mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
303 lines
9.3 KiB
V
303 lines
9.3 KiB
V
// Copyright (c) 2021 Lars Pontoppidan. All rights reserved.
|
|
// Use of this source code is governed by an MIT license
|
|
// that can be found in the LICENSE file.
|
|
//
|
|
// vshader aids in generating special shader code C headers via sokol-shdc's 'annotated GLSL' format to any
|
|
// supported target formats that sokol_gfx supports internally.
|
|
//
|
|
// vshader bootstraps itself by downloading it's own dependencies to a system cache directory on first run.
|
|
//
|
|
// Please see https://github.com/floooh/sokol-tools/blob/master/docs/sokol-shdc.md#feature-overview
|
|
// for a more in-depth overview of the specific tool in use.
|
|
//
|
|
// The shader language used is, as described on the overview page linked above, an 'annotated GLSL'
|
|
// and 'modern GLSL' (v450) shader language format.
|
|
import os
|
|
import io.util
|
|
import flag
|
|
import net.http
|
|
|
|
const (
|
|
shdc_full_hash = '33d2e4cc26088c6c28eaef5467990f8940d15aab'
|
|
tool_version = '0.0.1'
|
|
tool_description = "Compile shaders in sokol's annotated GLSL format to C headers for use with sokol based apps"
|
|
tool_name = os.file_name(os.executable())
|
|
cache_dir = os.join_path(os.cache_dir(), 'v', tool_name)
|
|
runtime_os = os.user_os()
|
|
)
|
|
|
|
const (
|
|
supported_hosts = ['linux', 'macos', 'windows']
|
|
supported_slangs = [
|
|
'glsl330', // desktop GL
|
|
'glsl100', // GLES2 / WebGL
|
|
'glsl300es', // GLES3 / WebGL2
|
|
'hlsl4', // D3D11
|
|
'hlsl5', // D3D11
|
|
'metal_macos', // Metal on macOS
|
|
'metal_ios', // Metal on iOS device
|
|
'metal_sim', // Metal on iOS simulator
|
|
'wgpu', // WebGPU
|
|
]
|
|
default_slangs = [
|
|
'glsl330',
|
|
'glsl100',
|
|
'glsl300es',
|
|
// 'hlsl4', and hlsl5 can't be used at the same time
|
|
'hlsl5',
|
|
'metal_macos',
|
|
'metal_ios',
|
|
'metal_sim',
|
|
'wgpu',
|
|
]
|
|
|
|
shdc_version = shdc_full_hash[0..8]
|
|
shdc_urls = {
|
|
'windows': 'https://github.com/floooh/sokol-tools-bin/raw/${shdc_full_hash}/bin/win32/sokol-shdc.exe'
|
|
'macos': 'https://github.com/floooh/sokol-tools-bin/raw/${shdc_full_hash}/bin/osx/sokol-shdc'
|
|
'linux': 'https://github.com/floooh/sokol-tools-bin/raw/${shdc_full_hash}/bin/linux/sokol-shdc'
|
|
}
|
|
shdc_version_file = os.join_path(cache_dir, 'sokol-shdc.version')
|
|
shdc = shdc_exe()
|
|
shdc_exe_name = 'sokol-shdc.exe'
|
|
)
|
|
|
|
struct Options {
|
|
show_help bool
|
|
verbose bool
|
|
force_update bool
|
|
slangs []string
|
|
}
|
|
|
|
struct CompileOptions {
|
|
verbose bool
|
|
slangs []string
|
|
invoke_path string
|
|
}
|
|
|
|
fn main() {
|
|
if os.args.len == 1 {
|
|
println('Usage: ${tool_name} PATH \n${tool_description}\n${tool_name} -h for more help...')
|
|
exit(1)
|
|
}
|
|
mut fp := flag.new_flag_parser(os.args[1..])
|
|
fp.application(tool_name)
|
|
fp.version(tool_version)
|
|
fp.description(tool_description)
|
|
fp.arguments_description('PATH [PATH]...')
|
|
fp.skip_executable()
|
|
// Collect tool options
|
|
opt := Options{
|
|
show_help: fp.bool('help', `h`, false, 'Show this help text.')
|
|
force_update: fp.bool('force-update', `u`, false, 'Force update of the sokol-shdc tool.')
|
|
verbose: fp.bool('verbose', `v`, false, 'Be verbose about the tools progress.')
