// Copyright (c) 2019-2022 Alexander Medvednikov. All rights reserved. // Use of this source code is governed by an MIT license that can be found in the LICENSE file. module gg import os import os.font import gx import sokol import sokol.sapp import sokol.sgl import sokol.gfx $if windows { #flag -lgdi32 #include "windows.h" } // call Windows API to get screen size fn C.GetSystemMetrics(int) int // fn C.WaitMessage() pub type TouchPoint = C.sapp_touchpoint pub struct Event { pub mut: frame_count u64 typ sapp.EventType key_code KeyCode char_code u32 key_repeat bool modifiers u32 mouse_button MouseButton mouse_x f32 mouse_y f32 mouse_dx f32 mouse_dy f32 scroll_x f32 scroll_y f32 num_touches int touches [8]TouchPoint window_width int window_height int framebuffer_width int framebuffer_height int } pub struct Config { pub: width int height int use_ortho bool // unused, still here just for backwards compatibility retina bool resizable bool user_data voidptr font_size int create_window bool // window_user_ptr voidptr window_title string borderless_window bool always_on_top bool bg_color gx.Color init_fn FNCb = unsafe { nil } frame_fn FNCb = unsafe { nil } native_frame_fn FNCb = unsafe { nil } cleanup_fn FNCb = unsafe { nil } fail_fn FNFail = unsafe { nil } // event_fn FNEvent = unsafe { nil } quit_fn FNEvent = unsafe { nil } // keydown_fn FNKeyDown = unsafe { nil } keyup_fn FNKeyUp = unsafe { nil } char_fn FNChar = unsafe { nil } // move_fn FNMove = unsafe { nil } click_fn FNClick = unsafe { nil } unclick_fn FNUnClick = unsafe { nil } leave_fn FNEvent = unsafe { nil } enter_fn FNEvent = unsafe { nil } resized_fn FNEvent = unsafe { nil } scroll_fn FNEvent = unsafe { nil } // wait_events bool // set this to true for UIs, to save power fullscreen bool scale f32 = 1.0 sample_count int swap_interval int = 1 // 1 = 60fps, 2 = 30fps etc. The preferred swap interval (ignored on some platforms) // ved needs this // init_text bool font_path string custom_bold_font_path string ui_mode bool // refreshes only on events to save CPU usage // font bytes for embedding font_bytes_normal []u8 font_bytes_bold []u8 font_bytes_mono []u8 font_bytes_italic []u8 native_rendering bool // Cocoa on macOS/iOS, GDI+ on Windows // drag&drop enable_dragndrop bool // enable file dropping (drag'n'drop), default is false max_dropped_files int = 1 // max number of dropped files to process (default: 1) max_dropped_file_path_length int = 2048 // max length in bytes of a dropped UTF-8 file path (default: 2048) } [heap] pub struct Context { mut: render_text bool = true // a cache with all images created by the user. used for sokol image init and to save space // (so that the user can store image ids, not entire Image objects) image_cache []Image needs_refresh bool = true ticks int // for ui mode only pub: native_rendering bool pub mut: scale f32 = 1.0 // will get set to 2.0 for retina, will remain 1.0 for normal width int height int clear_pass gfx.PassAction window sapp.Desc timage_pip sgl.Pipeline config Config user_data voidptr ft &FT = unsafe { nil } font_inited bool ui_mode bool // do not redraw everything 60 times/second, but only when the user requests frame u64 // the current frame counted from the start of the application; always increasing // mbtn_mask u8 mouse_buttons MouseButtons // typed version of mbtn_mask; easier to use for user programs mouse_pos_x int mouse_pos_y int mouse_dx int mouse_dy int scroll_x int scroll_y int // key_modifiers Modifier // the current key modifiers key_repeat bool // whether the pressed key was an autorepeated one pressed_keys [key_code_max]bool // an array representing all currently pressed keys pressed_keys_edge [key_code_max]bool // true when the previous state of pressed_keys, // *before* the current event was different fps FPSConfig } fn gg_init_sokol_window(user_data voidptr) { mut ctx := unsafe { &Context(user_data) } desc := sapp.create_desc() /* desc := gfx.Desc{ mtl_device: sapp.metal_get_device() mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor mtl_drawable_cb: