mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
856 lines
20 KiB
V
856 lines
20 KiB
V
// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved.
|
|
// Use of this source code is governed by an MIT license
|
|
// that can be found in the LICENSE file.
|
|
|
|
// SDL2 port+wrapper, Twintris-like dual-game logic,
|
|
// and more, by Nicolas Sauzede 2019.
|
|
|
|
module main
|
|
|
|
import filepath
|
|
import rand
|
|
import time
|
|
import os
|
|
import math
|
|
import sdl
|
|
import sdl.image as img
|
|
import sdl.mixer as mix
|
|
import sdl.ttf as ttf
|
|
[inline] fn sdl_fill_rect(s &SDL_Surface,r &SDL_Rect,c &SDL_Color){sdl.fill_rect(s,r,c)}
|
|
|
|
const (
|
|
Title = 'tVintris'
|
|
BASE = filepath.dir( os.realpath( os.executable() ) )
|
|
FontName = BASE + '/fonts/RobotoMono-Regular.ttf'
|
|
MusicName = BASE + '/sounds/TwintrisThosenine.mod'
|
|
SndBlockName = BASE + '/sounds/block.wav'
|
|
SndLineName = BASE + '/sounds/single.wav'
|
|
SndDoubleName = BASE + '/sounds/triple.wav'
|
|
VLogo = BASE + '/images/v-logo_30_30.png'
|
|
BlockSize = 20 // pixels
|
|
FieldHeight = 20 // # of blocks
|
|
FieldWidth = 10
|
|
TetroSize = 4
|
|
WinWidth = BlockSize * FieldWidth * 3
|
|
WinHeight = BlockSize * FieldHeight
|
|
TimerPeriod = 250 // ms
|
|
TextSize = 16
|
|
AudioBufSize = 1024
|
|
|
|
P2FIRE = C.SDLK_l
|
|
P2UP = C.SDLK_UP
|
|
P2DOWN = C.SDLK_DOWN
|
|
P2LEFT = C.SDLK_LEFT
|
|
P2RIGHT = C.SDLK_RIGHT
|
|
|
|
P1FIRE = C.SDLK_s
|
|
P1UP = C.SDLK_w
|
|
P1DOWN = C.SDLK_x
|
|
P1LEFT = C.SDLK_a
|
|
P1RIGHT = C.SDLK_d
|
|
|
|
NJOYMAX = 2
|
|
// joystick name => enter your own device name
|
|
JOYP1NAME = 'Generic X-Box pad'
|
|
// following are joystick button number
|
|
JBP1FIRE = 1
|
|
// following are joystick hat value
|
|
JHP1UP = 1
|
|
JHP1DOWN = 4
|
|
JHP1LEFT = 8
|
|
JHP1RIGHT = 3
|
|
|
|
// joystick name => enter your own device name
|
|
JOYP2NAME = 'RedOctane Guitar Hero X-plorer'
|
|
// following are joystick button number
|
|
JBP2FIRE = 0
|
|
// following are joystick hat value
|
|
JHP2UP = 4
|
|
JHP2DOWN = 1
|
|
JHP2LEFT = 8
|
|
JHP2RIGHT = 2
|
|
)
|
|
|
|
const (
|
|
mix_version = mix.version
|
|
ttf_version = ttf.version
|
|
)
|
|
|
|
const (
|
|
// Tetros' 4 possible states are encoded in binaries
|
|
BTetros = [
|
|
// 0000 0
|
|
// 0000 0
|
|
// 0110 6
|
|
// 0110 6
|
|
[66, 66, 66, 66],
|
|
// 0000 0
|
|
// 0000 0
|
|
// 0010 2
|
|
// 0111 7
|
|
[27, 131, 72, 232],
|
|
// 0000 0
|
|
// 0000 0
|
|
// 0011 3
|
|
// 0110 6
|
|
[36, 231, 36, 231],
|
|
// 0000 0
|
|
// 0000 0
|
|
// 0110 6
|
|
// 0011 3
|
|
[63, 132, 63, 132],
|
|
// 0000 0
|
|
// 0011 3
|
|
// 0001 1
|
|
// 0001 1
|
|
[311, 17, 223, 74],
|
|
// 0000 0
|
|
// 0011 3
|
|
// 0010 2
|
|
// 0010 2
|
|
[322, 71, 113, 47],
|
|
// Special case since 15 can't be used
|
|
// 1111
|
|
[1111, 9, 1111, 9],
|
|
]
|
|
// Each tetro has its unique color
|
|
Colors = [
|
|
SDL_Color{byte(0), byte(0), byte(0), byte(0)}, // unused ?
