import os import net import net.websocket import time import rand struct WebsocketTestResults { pub mut: nr_messages int nr_pong_received int nr_closes int } // Do not run these tests everytime, since they are flaky. // They have their own specialized CI runner. const github_job = os.getenv('GITHUB_JOB') const should_skip = get_should_skip() fn get_should_skip() bool { return github_job != '' && github_job != 'websocket_tests' } // tests with internal ws servers fn test_ws_ipv6() { if should_skip { return } port := 30000 + rand.intn(1024) or { 0 } eprintln('> port ipv6: ${port}') spawn start_server(.ip6, port) time.sleep(1500 * time.millisecond) ws_test(.ip6, 'ws://localhost:${port}') or { eprintln('> error while connecting .ip6, err: ${err}') assert false } } // tests with internal ws servers fn test_ws_ipv4() { if should_skip { return } port := 30000 + rand.intn(1024) or { 0 } eprintln('> port ipv4: ${port}') spawn start_server(.ip, port) time.sleep(1500 * time.millisecond) ws_test(.ip, 'ws://localhost:${port}') or { eprintln('> error while connecting .ip, err: ${err}') assert false } } fn start_server(family net.AddrFamily, listen_port int) ! { mut s := websocket.new_server(family, listen_port, '') // make that in execution test time give time to execute at least one time s.ping_interval = 1 s.on_connect(fn (mut s websocket.ServerClient) !bool { // here you can look att the client info and accept or not accept // just returning a true/false if s.resource_name != '/' { panic('unexpected resource name in test') return false } return true })! s.on_message(fn (mut ws websocket.Client, msg &websocket.Message) ! { match msg.opcode { .pong { ws.write_string('pong')! } else { ws.write(msg.payload, msg.opcode)! } } }) s.on_close(fn (mut ws websocket.Client, code int, reason string) ! { // not used }) s.listen() or { panic('websocket server could not listen, err: ${err}') } } // ws_test tests connect to the websocket server from websocket client fn ws_test(family net.AddrFamily, uri string) ! { eprintln('connecting to ${uri} ...') mut test_results := WebsocketTestResults{} mut ws := websocket.new_client(uri)! ws.on_open(fn (mut ws websocket.Client) ! { ws.pong()! assert true }) ws.on_error(fn (mut ws websocket.Client, err string) ! { println('error: ${err}') // this can be thrown by internet connection problems assert false }) ws.on_message_ref(fn (mut ws websocket.Client, msg &websocket.Message, mut res WebsocketTestResults) ! { println('client got type: ${msg.opcode} payload:\n${msg.payload}') if msg.opcode == .text_frame { smessage := msg.payload.bytestr() match smessage { 'pong' { res.nr_pong_received++ } 'a' { res.nr_messages++ } else { assert false } } } else { println('Binary message: ${msg}') } }, test_results) ws.connect() or { panic('fail to connect, err: ${err}') } spawn ws.listen() text := ['a'].repeat(2) for msg in text { ws.write(msg.bytes(), .text_frame) or { panic('fail to write to websocket, err: ${err}') } // sleep to give time to recieve response before send a new one time.sleep(100 * time.millisecond) } // sleep to give time to recieve response before asserts time.sleep(1500 * time.millisecond) // We expect at least 2 pongs, one sent directly and one indirectly assert test_results.nr_pong_received >= 2 assert test_results.nr_messages == 2 } fn test_on_close_when_server_closing_connection() ! { port := 30000 + rand.intn(1024) or { 0 } mut ws := websocket.new_server(.ip, port, '') ws.on_message(fn (mut cli websocket.Client, msg &websocket.Message) ! { if msg.opcode == .text_frame { cli.close(1000, 'closing connection')! } }) mut test_results := WebsocketTestResults{} ws.on_close_ref(fn (mut cli websocket.Client, code int, reason string, mut res WebsocketTestResults) ! { res.nr_closes++ }, test_results) spawn ws.listen() mut client := websocket.new_client('ws://localhost:${port}')! client.connect()! spawn client.listen() time.sleep(1000 * time.millisecond) client.write_string('a message')! time.sleep(1000 * time.millisecond) assert test_results.nr_closes == 1 } fn test_on_close_when_client_closing_connection() ! { port := 30000 + rand.intn(1024) or { 0 } mut ws := websocket.new_server(.ip, port, '') spawn ws.listen() mut client := websocket.new_client('ws://localhost:${port}')! mut test_results := WebsocketTestResults{} client.on_close_ref(fn (mut cli websocket.Client, code int, reason string, mut res WebsocketTestResults) ! { res.nr_closes++ }, test_results) client.connect()! spawn client.listen() time.sleep(1000 * time.millisecond) client.close(1000, 'closing connection')! time.sleep(1000 * time.millisecond) assert test_results.nr_closes == 1 }