sapp.metal_get_drawable d3d11_device: sapp.d3d11_get_device() d3d11_device_context: sapp.d3d11_get_device_context() d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view } */ gfx.setup(&desc) sgl_desc := sgl.Desc{} sgl.setup(&sgl_desc) ctx.set_scale() // is_high_dpi := sapp.high_dpi() // fb_w := sapp.width() // fb_h := sapp.height() // println('ctx.scale=$ctx.scale is_high_dpi=$is_high_dpi fb_w=$fb_w fb_h=$fb_h') // if ctx.config.init_text { // `os.is_file()` won't work on Android if the font file is embedded into the APK exists := $if !android { os.is_file(ctx.config.font_path) } $else { true } if ctx.config.font_path != '' && !exists { ctx.render_text = false } else if ctx.config.font_path != '' && exists { // t := time.ticks() ctx.ft = new_ft( font_path: ctx.config.font_path custom_bold_font_path: ctx.config.custom_bold_font_path scale: ctx.scale ) or { panic(err) } // println('FT took ${time.ticks()-t} ms') ctx.font_inited = true } else { if ctx.config.font_bytes_normal.len > 0 { ctx.ft = new_ft( bytes_normal: ctx.config.font_bytes_normal bytes_bold: ctx.config.font_bytes_bold bytes_mono: ctx.config.font_bytes_mono bytes_italic: ctx.config.font_bytes_italic scale: sapp.dpi_scale() ) or { panic(err) } ctx.font_inited = true } else { sfont := font.default() if ctx.config.font_path != '' { eprintln('font file "$ctx.config.font_path" does not exist, the system font ($sfont) was used instead.') } ctx.ft = new_ft( font_path: sfont custom_bold_font_path: ctx.config.custom_bold_font_path scale: sapp.dpi_scale() ) or { panic(err) } ctx.font_inited = true } } // mut pipdesc := gfx.PipelineDesc{ label: c'alpha_image' } unsafe { vmemset(&pipdesc, 0, int(sizeof(pipdesc))) } color_state := gfx.ColorState{ blend: gfx.BlendState{ enabled: true src_factor_rgb: .src_alpha dst_factor_rgb: .one_minus_src_alpha } } pipdesc.colors[0] = color_state ctx.timage_pip = sgl.make_pipeline(&pipdesc) // if ctx.config.init_fn != unsafe { nil } { $if android { // NOTE on Android sokol can emit resize events *before* the init function is // called (Android has to initialize a lot more through the Activity system to // reach a valid coontext) and thus the user's code will miss the resize event. // To prevent this we emit a custom window resize event, if the screen size has // changed meanwhile. win_size := ctx.window_size() if ctx.width != win_size.width || ctx.height != win_size.height { ctx.width = win_size.width ctx.height = win_size.height if ctx.config.resized_fn != unsafe { nil } { e := Event{ typ: .resized window_width: ctx.width window_height: ctx.height } ctx.config.resized_fn(&e, ctx.user_data) } } } ctx.config.init_fn(ctx.user_data) } // Create images now that we can do that after sg is inited if ctx.native_rendering { return } for i in 0 .. ctx.image_cache.len { if ctx.image_cache[i].simg.id == 0 { ctx.image_cache[i].init_sokol_image() } } } fn gg_frame_fn(user_data voidptr) { mut ctx := unsafe { &Context(user_data) } ctx.frame++ if ctx.config.frame_fn == unsafe { nil } { return } if ctx.native_rendering { // return } ctx.record_frame() if ctx.ui_mode && !ctx.needs_refresh { // Draw 3 more frames after the "stop refresh" command ctx.ticks++ if ctx.ticks > 3 { return } } ctx.config.frame_fn(ctx.user_data) ctx.needs_refresh = false } fn gg_event_fn(ce voidptr, user_data voidptr) { // e := unsafe { &sapp.Event(ce) } mut e := unsafe { &Event(ce) } mut ctx := unsafe { &Context(user_data) } if ctx.ui_mode { ctx.refresh_ui() } if e.typ == .mouse_down { bitplace := int(e.mouse_button) ctx.mbtn_mask |= u8(1 << bitplace) ctx.mouse_buttons = MouseButtons(ctx.mbtn_mask) } if e.typ == .mouse_up { bitplace := int(e.mouse_button) ctx.mbtn_mask &= ~(u8(1 << bitplace)) ctx.mouse_buttons = MouseButtons(ctx.mbtn_mask) } if e.typ == .mouse_move && e.mouse_button == .invalid { if ctx.mbtn_mask & 0x01 > 0 { e.mouse_button = .left } if ctx.mbtn_mask & 0x02 > 0 { e.mouse_button = .right } if ctx.mbtn_mask & 0x04 > 0 { e.mouse_button = .middle } } ctx.mouse_pos_x = int(e.mouse_x / ctx.scale) ctx.mouse_pos_y = int(e.mouse_y / ctx.scale) ctx.mouse_dx = int(e.mouse_dx / ctx.scale) ctx.mouse_dy = int(e.mouse_dy / ctx.scale) ctx.scroll_x = int(e.scroll_x / ctx.scale) ctx.scroll_y = int(e.scroll_y / ctx.scale) ctx.key_modifiers = Modifier(e.modifiers) ctx.key_repeat = e.key_repeat if e.typ in [.key_down, .key_up] { key_idx := int(e.key_code) % key_code_max prev := ctx.pressed_keys[key_idx] next := e.typ == .key_down ctx.pressed_keys[key_idx] = next ctx.pressed_keys_edge[key_idx] = prev != next } if ctx.config.event_fn != unsafe { nil } { ctx.config.event_fn(e, ctx.config.user_data) } match e.typ { .mouse_move { if ctx.config.move_fn != unsafe { nil } { ctx.config.move_fn(e.mouse_x / ctx.scale, e.mouse_y / ctx.scale, ctx.config.user_data) } } .mouse_down { if ctx.config.click_fn != unsafe { nil } { ctx.config.click_fn(e.mouse_x / ctx.scale, e.mouse_y / ctx.scale, e.mouse_button, ctx.config.user_data) } } .mouse_up { if ctx.config.unclick_fn != unsafe { nil } { ctx.config.unclick_fn(e.mouse_x / ctx.scale, e.mouse_y / ctx.scale, e.mouse_button, ctx.config.user_data) } } .mouse_leave { if ctx.config.leave_fn != unsafe { nil } { ctx.config.leave_fn(e, ctx.config.user_data) } } .mouse_enter { if ctx.config.enter_fn != unsafe { nil } { ctx.config.enter_fn(e, ctx.config.user_data) } } .mouse_scroll { if ctx.config.scroll_fn != unsafe { nil } { ctx.config.scroll_fn(e, ctx.config.user_data) } } .key_down { if ctx.config.keydown_fn != unsafe { nil } { ctx.config.keydown_fn(e.key_code, Modifier(e.modifiers), ctx.config.user_data) } } .key_up { if ctx.config.keyup_fn != unsafe { nil } { ctx.config.keyup_fn(e.key_code, Modifier(e.modifiers), ctx.config.user_data) } } .char { if ctx.config.char_fn != unsafe { nil } { ctx.config.char_fn(e.char_code, ctx.config.user_data) } } .resized { if ctx.config.resized_fn != unsafe { nil } { ctx.config.resized_fn(e, ctx.config.user_data) } } .quit_requested { if ctx.config.quit_fn != unsafe { nil } { ctx.config.quit_fn(e, ctx.config.user_data) } } else { // dump(e) } } } fn gg_cleanup_fn(user_data voidptr) { mut ctx := unsafe { &Context(user_data) } if ctx.config.cleanup_fn != unsafe { nil } { ctx.config.cleanup_fn(ctx.config.user_data) } gfx.shutdown() } fn gg_fail_fn(msg &char, user_data voidptr) { mut ctx := unsafe { &Context(user_data) } vmsg := unsafe { tos3(msg) } if ctx.config.fail_fn != unsafe { nil } { ctx.config.fail_fn(vmsg, ctx.config.user_data) } else { eprintln('gg error: $vmsg') } } //---- public methods // new_context returns an initialized `Context` allocated on the heap. pub fn new_context(cfg Config) &Context { mut ctx := &Context{ user_data: cfg.user_data width: cfg.width height: cfg.height config: cfg ft: 0 ui_mode: cfg.ui_mode native_rendering: cfg.native_rendering } if cfg.user_data == unsafe { nil } { ctx.user_data = ctx } ctx.set_bg_color(cfg.bg_color) // C.printf('new_context() %p\n', cfg.user_data) window := sapp.Desc{ user_data: ctx init_userdata_cb: gg_init_sokol_window frame_userdata_cb: gg_frame_fn event_userdata_cb: gg_event_fn fail_userdata_cb: gg_fail_fn cleanup_userdata_cb: gg_cleanup_fn window_title: &char(cfg.window_title.str) html5_canvas_name: &char(cfg.window_title.str) width: cfg.width height: cfg.height sample_count: cfg.sample_count high_dpi: true fullscreen: cfg.fullscreen __v_native_render: cfg.native_rendering // drag&drop enable_dragndrop: cfg.enable_dragndrop max_dropped_files: cfg.max_dropped_files max_dropped_file_path_length: cfg.max_dropped_file_path_length swap_interval: cfg.swap_interval } ctx.window = window return ctx } // run starts the main loop of the context. pub fn (ctx &Context) run() { sapp.run(&ctx.window) } // quit closes the context window and exits the event loop for it pub fn (ctx &Context) quit() { sapp.request_quit() // does not require ctx right now, but sokol multi-window might in the future } // set_bg_color sets the color of the window background to `c`. pub fn (mut ctx Context) set_bg_color(c gx.Color) { ctx.clear_pass = gfx.create_clear_pass(f32(c.r) / 255.0, f32(c.g) / 255.0, f32(c.b) / 