// Copyright(C) 2019 Nicolas Sauzede. All rights reserved. // Use of this source code is governed by an MIT license // that can be found in the LICENSE file. module sdl #flag linux `sdl2-config --cflags --libs` -lSDL2_ttf -lSDL2_mixer -lSDL2_image #flag darwin `sdl2-config --cflags --libs` -lSDL2_ttf -lSDL2_mixer -lSDL2_image //#flag windows `sdl2-config --cflags` //#flag windows `sdl2-config --libs` -lSDL2_ttf -lSDL2_mixer -lSDL2_image //#flag `sdl2-config --cflags --libs` -lSDL2_ttf -lSDL2_mixer -lSDL2_image #flag -DSDL_DISABLE_IMMINTRIN_H // following kludge until `sdl2-config ...` is supported also on windows #flag windows -I/msys64/mingw64/include/SDL2 #flag windows -Dmain=SDL_main #flag windows -L/mingw64/lib -lmingw32 -lSDL2main -lSDL2 -lSDL2_ttf -lSDL2_mixer -lSDL2_image #include pub struct C.SDL_RWops {} pub struct C.SDL_Window {} pub struct C.SDL_Renderer {} pub struct C.SDL_Texture {} pub struct C.SDL_Color{ pub: r byte g byte b byte a byte } pub struct C.SDL_Rect { pub mut: x int y int w int h int } pub struct C.SDL_Surface { pub: flags u32 format voidptr w int h int pitch int pixels voidptr userdata voidptr locked int lock_data voidptr clip_rect SDL_Rect map voidptr refcount int } struct Keysym { pub: scancode int /**< hardware specific scancode */ sym int /**< SDL virtual keysym */ mod u16 /**< current key modifiers */ unused u32 /**< translated character */ } pub struct C.SDL_AudioSpec { pub mut: freq int /**< DSP frequency -- samples per second */ format u16 /**< Audio data format */ channels byte /**< Number of channels: 1 mono, 2 stereo */ silence byte /**< Audio buffer silence value (calculated) */ samples u16 /**< Audio buffer size in samples (power of 2) */ size u32 /**< Necessary for some compile environments */ callback voidptr userdata voidptr } // pub struct RwOps { // pub: // mut: // seek voidptr // read voidptr // write voidptr // close voidptr // type_ u32 // hidden voidptr // } //type AudioSpec C.voidptrioSpec fn C.atexit(func fn ()) /////////////////////////////////////////////////// fn C.SDL_MapRGB(fmt voidptr byte, g byte, b byte) u32 fn C.SDL_CreateRGBSurface(flags u32, width int, height int, depth int, Rmask u32, Gmask u32, Bmask u32, Amask u32) voidptr fn C.SDL_PollEvent(&SDL_Event) int fn C.SDL_NumJoysticks() int fn C.SDL_JoystickNameForIndex(device_index int) voidptr fn C.SDL_RenderCopy(renderer voidptr, texture voidptr, srcrect voidptr, dstrect voidptr) int fn C.SDL_CreateWindow(title byteptr, x int, y int, w int, h int, flags u32) voidptr fn C.SDL_CreateRenderer(window &SDL_Window, index int, flags u32) voidptr fn C.SDL_CreateWindowAndRenderer(width int, height int, window_flags u32, window &voidptr, renderer &voidptr) int fn C.SDL_DestroyWindow(window voidptr) fn C.SDL_DestroyRenderer(renderer voidptr) fn C.SDL_GetWindowSize(window voidptr, w voidptr, h voidptr) fn C.SDL_SetHint(name byteptr, value byteptr) C.SDL_bool //fn C.SDL_RWFromFile(byteptr, byteptr) &RwOps //fn C.SDL_CreateTextureFromSurface(renderer &C.SDL_Renderer, surface &C.SDL_Surface) &C.SDL_Texture fn C.SDL_CreateTextureFromSurface(renderer voidptr, surface voidptr) voidptr fn C.SDL_CreateTexture(renderer voidptr, format u32, access int, w int, h int) voidptr fn C.SDL_FillRect(dst voidptr, dstrect voidptr, color u32) int fn C.SDL_SetRenderDrawColor(renderer voidptr, r byte, g byte, b