module main import net.websocket import term fn slog(message string) { eprintln(term.colorize(term.bright_yellow, message)) } // this server accepts client connections and broadcast all messages to other connected clients fn main() { eprintln('press ctrl-c to quit...') start_server()! } fn start_server() ! { slog('start_server') mut s := websocket.new_server(.ip6, 30000, '') defer { unsafe { s.free() } } // Make that in execution test time give time to execute at least one time s.ping_interval = 100 s.on_connect(fn (mut s websocket.ServerClient) !bool { slog('s.on_connect') // Here you can look att the client info and accept or not accept // just returning a true/false if s.resource_name != '/' { return false } return true })! // on_message_ref, broadcast all incoming messages to all clients except the one sent it s.on_message_ref(fn (mut ws websocket.Client, msg &websocket.Message, mut m websocket.Server) ! { slog('s.on_message_ref') // for _, cli in m.clients { for i, _ in m.clients { mut c := m.clients[i] if c.client.state == .open && c.client.id != ws.id { c.client.write(msg.payload, websocket.OPCode.text_frame) or { panic(err) } } } }, s) s.on_close(fn (mut ws websocket.Client, code int, reason string) ! { slog('s.on_close') println(term.green('client (${ws.id}) closed connection')) }) s.listen() or { println(term.red('error on server listen: ${err}')) } slog('s.listen done') }