|
|
SDL_Color{byte(0), byte(0x62), byte(0xc0), byte(0)}, // quad : darkblue 0062c0
|
|
SDL_Color{byte(0xca), byte(0x7d), byte(0x5f), byte(0)}, // tricorn : lightbrown ca7d5f
|
|
SDL_Color{byte(0), byte(0xc1), byte(0xbf), byte(0)}, // short topright : lightblue 00c1bf
|
|
SDL_Color{byte(0), byte(0xc1), byte(0), byte(0)}, // short topleft : lightgreen 00c100
|
|
SDL_Color{byte(0xbf), byte(0xbe), byte(0), byte(0)}, // long topleft : yellowish bfbe00
|
|
SDL_Color{byte(0xd1), byte(0), byte(0xbf), byte(0)}, // long topright : pink d100bf
|
|
SDL_Color{byte(0xd1), byte(0), byte(0), byte(0)}, // longest : lightred d10000
|
|
SDL_Color{byte(0), byte(170), byte(170), byte(0)}, // unused ?
|
|
]
|
|
// Background color
|
|
BackgroundColor = SDL_Color{byte(0), byte(0), byte(0), byte(0)}
|
|
// Foreground color
|
|
ForegroundColor = SDL_Color{byte(0), byte(170), byte(170), byte(0)}
|
|
// Text color
|
|
TextColor = SDL_Color{byte(0xca), byte(0x7d), byte(0x5f), byte(0)}
|
|
)
|
|
|
|
// TODO: type Tetro [TetroSize]struct{ x, y int }
|
|
struct Block {
|
|
mut:
|
|
x int
|
|
y int
|
|
}
|
|
|
|
enum GameState {
|
|
paused running gameover
|
|
}
|
|
|
|
struct AudioContext {
|
|
mut:
|
|
music voidptr
|
|
volume int
|
|
waves [3]voidptr
|
|
}
|
|
|
|
struct SdlContext {
|
|
pub mut:
|
|
// VIDEO
|
|
w int
|
|
h int
|
|
window voidptr
|
|
renderer voidptr
|
|
screen &SDL_Surface
|
|
texture voidptr
|
|
// AUDIO
|
|
actx AudioContext
|
|
// JOYSTICKS
|
|
jnames [2]string
|
|
jids [2]int
|
|
// V logo
|
|
v_logo &SDL_Surface
|
|
tv_logo voidptr
|
|
}
|
|
|
|
struct Game {
|
|
mut:
|
|
// Score of the current game
|
|
score int
|
|
// Count consecutive lines for scoring
|
|
lines int
|
|
// State of the current game
|
|
state GameState
|
|
// X offset of the game display
|
|
ofs_x int
|
|
// keys
|
|
k_fire int
|
|
k_up int
|
|
k_down int
|
|
k_left int
|
|
k_right int
|
|
// joystick ID
|
|
joy_id int
|
|
// joystick buttons
|
|
jb_fire int
|
|
// joystick hat values
|
|
jh_up int
|
|
jh_down int
|
|
jh_left int
|
|
jh_right int
|
|
// game rand seed
|
|
seed int
|
|
seed_ini int
|
|
// Position of the current tetro
|
|
pos_x int
|
|
pos_y int
|
|
// field[y][x] contains the color of the block with (x,y) coordinates
|
|
// "-1" border is to avoid bounds checking.
|
|
// -1 -1 -1 -1
|
|
// -1 0 0 -1
|
|
// -1 0 0 -1
|
|
// -1 -1 -1 -1
|
|
field [][]int
|
|
// TODO: tetro Tetro
|
|
tetro []Block
|
|
// TODO: tetros_cache []Tetro
|
|
tetros_cache []Block
|
|
// Index of the current tetro. Refers to its color.
|
|
tetro_idx int
|
|
// Index of the next tetro. Refers to its color.
