// Copyright (c) 2019-2022 Alexander Medvednikov. All rights reserved. // Use of this source code is governed by an MIT license // that can be found in the LICENSE file. module cjson // The `json.cjson` module provides more manual and low level access to the cJSON library. // For example, using it, it is possible to build a tree in memory, that represents a JSON object, // that has NULL leaves for example, which is currently not convenient/easy to do with just the // high level `json.encode(value)` API that V has. #flag -I @VEXEROOT/thirdparty/cJSON #flag @VEXEROOT/thirdparty/cJSON/cJSON.o #include "cJSON.h" [typedef] pub struct C.cJSON { pub: next &C.cJSON // next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem prev &C.cJSON child &C.cJSON // An array or object item will have a child pointer pointing to a chain of the items in the array/object // @type int // The type of the item, as above // valueint int // writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead valuedouble f64 // The item's number, if type==cJSON_Number valuestring &char // The item's string, if type==cJSON_String and type == cJSON_Raw // @string &char // The item's name string, if this item is the child of, or is in the list of subitems of an object // TODO: `@string &char` from above does not work. It should be fixed, at least inside `struct C.`. } pub const used = 1 pub type Node = C.cJSON fn C.cJSON_Version() &char fn C.cJSON_Parse(const_value &char) &C.cJSON fn C.cJSON_CreateObject() &C.cJSON fn C.cJSON_CreateArray() &C.cJSON fn C.cJSON_CreateBool(bool) &C.cJSON fn C.cJSON_CreateTrue() &C.cJSON fn C.cJSON_CreateFalse() &C.cJSON fn C.cJSON_CreateNull() &C.cJSON fn C.cJSON_CreateNumber(f64) &C.cJSON fn C.cJSON_CreateString(const_s &char) &C.cJSON fn C.cJSON_CreateRaw(const_s &char) &C.cJSON fn C.cJSON_IsInvalid(object &C.cJSON) bool fn C.cJSON_IsFalse(object &C.cJSON) bool fn C.cJSON_IsTrue(object &C.cJSON) bool fn C.cJSON_IsBool(object &C.cJSON) bool fn C.cJSON_IsNull(object &C.cJSON) bool fn C.cJSON_IsNumber(object &C.cJSON) bool fn C.cJSON_IsString(object &C.cJSON) bool fn C.cJSON_IsArray(object &C.cJSON) bool fn C.cJSON_IsObject(object &C.cJSON) bool fn C.cJSON_IsRaw(object &C.cJSON) bool fn C.cJSON_AddItemToObject(object &C.cJSON, const_key &char, item &C.cJSON) fn C.cJSON_AddItemToArray(object &C.cJSON, item &C.cJSON) fn C.cJSON_Delete(object &C.cJSON) fn C.cJSON_Print(object &C.cJSON) &char fn C.cJSON_PrintUnformatted(object &C.cJSON) &char // // version returns the version of cJSON as a string pub fn version() string { return unsafe { tos3(&char(C.cJSON_Version())) } } // // create_object creates a new JSON object/map item. Use .add_item_to_object(key, value) calls, to add other items to it later. pub fn create_object() &Node { return C.cJSON_CreateObject() } // create_array creates a new JSON array item. Use .add_item_to_array(value) calls, to add items to it later. pub fn create_array() &Node { return C.cJSON_CreateArray() } // create_string creates a new JSON string item. pub fn create_string(val string) &Node { return C.cJSON_CreateString(&char(val.str)) } // create_raw creates a new JSON RAW string item. pub fn create_raw(const_val string) &Node { return C.cJSON_CreateRaw(&char(const_val.str)) } // create_number creates a new JSON number item. pub fn create_number(val f64) &Node { return C.cJSON_CreateNumber(val) } // create_bool creates a new JSON boolean item. pub fn create_bool(val bool) &Node { return C.cJSON_CreateBool(val) } // create_true creates a new JSON boolean item, with value `true`. pub fn create_true() &Node { return C.cJSON_CreateTrue() } // create_false creates a new JSON boolean item, with value `false`. pub fn create_false() &Node { return C.cJSON_CreateFalse() } // create_null creates a new JSON NULL item, with the value `null`. It symbolises a missing value for a given key in an object. pub fn create_null() &Node { return C.cJSON_CreateNull() } // // delete removes the given node from memory. // NB: DO NOT USE that node, after you have called `unsafe { delete(node) }` ! [unsafe] pub fn delete(node &Node) { C.cJSON_Delete(node) } // // add_item_to_array adds the given item to the object, under the given `key`. pub fn (mut obj Node) add_item_to_object(key string, item &Node) { C.cJSON_AddItemToObject(obj, &char(key.str), item) } // add_item_to_array append the given item to the object. pub fn (mut obj Node) add_item_to_array(item &Node) { C.cJSON_AddItemToArray(obj, item) } // // print serialises the node to a string, formatting its structure, so the resulting string is more prettier/human readable. pub fn (mut obj Node) print() string { mut s := C.cJSON_Print(obj) return unsafe { tos3(s) } } // print serialises the node to a string, without formatting its structure, so the resulting string is shorter/cheaper to transmit. pub fn (mut obj Node) print_unformatted() string { mut s := C.cJSON_PrintUnformatted(obj) return unsafe { tos3(s) } } // str returns the unformatted serialisation to string of the given Node. pub fn (mut obj Node) str() string { return obj.print_unformatted() }