byte, a byte) fn C.SDL_RenderPresent(renderer voidptr) fn C.SDL_RenderClear(renderer voidptr) int fn C.SDL_UpdateTexture(texture voidptr, rect voidptr, pixels voidptr, pitch int) int fn C.SDL_QueryTexture(texture voidptr, format voidptr, access voidptr, w voidptr, h voidptr) int fn C.SDL_DestroyTexture(texture voidptr) fn C.SDL_FreeSurface(surface voidptr) fn C.SDL_Init(flags u32) int fn C.SDL_Quit() fn C.SDL_SetWindowTitle(window voidptr, title byteptr) // following is wrong : SDL_Zero is a macro accepting an argument fn C.SDL_zero() fn C.SDL_LoadWAV(file byteptr, spec voidptr, audio_buf voidptr, audio_len voidptr) voidptr fn C.SDL_FreeWAV(audio_buf voidptr) fn C.SDL_OpenAudio(desired voidptr, obtained voidptr) int fn C.SDL_CloseAudio() fn C.SDL_PauseAudio(pause_on int) fn C.SDL_JoystickOpen(device_index int) int fn C.SDL_JoystickEventState(state int) int ////////////////////////////////////////////////////////// // SDL_Timer.h ////////////////////////////////////////////////////////// fn C.SDL_GetTicks() u32 fn C.SDL_TICKS_PASSED(a,b u32) bool fn C.SDL_GetPerformanceCounter() u64 fn C.SDL_GetPerformanceFrequency() u64 fn C.SDL_Delay(ms u32) ////////////////////////////////////////////////////////// // GL ////////////////////////////////////////////////////////// fn C.SDL_GL_SetAttribute(attr int, value int) int fn C.SDL_GL_CreateContext(window voidptr) voidptr fn C.SDL_GL_MakeCurrent(window voidptr, context voidptr) int fn C.SDL_GL_SetSwapInterval(interval int) int fn C.SDL_GL_SwapWindow(window voidptr) fn C.SDL_GL_DeleteContext(context voidptr) pub fn create_texture_from_surface(renderer voidptr, surface &SDL_Surface) voidptr { return C.SDL_CreateTextureFromSurface(renderer, voidptr(surface)) } pub fn create_window_and_renderer(width int, height int, window_flags u32, window voidptr, renderer voidptr) int { return C.SDL_CreateWindowAndRenderer(width, height, window_flags, window, renderer) } pub fn joystick_name_for_index(device_index int) byteptr { return byteptr(C.SDL_JoystickNameForIndex(device_index)) } pub fn fill_rect(screen &SDL_Surface, rect &SDL_Rect, _col &SDL_Color) { col := C.SDL_MapRGB(screen.format, _col.r, _col.g, _col.b) _screen := voidptr(screen) _rect := voidptr(rect) C.SDL_FillRect(_screen, _rect, col) } pub fn create_rgb_surface(flags u32, width int, height int, depth int, rmask u32, gmask u32, bmask u32, amask u32) &SDL_Surface { res := C.SDL_CreateRGBSurface(flags, width, height, depth, rmask, gmask, bmask, amask) return res } pub fn render_copy(renderer voidptr, texture voidptr, srcrect &SDL_Rect, dstrect &SDL_Rect) int { _srcrect := voidptr(srcrect) _dstrect := voidptr(dstrect) return C.SDL_RenderCopy(renderer, texture, _srcrect, _dstrect) } pub fn poll_event(event &C.SDL_Event) int { return C.SDL_PollEvent(event) } pub fn destroy_texture(text voidptr) { C.SDL_DestroyTexture(text) } pub fn free_surface(surf &SDL_Surface) { _surf := voidptr(surf) C.SDL_FreeSurface(_surf) } pub fn get_ticks() u32 { return C.SDL_GetTicks() } pub fn ticks_passed(a, b u32) bool { return C.SDL_TICKS_PASSED(a,b) } pub fn get_perf_counter() u64 { return C.SDL_GetPerformanceCounter() } pub fn get_perf_frequency() u64 { return C.SDL_GetPerformanceFrequency() } pub fn delay(ms u32) { C.SDL_Delay(ms) } pub const ( version = '0.2' // hack to avoid unused module warning in the main program )