|
|
tetro_next int
|
|
// tetro stats : buckets of drawn tetros
|
|
tetro_stats []int
|
|
// total number of drawn tetros
|
|
tetro_total int
|
|
// Index of the rotation (0-3)
|
|
rotation_idx int
|
|
// SDL2 context for drawing
|
|
sdl SdlContext
|
|
// TTF context for font drawing
|
|
font voidptr
|
|
}
|
|
|
|
fn (sdlc mut SdlContext) set_sdl_context(w int, h int, title string) {
|
|
C.SDL_Init(C.SDL_INIT_VIDEO | C.SDL_INIT_AUDIO | C.SDL_INIT_JOYSTICK)
|
|
C.atexit(C.SDL_Quit)
|
|
C.TTF_Init()
|
|
C.atexit(C.TTF_Quit)
|
|
bpp := 32
|
|
sdl.create_window_and_renderer(w, h, 0, &sdlc.window, &sdlc.renderer)
|
|
// C.SDL_CreateWindowAndRenderer(w, h, 0, voidptr(&sdlc.window), voidptr(&sdlc.renderer))
|
|
C.SDL_SetWindowTitle(sdlc.window, title.str)
|
|
sdlc.w = w
|
|
sdlc.h = h
|
|
sdlc.screen = sdl.create_rgb_surface(0, w, h, bpp, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
|
|
sdlc.texture = C.SDL_CreateTexture(sdlc.renderer, C.SDL_PIXELFORMAT_ARGB8888, C.SDL_TEXTUREACCESS_STREAMING, w, h)
|
|
|
|
C.Mix_Init(C.MIX_INIT_MOD)
|
|
C.atexit(C.Mix_Quit)
|
|
if C.Mix_OpenAudio(48000,C.MIX_DEFAULT_FORMAT,2,AudioBufSize) < 0 {
|
|
println('couldn\'t open audio')
|
|
}
|
|
println('opening music $MusicName')
|
|
sdlc.actx.music = C.Mix_LoadMUS(MusicName.str)
|
|
sdlc.actx.waves[0] = C.Mix_LoadWAV(SndBlockName.str)
|
|
sdlc.actx.waves[1] = C.Mix_LoadWAV(SndLineName.str)
|
|
sdlc.actx.waves[2] = C.Mix_LoadWAV(SndDoubleName.str)
|
|
sdlc.actx.volume = C.SDL_MIX_MAXVOLUME
|
|
if C.Mix_PlayMusic(sdlc.actx.music, 1) != -1 {
|
|
C.Mix_VolumeMusic(sdlc.actx.volume)
|
|
}
|
|
njoy := C.SDL_NumJoysticks()
|
|
for i in 0..njoy {
|
|
C.SDL_JoystickOpen(i)
|
|
jn := tos_clone(sdl.joystick_name_for_index(i))
|
|
println('JOY NAME $jn')
|
|
for j in 0..NJOYMAX {
|
|
if sdlc.jnames[j] == jn {
|
|
println('FOUND JOYSTICK $j $jn ID=$i')
|
|
sdlc.jids[j] = i
|
|
}
|
|
}
|
|
}
|
|
flags := C.IMG_INIT_PNG
|
|
imgres := img.img_init(flags)
|
|
if ((imgres & flags) != flags) {
|
|
println('error initializing image library.')
