module assets
// this module provides an AssetManager for combining
// and caching javascript & css.
import os
import time
import crypto.md5
const (
unknown_asset_type_error = 'vweb.assets: unknown asset type'
)
pub struct AssetManager {
mut:
css []Asset
js []Asset
pub mut:
// when true assets will be minified
minify bool
// the directory to store the cached/combined files
cache_dir string
}
struct Asset {
file_path string
last_modified time.Time
}
// new_manager returns a new AssetManager
pub fn new_manager() &AssetManager {
return &AssetManager{}
}
// add_css adds a css asset
pub fn (mut am AssetManager) add_css(file string) bool {
return am.add('css', file)
}
// add_js adds a js asset
pub fn (mut am AssetManager) add_js(file string) bool {
return am.add('js', file)
}
// combine_css returns the combined css as a string when to_file is false
// when to_file is true it combines the css to disk and returns the path of the file
pub fn (am AssetManager) combine_css(to_file bool) string {
return am.combine('css', to_file)
}
// combine_js returns the combined js as a string when to_file is false
// when to_file is true it combines the css to disk and returns the path of the file
pub fn (am AssetManager) combine_js(to_file bool) string {
return am.combine('js', to_file)
}
// include_css returns the html tag(s) for including the css files in a page.
// when combine is true the files are combined.
pub fn (am AssetManager) include_css(combine bool) string {
return am.include('css', combine)
}
// include_js returns the html \n'
}
for asset in assets {
out += '\n'
}
}
return out
}
// dont return option until size limit is removed
// fn (mut am AssetManager) add(asset_type, file string) ?bool {
fn (mut am AssetManager) add(asset_type string, file string) bool {
if !os.exists(file) {
// return error('vweb.assets: cannot add asset $file, it does not exist')
return false
}
asset := Asset{
file_path: file
last_modified: time.Time{
unix: os.file_last_mod_unix(file)
}
}
if asset_type == 'css' {
am.css << asset
} else if asset_type == 'js' {
am.js << asset
} else {
panic('$assets.unknown_asset_type_error ($asset_type).')
}
return true
}
fn (am AssetManager) exists(asset_type string, file string) bool {
assets := am.get_assets(asset_type)
for asset in assets {
if asset.file_path == file {
return true
}
}
return false
}
fn (am AssetManager) get_assets(asset_type string) []Asset {
if asset_type != 'css' && asset_type != 'js' {
panic('$assets.unknown_asset_type_error ($asset_type).')
}
assets := if asset_type == 'css' { am.css } else { am.js }
return assets
}
// todo: implement proper minification
pub fn minify_css(css string) string {
mut lines := css.split('\n')
for i, _ in lines {
lines[i] = lines[i].trim_space()
}
return lines.join(' ')
}
// todo: implement proper minification
pub fn minify_js(js string) string {
mut lines := js.split('\n')
for i, _ in lines {
lines[i] = lines[i].trim_space()
}
return lines.join(' ')
}