# fsm This module implements a Finite State Machine (FSM). The FSM is composed of states and transitions between them. These need to be specified by the client. ## Usage Have a look at `fsm_test.v` for usage examples. On each `run()`, all the possible transitions from the current state are evaluated. The first transition for the current state, whose condition evaluates to true is taken (the condition is specified by a transition callback function). In a successfull transition, the current state changes to the new one. When that happens: * the client-specified `on_exit()` handler from the current state is called. * the client-specified `on_entry()` handler of the new state is called. After all transitions are checked, and thus the state is changed, the client-specified `on_run()` handler of the now current state is called.