|
|
slangs: fp.string_multi('slang', `l`, 'Shader dialects to generate code for. Default is all.\n Available dialects: ${supported_slangs}')
|
|
}
|
|
if opt.show_help {
|
|
println(fp.usage())
|
|
exit(0)
|
|
}
|
|
|
|
ensure_external_tools(opt) or { panic(err) }
|
|
|
|
input_paths := fp.finalize() or { panic(err) }
|
|
|
|
for path in input_paths {
|
|
if os.exists(path) {
|
|
compile_shaders(opt, path) or { panic(err) }
|
|
}
|
|
}
|
|
}
|
|
|
|
// shader_program_name returns the name of the program from `shader_file`.
|
|
// shader_program_name returns a blank string if no @program entry could be found.
|
|
fn shader_program_name(shader_file string) string {
|
|
shader_program := os.read_lines(shader_file) or { return '' }
|
|
for line in shader_program {
|
|
if line.contains('@program ') {
|
|
return line.all_after('@program ').all_before(' ')
|
|
}
|
|
}
|
|
return ''
|
|
}
|
|
|
|
// validate_shader_file returns an error if `shader_file` isn't valid.
|
|
fn validate_shader_file(shader_file string) ! {
|
|
shader_program := os.read_lines(shader_file) or {
|
|
return error('shader program at "${shader_file}" could not be opened for reading')
|
|
}
|
|
mut has_program_directive := false
|
|
for line in shader_program {
|
|
if line.contains('@program ') {
|
|
has_program_directive = true
|
|
break
|
|
}
|
|
}
|
|
if !has_program_directive {
|
|
return error('shader program at "${shader_file}" is missing a "@program" directive.')
|
|
}
|
|
}
|
|
|
|
// compile_shaders compiles all `*.glsl` files found in `input_path`
|
|
// to their C header file representatives.
|
|
fn compile_shaders(opt Options, input_path string) ! {
|
|
mut path := os.real_path(input_path)
|
|
path = path.trim_right('/')
|
|
if os.is_file(path) {
|
|
path = os.dir(path)
|
|
}
|
|
|
|
mut shader_files := []string{}
|
|
collect(path, mut shader_files)
|
|
|
|
if shader_files.len == 0 {
|
|
if opt.verbose {
|
|
eprintln('${tool_name} found no shader files to compile for "${path}"')
|
|
}
|
|
return
|
|
}
|
|
|
|
for shader_file in shader_files {
|
|
// It could be the user has WIP shader files lying around not used,
|
|
// so we just report that there's something wrong
|
|
validate_shader_file(shader_file) or {
|
|
eprintln(err)
|
|
continue
|
|
}
|
|
co := CompileOptions{
|
|
verbose: opt.verbose
|
|
slangs: opt.slangs
|
|
invoke_path: path
|
|
}
|
|
// Currently sokol-shdc allows for multiple --input flags
|
|
// - but it's only the last entry that's actually compiled/used
|
|
// Given this fact - we can only compile one '.glsl' file to one C '.h' header
|
|
compile_shader(co, shader_file)!
|
|
}
|
|
}
|
|
|
|
// compile_shader compiles `shader_file` to a C header file.
|
|
fn compile_shader(opt CompileOptions, shader_file string) ! {
|
|
path := opt.invoke_path
|
|
// The output convetion, for now, is to use the name of the .glsl file
|
|
mut out_file := os.file_name(shader_file).all_before_last('.') + '.h'
|
|
out_file = os.join_path(path, out_file)
|
|
|
|
mut slangs := opt.slangs.clone()
|
|
if opt.slangs.len == 0 {
|
|
slangs = default_slangs.clone()
|
|
}
|
|
|
|
header_name := os.file_name(out_file)
|
|
if opt.verbose {
|
|
eprintln('${tool_name} generating shader code for ${slangs} in header "${header_name}" in "${path}" from ${shader_file}')
|
|
}
|
|
|
|
cmd :=
|
|
'${os.quoted_path(shdc)} --input ${os.quoted_path(shader_file)} --output ${os.quoted_path(out_file)} --slang ' +
|
|
os.quoted_path(slangs.join(':'))
|
|
if opt.verbose {
|
|
eprintln('${tool_name} executing:\n${cmd}')
|
|
}
|
|
res := os.execute(cmd)
|
|
if res.exit_code != 0 {
|
|
eprintln('${tool_name} failed generating shader includes:\n ${res.output}\n ${cmd}')
|
|
exit(1)
|
|
}
|
|
if opt.verbose {
|
|
program_name := shader_program_name(shader_file)
|
|
eprintln('${tool_name} usage example in V:\n\nimport sokol.gfx\n\n#include "${header_name}"\n\nfn C.${program_name}_shader_desc(gfx.Backend) &gfx.ShaderDesc\n')
|
|
}
|
|
}
|
|
|
|
// collect recursively collects `.glsl` file entries from `path` in `list`.