|
|
}
|
|
println('opening logo $VLogo')
|
|
sdlc.v_logo = img.load(VLogo)
|
|
if !isnil(sdlc.v_logo) {
|
|
// println('got v_logo=$sdlc.v_logo')
|
|
sdlc.tv_logo = sdl.create_texture_from_surface(sdlc.renderer, sdlc.v_logo)
|
|
// println('got tv_logo=$sdlc.tv_logo')
|
|
}
|
|
C.SDL_JoystickEventState(C.SDL_ENABLE)
|
|
}
|
|
|
|
fn main() {
|
|
println('tVintris -- tribute to venerable Twintris')
|
|
mut game := &Game{ font: 0 }
|
|
game.sdl.jnames[0] = JOYP1NAME
|
|
game.sdl.jnames[1] = JOYP2NAME
|
|
game.sdl.jids[0] = -1
|
|
game.sdl.jids[1] = -1
|
|
game.sdl.set_sdl_context(WinWidth, WinHeight, Title)
|
|
game.font = C.TTF_OpenFont(FontName.str, TextSize)
|
|
seed := time.now().unix
|
|
mut game2 := &Game{ font: 0 }
|
|
game2.sdl = game.sdl
|
|
game2.font = game.font
|
|
|
|
game.joy_id = game.sdl.jids[0]
|
|
// println('JOY1 id=${game.joy_id}')
|
|
game2.joy_id = game.sdl.jids[1]
|
|
// println('JOY2 id=${game2.joy_id}')
|
|
|
|
// delay uses milliseconds so 1000 ms / 30 frames (30fps) roughly = 33.3333 ms/frame
|
|
time_per_frame := 1000.0 / 30.0
|
|
|
|
game.k_fire = P1FIRE
|
|
game.k_up = P1UP
|
|
game.k_down = P1DOWN
|
|
game.k_left = P1LEFT
|
|
game.k_right = P1RIGHT
|
|
game.jb_fire = JBP1FIRE
|
|
game.jh_up = JHP1UP
|
|
game.jh_down = JHP1DOWN
|
|
game.jh_left = JHP1LEFT
|
|
game.jh_right = JHP1RIGHT
|
|
game.ofs_x = 0
|
|
game.seed_ini = seed
|
|
game.init_game()
|
|
game.state = .running
|
|
go game.run() // Run the game loop in a new thread
|
|
|
|
game2.k_fire = P2FIRE
|
|
game2.k_up = P2UP
|
|
game2.k_down = P2DOWN
|
|
game2.k_left = P2LEFT
|
|
game2.k_right = P2RIGHT
|
|
game2.jb_fire = JBP2FIRE
|
|
game2.jh_up = JHP2UP
|
|
game2.jh_down = JHP2DOWN
|
|
game2.jh_left = JHP2LEFT
|
|
game2.jh_right = JHP2RIGHT
|
|
game2.ofs_x = WinWidth * 2 / 3
|
|
game2.seed_ini = seed
|
|
game2.init_game()
|
|
game2.state = .running
|
|
go game2.run() // Run the game loop in a new thread
|
|
|
|
mut g := Game{ font: 0 }
|
|
mut should_close := false
|
|
mut total_frame_ticks := u64(0)
|
|
mut total_frames := u32(0)
|
|
|
|
for {
|
|
total_frames++
|
|
start_ticks := sdl.get_perf_counter()
|
|
|
|
g1 := game
|
|
g2 := game2
|
|
// here we determine which game contains most recent state
|
|
if g1.tetro_total > g.tetro_total {
|
|
g = *g1
|
|
}
|
|
if g2.tetro_total > g.tetro_total {
|
|
g = *g2
|
|
}
|
|
g.draw_begin()
|
|
|
|
g1.draw_tetro()
|
|
g1.draw_field()
|
|
|
|
g2.draw_tetro()
|
|
g2.draw_field()
|
|
|
|
g.draw_middle()
|
|
|
|
g1.draw_score()
|
|
g2.draw_score()
|
|
|
|
g.draw_stats()
|
|
|
|
g.draw_v_logo()
|
|
g.draw_end()
|
|
|
|
// game.handle_events() // CRASHES if done in function ???
