.1 { s = 1. } return s } pub fn high_dpi() bool { return C.sapp_high_dpi() } fn C.WaitMessage() /* pub fn wait_events() { unsafe { $if macos { #NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny #untilDate:[NSDate distantFuture] #inMode:NSDefaultRunLoopMode #dequeue:YES]; #[NSApp sendEvent:event]; } $if windows { C.WaitMessage() } } } */