module main import os import gg import gx import math [heap] pub struct Window { pub mut: ctx &gg.Context = unsafe { 0 } image gg.Image } pub fn (mut window Window) init(_ voidptr) { logo_path := os.resource_abs_path(os.join_path('..', 'assets', 'logo.png')) window.image = window.ctx.create_image(logo_path) } pub fn (mut window Window) draw(_ voidptr) { window.ctx.begin() window.ctx.draw_image_with_config( img: &window.image img_id: window.image.id img_rect: gg.Rect{ x: 400 - window.image.width / 2 y: 300 - window.image.height / 2 width: window.image.width height: window.image.height } // effect: .alpha <-- this can be omitted completely as it is alpha by default. ) // Red window.ctx.draw_image_with_config( img: &window.image img_id: window.image.id img_rect: gg.Rect{ x: (400 - window.image.width / 2) + f32(math.sin(f32(window.ctx.frame) / 10.0) * 60) y: (300 - window.image.height / 2) + f32(math.cos(f32(window.ctx.frame) / 10.0) * 60) width: window.image.width height: window.image.height } color: gx.Color{255, 0, 0, 255} effect: .add ) // Green window.ctx.draw_image_with_config( img: &window.image img_id: window.image.id img_rect: gg.Rect{ x: (400 - window.image.width / 2) + f32(math.sin(f32(window.ctx.frame) / 10.0) * 80) y: (300 - window.image.height / 2) + f32(math.cos(f32(window.ctx.frame) / 10.0) * 80) width: window.image.width height: window.image.height } color: gx.Color{0, 255, 0, 255} effect: .add ) // Blue window.ctx.draw_image_with_config( img: &window.image img_id: window.image.id img_rect: gg.Rect{ x: (400 - window.image.width / 2) + f32(math.sin(f32(window.ctx.frame) / 10.0) * 100) y: (300 - window.image.height / 2) + f32(math.cos(f32(window.ctx.frame) / 10.0) * 100) width: window.image.width height: window.image.height } color: gx.Color{0, 0, 255, 255} effect: .add ) // More examples window.ctx.draw_image_with_config( img: &window.image img_id: window.image.id img_rect: gg.Rect{ x: 50 y: 0 width: window.image.width height: window.image.height } color: gx.Color{255, 0, 0, 255} effect: .add ) window.ctx.draw_image_with_config( img: &window.image img_id: window.image.id img_rect: gg.Rect{ x: 50 y: 50 width: window.image.width height: window.image.height } color: gx.Color{0, 255, 0, 255} effect: .add ) window.ctx.draw_image_with_config( img: &window.image img_id: window.image.id img_rect: gg.Rect{ x: 50 y: 100 width: window.image.width height: window.image.height } color: gx.Color{0, 0, 255, 255} effect: .add ) window.ctx.end() } fn main() { mut window := &Window{} window.ctx = gg.new_context( width: 800 height: 600 user_data: window bg_color: gx.gray // FNs init_fn: window.init frame_fn: window.draw ) window.ctx.run() }