|
|
evt := SDL_Event{}
|
|
for 0 < sdl.poll_event(&evt) {
|
|
match int(evt.@type) {
|
|
C.SDL_QUIT { should_close = true }
|
|
C.SDL_KEYDOWN {
|
|
key := evt.key.keysym.sym
|
|
if key == C.SDLK_ESCAPE {
|
|
should_close = true
|
|
break
|
|
}
|
|
game.handle_key(key)
|
|
game2.handle_key(key)
|
|
}
|
|
C.SDL_JOYBUTTONDOWN {
|
|
jb := int(evt.jbutton.button)
|
|
joyid := evt.jbutton.which
|
|
// println('JOY BUTTON $jb $joyid')
|
|
game.handle_jbutton(jb, joyid)
|
|
game2.handle_jbutton(jb, joyid)
|
|
}
|
|
C.SDL_JOYHATMOTION {
|
|
jh := int(evt.jhat.hat)
|
|
jv := int(evt.jhat.value)
|
|
joyid := evt.jhat.which
|
|
// println('JOY HAT $jh $jv $joyid')
|
|
game.handle_jhat(jh, jv, joyid)
|
|
game2.handle_jhat(jh, jv, joyid)
|
|
}
|
|
else {}
|
|
}
|
|
}
|
|
if should_close {
|
|
break
|
|
}
|
|
end_ticks := sdl.get_perf_counter()
|
|
|
|
total_frame_ticks += end_ticks-start_ticks
|
|
elapsed_time := f64(end_ticks - start_ticks) / f64(sdl.get_perf_frequency())
|
|
// current_fps := 1.0 / elapsed_time
|
|
|
|
// should limit system to (1 / time_per_frame) fps
|
|
sdl.delay(u32(math.floor(time_per_frame - elapsed_time)))
|
|
}
|
|
if game.font != voidptr(0) {
|
|
C.TTF_CloseFont(game.font)
|
|
}
|
|
if game.sdl.actx.music != voidptr(0) {
|
|
C.Mix_FreeMusic(game.sdl.actx.music)
|
|
}
|
|
C.Mix_CloseAudio()
|
|
if game.sdl.actx.waves[0] != voidptr(0) {
|
|
C.Mix_FreeChunk(game.sdl.actx.waves[0])
|
|
}
|
|
if game.sdl.actx.waves[1] != voidptr(0) {
|
|
C.Mix_FreeChunk(game.sdl.actx.waves[1])
|
|
}
|
|
if game.sdl.actx.waves[2] != voidptr(0) {
|
|
C.Mix_FreeChunk(game.sdl.actx.waves[2])
|
|
}
|
|
if !isnil(game.sdl.tv_logo) {
|
|
sdl.destroy_texture(game.sdl.tv_logo)
|
|
}
|
|
if !isnil(game.sdl.v_logo) {
|
|
sdl.free_surface(game.sdl.v_logo)
|
|
}
|
|
}
|
|
|
|
enum Action {
|
|
idle space fire
|
|
}
|
|
fn (game mut Game) handle_key(key int) {
|
|
// global keys
|
|
mut action := Action.idle
|
|
match key {
|
|
C.SDLK_SPACE { action = .space }
|
|
game.k_fire { action = .fire }
|
|
else {}
|
|
}
|
|
|
|
if action == .space {
|
|
match game.state {
|
|
.running {
|
|
C.Mix_PauseMusic()
|
|
game.state = .paused
|
|
}
|
|
.paused {
|
|
C.Mix_ResumeMusic()
|
|
game.state = .running
|
|
}
|
|
else {}
|
|
}
|
|
}
|
|
|
|
if action == .fire {
|
|
match game.state {
|
|
.gameover {
|
|
game.init_game()
|
|
game.state = .running
|
|
}
|
|
else {}
|
|
}
|
|
}
|
|
if game.state != .running { return }
|
|
// keys while game is running
|
|
match key {
|
|
game.k_up { game.rotate_tetro() }
|
|
game.k_left { game.move_right(-1) }
|
|
game.k_right { game.move_right(1) }
|
|
game.k_down { game.move_tetro() } // drop faster when the player presses <down>
|
|
else {}
|
|
}
|
|
}
|
|
|
|
fn (game mut Game) handle_jbutton(jb int, joyid int) {
|
|
if joyid != game.joy_id {
|
|
return
|
|
}
|
|
// global buttons
|
|
mut action := Action.idle
|
|
match jb {
|
|
game.jb_fire { action = .fire }
|
|
else {}
|
|
}
|
|
|
|
if action == .fire {
|
|
match game.state {
|
|
.gameover {
|
|
game.init_game()