255.0, f32(c.a) / 255.0) } // Resize the context's Window pub fn (mut ctx Context) resize(width int, height int) { ctx.width = width ctx.height = height } // refresh_ui requests a complete re-draw of the window contents. pub fn (mut ctx Context) refresh_ui() { ctx.needs_refresh = true ctx.ticks = 0 } // begin prepares the context for drawing. pub fn (ctx &Context) begin() { if ctx.render_text && ctx.font_inited { ctx.ft.flush() } sgl.defaults() sgl.matrix_mode_projection() sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0) } // end finishes drawing for the context. pub fn (ctx &Context) end() { $if show_fps ? { ctx.show_fps() } $else { if ctx.fps.show { ctx.show_fps() } } gfx.begin_default_pass(ctx.clear_pass, sapp.width(), sapp.height()) sgl.draw() gfx.end_pass() gfx.commit() /* if gg.config.wait_events { // println('gg: waiting') wait_events() } */ } pub struct FPSConfig { pub mut: x int y int width int height int show bool // do not show by default, use `-d show_fps` or set it manually in your app to override with: `app.gg.fps.show = true` text_config gx.TextCfg = gx.TextCfg{ color: gx.yellow size: 20 align: .center vertical_align: .middle } background_color gx.Color = gx.Color{ r: 0 g: 0 b: 0 a: 128 } } pub fn (ctx &Context) show_fps() { if !ctx.font_inited { return } frame_duration := sapp.frame_duration() sgl.defaults() sgl.matrix_mode_projection() sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0) ctx.set_cfg(ctx.fps.text_config) if ctx.fps.width == 0 { mut fps := unsafe { &ctx.fps } fps.width, fps.height = ctx.text_size('00') // maximum size; prevents blinking on variable width fonts } fps_text := int(0.5 + 1.0 / frame_duration).str() ctx.draw_rect_filled(ctx.fps.x, ctx.fps.y, ctx.fps.width + 2, ctx.fps.height + 4, ctx.fps.background_color) ctx.draw_text(ctx.fps.x + ctx.fps.width / 2 + 1, ctx.fps.y + ctx.fps.height / 2 + 2, fps_text, ctx.fps.text_config) } fn (mut ctx Context) set_scale() { mut s := sapp.dpi_scale() $if android { w := ctx.config.width h := ctx.config.height dw := sapp.width() dh := sapp.height() if dw <= dh { if w <= 0 { s = 1.0 } else { s = f32(dw) / w } } else { if h <= 0 { s = 1.0 } else { s = f32(dh) / h } } } // Note: on older X11, `Xft.dpi` from ~/.Xresources, that sokol uses, // may not be set which leads to sapp.dpi_scale reporting incorrectly 0.0 if s < 0.1 { s = 1.0 } ctx.scale = s } // window_size returns the current dimensions of the window. pub fn (ctx Context) window_size() Size { s := ctx.scale return Size{int(sapp.width() / s), int(sapp.height() / s)} } //---- public module functions // dpi_scale returns the DPI scale coefficient for the screen. // Do not use for Android development, use `Context.scale` instead. pub fn dpi_scale() f32 { mut s := sapp.dpi_scale() $if android { s *= android_dpi_scale() } // Note: on older X11, `Xft.dpi` from ~/.Xresources, that sokol uses, // may not be set which leads to sapp.dpi_scale reporting incorrectly 0.0 if s < 0.1 { s = 1.0 } return s } // high_dpi returns true if `gg` is running on a high DPI monitor or screen. pub fn high_dpi() bool { return C.sapp_high_dpi() } // screen_size returns the size of the active screen. pub fn screen_size() Size { $if macos { return C.gg_get_screen_size() } $if windows { return Size{ width: int(C.GetSystemMetrics(C.SM_CXSCREEN)) height: int(C.GetSystemMetrics(C.SM_CYSCREEN)) } } // TODO linux, etc return Size{} } // window_size returns the `Size` of the active window. // Do not use for Android development, use `Context.window_size()` instead. pub fn window_size() Size { s := dpi_scale() return Size{int(sapp.width() / s), int(sapp.height() / s)} } // window_size_real_pixels returns the `Size` of the active window without scale pub fn window_size_real_pixels() Size { return Size{sapp.width(), sapp.height()} } /* pub fn wait_events() { unsafe { $if macos { #NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny #untilDate:[NSDate distantFuture] #inMode:NSDefaultRunLoopMode #dequeue:YES]; #[NSApp sendEvent:event]; } $if windows { C.WaitMessage() } } } */