|
|
fn collect(path string, mut list []string) {
|
|
if !os.is_dir(path) {
|
|
return
|
|
}
|
|
mut files := os.ls(path) or { return }
|
|
for file in files {
|
|
p := os.join_path(path, file)
|
|
if os.is_dir(p) && !os.is_link(p) {
|
|
collect(p, mut list)
|
|
} else if os.exists(p) {
|
|
if os.file_ext(p) == '.glsl' {
|
|
list << os.real_path(p)
|
|
}
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
// ensure_external_tools returns nothing if the external
|
|
// tools can be setup or is already in place.
|
|
fn ensure_external_tools(opt Options) ! {
|
|
if !os.exists(cache_dir) {
|
|
os.mkdir_all(cache_dir)!
|
|
}
|
|
if opt.force_update {
|
|
download_shdc(opt)!
|
|
return
|
|
}
|
|
|
|
is_shdc_available := os.is_file(shdc)
|
|
is_shdc_executable := os.is_executable(shdc)
|
|
if is_shdc_available && is_shdc_executable {
|
|
if opt.verbose {
|
|
version := os.read_file(shdc_version_file) or { 'unknown' }
|
|
eprintln('${tool_name} using sokol-shdc version ${version} at "${shdc}"')
|
|
}
|
|
return
|
|
}
|
|
|
|
download_shdc(opt)!
|
|
}
|
|
|
|
// shdc_exe returns an absolute path to the `sokol-shdc` tool.
|
|
// Please note that the tool isn't guaranteed to actually be present, nor is
|
|
// it guaranteed that it can be invoked.
|
|
fn shdc_exe() string {
|
|
return os.join_path(cache_dir, shdc_exe_name)
|
|
}
|
|
|
|
// download_shdc downloads the `sokol-shdc` tool to an OS specific cache directory.
|
|
fn download_shdc(opt Options) ! {
|
|
// We want to use the same, runtime, OS type as this tool is invoked on.
|
|
download_url := shdc_urls[runtime_os] or { '' }
|
|
if download_url == '' {
|
|
return error('${tool_name} failed to download an external dependency "sokol-shdc" for ${runtime_os}.\nThe supported host platforms for shader compilation is ${supported_hosts}')
|
|
}
|
|
update_to_shdc_version := os.read_file(shdc_version_file) or { shdc_version }
|
|
file := shdc_exe()
|
|
if opt.verbose {
|
|
if shdc_version != update_to_shdc_version && os.exists(file) {
|
|
eprintln('${tool_name} updating sokol-shdc to version ${update_to_shdc_version} ...')
|
|
} else {
|
|
eprintln('${tool_name} installing sokol-shdc version ${update_to_shdc_version} ...')
|
|
}
|
|
}
|
|
if os.exists(file) {
|
|
os.rm(file)!
|
|
}
|
|
|
|
mut dtmp_file, dtmp_path := util.temp_file(util.TempFileOptions{ path: os.dir(file) })!
|
|
dtmp_file.close()
|
|
if opt.verbose {
|
|
eprintln('${tool_name} downloading sokol-shdc from ${download_url}')
|
|
}
|
|
http.download_file(download_url, dtmp_path) or {
|
|
os.rm(dtmp_path)!
|
|
return error('${tool_name} failed to download sokol-shdc needed for shader compiling: ${err}')
|
|
}
|
|
// Make it executable
|
|
os.chmod(dtmp_path, 0o775)!
|
|
// Move downloaded file in place
|
|
os.mv(dtmp_path, file)!
|
|
if runtime_os in ['linux', 'macos'] {
|
|
// Use the .exe file ending to minimize platform friction.
|
|
os.mv(file, shdc)!
|
|
}
|
|
// Update internal version file
|
|
os.write_file(shdc_version_file, update_to_shdc_version)!
|
|
}
|