|
|
game.state = .running
|
|
}
|
|
else {}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn (game mut Game) handle_jhat(jh int, jv int, joyid int) {
|
|
if joyid != game.joy_id {
|
|
return
|
|
}
|
|
if game.state != .running { return }
|
|
// println('testing hat values.. joyid=$joyid jh=$jh jv=$jv')
|
|
// hat values while game is running
|
|
match jv {
|
|
game.jh_up { game.rotate_tetro() }
|
|
game.jh_left { game.move_right(-1) }
|
|
game.jh_right { game.move_right(1) }
|
|
game.jh_down { game.move_tetro() } // drop faster when the player presses <down>
|
|
else {}
|
|
}
|
|
}
|
|
|
|
fn (g mut Game) init_game() {
|
|
g.score = 0
|
|
g.tetro_total = 0
|
|
g.tetro_stats = [0, 0, 0, 0, 0, 0, 0]
|
|
g.parse_tetros()
|
|
g.seed = g.seed_ini
|
|
g.generate_tetro()
|
|
g.field = []
|
|
// Generate the field, fill it with 0's, add -1's on each edge
|
|
for i in 0..FieldHeight + 2 {
|
|
mut row := [0].repeat(FieldWidth + 2)
|
|
row[0] = - 1
|
|
row[FieldWidth + 1] = - 1
|
|
g.field << row
|
|
}
|
|
mut first_row := g.field[0]
|
|
mut last_row := g.field[FieldHeight + 1]
|
|
for j in 0..FieldWidth + 2 {
|
|
first_row[j] = - 1
|
|
last_row[j] = - 1
|
|
}
|
|
}
|
|
|
|
fn (g mut Game) parse_tetros() {
|
|
for b_tetros in BTetros {
|
|
for b_tetro in b_tetros {
|
|
for t in parse_binary_tetro(b_tetro) {
|
|
g.tetros_cache << t
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn (g mut Game) run() {
|
|
for {
|
|
if g.state == .running {
|
|
g.move_tetro()
|
|
n := g.delete_completed_lines()
|
|
if n > 0 {
|
|
g.lines += n
|
|
} else {
|
|
if g.lines > 0 {
|
|
if g.lines > 1 {
|
|
C.Mix_PlayChannel(0, g.sdl.actx.waves[2], 0)
|
|
} else if g.lines == 1 {
|
|
C.Mix_PlayChannel(0, g.sdl.actx.waves[1], 0)
|
|
}
|
|
g.score += 10 * g.lines * g.lines
|
|
g.lines = 0
|
|
}
|
|
}
|
|
}
|
|
time.sleep_ms(TimerPeriod) // medium delay between game step
|
|
}
|
|
}
|
|
|
|
fn (game mut Game) rotate_tetro() {
|
|
// Rotate the tetro
|
|
old_rotation_idx := game.rotation_idx
|
|
game.rotation_idx++
|
|
if game.rotation_idx == TetroSize {
|
|
game.rotation_idx = 0
|
|
}
|
|
game.get_tetro()
|
|
if !game.move_right(0) {
|
|
game.rotation_idx = old_rotation_idx
|
|
game.get_tetro()
|
|
}
|
|
if game.pos_x < 0 {
|
|
game.pos_x = 1
|
|
}
|
|
}
|
|
|
|
fn (g mut Game) move_tetro() {
|
|
// Check each block in current tetro
|
|
for block in g.tetro {
|
|
y := block.y + g.pos_y + 1
|
|
x := block.x + g.pos_x
|
|
// Reached the bottom of the screen or another block?
|
|
// TODO: if g.field[y][x] != 0
|
|
//if g.field[y][x] != 0 {
|
|
row := g.field[y]
|
|
if row[x] != 0 {
|
|
// The new tetro has no space to drop => end of the game
|
|
if g.pos_y < 2 {
|
|
g.state = .gameover
|
|
g.tetro_total = 0
|
|
return
|
|
}
|
|
// Drop it and generate a new one
|
|
g.drop_tetro()
|
|
g.generate_tetro()
|
|
C.Mix_PlayChannel(0, g.sdl.actx.waves[0], 0)
|
|
return
|
|
}
|
|
}
|
|
g.pos_y++
|
|
}
|
|
|
|
fn (g mut Game) move_right(dx int) bool {
|
|
// Reached left/right edge or another tetro?
|
|
for i in 0..TetroSize {
|
|
tetro := g.tetro[i]
|
|
y := tetro.y + g.pos_y
|
|
x := tetro.x + g.pos_x + dx
|
|
row := g.field[y]
|
|
if row[x] != 0 {
|
|
// Do not move
|
|
return false
|
|
}
|
|
}
|
|
g.pos_x += dx
|
|
return true
|
|
}
|
|
|
|
fn (g &Game) delete_completed_lines() int {
|
|
mut n := 0
|
|
for y := FieldHeight; y >= 1; y-- {
|
|
n += g.delete_completed_line(y)
|
|
}
|
|
return n
|
|
}
|
|
|
|
fn (g &Game) delete_completed_line(y int) int {
|
|
for x := 1; x <= FieldWidth; x++ {
|
|
f := g.field[y]
|
|
if f[x] == 0 {
|
|
return 0
|
|
}
|
|
}
|
|
// Move everything down by 1 position
|
|
for yy := y - 1; yy >= 1; yy-- {
|
|
for x := 1; x <= FieldWidth; x++ {
|
|
mut a := g.field[yy + 1]
|
|
b := g.field[yy]
|
|
a[x] = b[x]
|
|
}
|
|
}
|
|
return 1
|
|
}
|
|
|
|
// Draw a rand tetro index
|
|
fn (g mut Game) rand_tetro() int {
|
|
cur := g.tetro_next
|
|
g.tetro_next = rand.rand_r(&g.seed)
|
|
g.tetro_next = g.tetro_next % BTetros.len
|
|
return cur
|
|
}
|
|
|
|
// Place a new tetro on top
|
|
fn (g mut Game) generate_tetro() {
|
|
g.pos_y = 0
|
|
g.pos_x = FieldWidth / 2 - TetroSize / 2
|
|
g.tetro_idx = g.rand_tetro()
|
|
// println('idx=${g.tetro_idx}')
|
|
g.tetro_stats[g.tetro_idx]+= 2 -1
|
|
g.tetro_total++
|
|
g.rotation_idx = 0
|
|
g.get_tetro()
|
|
}
|
|
|
|
// Get the right tetro from cache
|
|
fn (g mut Game) get_tetro() {
|
|
idx := g.tetro_idx * TetroSize * TetroSize + g.rotation_idx * TetroSize
|
|
g.tetro = g.tetros_cache[idx .. idx + TetroSize]
|
|
}
|
|
|
|
fn (g &Game) drop_tetro() {
|
|
for i in 0..TetroSize {
|
|
tetro := g.tetro[i]
|
|
x := tetro.x + g.pos_x
|
|
y := tetro.y + g.pos_y
|
|
// Remember the color of each block
|
|
// TODO: g.field[y][x] = g.tetro_idx + 1
|
|
mut row := g.field[y]
|
|
row[x] = g.tetro_idx + 1
|
|
}
|
|
}
|
|
|
|
fn (g &Game) draw_tetro() {
|
|
for i in 0..TetroSize {
|
|
tetro := g.tetro[i]
|
|
g.draw_block(g.pos_y + tetro.y, g.pos_x + tetro.x, g.tetro_idx + 1)
|
|
}
|
|
}
|
|
|
|
fn (g &Game) draw_block(i, j, color_idx int) {
|
|
rect := SDL_Rect {g.ofs_x + (j - 1) * BlockSize, (i - 1) * BlockSize,
|
|
BlockSize - 1, BlockSize - 1}
|
|
col := Colors[color_idx]
|
|
sdl_fill_rect(g.sdl.screen, &rect, &col)
|
|
}
|
|
|
|
fn (g &Game) draw_field() {
|
|
for i := 1; i < FieldHeight + 1; i++ {
|
|
for j := 1; j < FieldWidth + 1; j++ {
|
|
f := g.field[i]
|
|
if f[j] > 0 {
|
|
g.draw_block(i, j, f[j])
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn (g &Game) draw_v_logo() {
|
|
if isnil(g.sdl.tv_logo) {
|
|
return
|
|
}
|
|
texw := 0
|
|
texh := 0
|
|
C.SDL_QueryTexture(g.sdl.tv_logo, 0, 0, &texw, &texh)
|
|
dstrect := SDL_Rect { (WinWidth / 2) - (texw / 2), 20, texw, texh }
|
|
// Currently we can't seem to use sdl.render_copy when we need to pass a nil pointer (eg: srcrect to be NULL)
|
|
// sdl.render_copy(g.sdl.renderer, tv_logo, 0, &dstrect)
|
|
C.SDL_RenderCopy(g.sdl.renderer, g.sdl.tv_logo, voidptr(0), voidptr(&dstrect))
|
|
}
|
|
|
|
fn (g &Game) draw_text(x int, y int, text string, tcol SDL_Color) {
|
|
_tcol := C.SDL_Color{tcol.r, tcol.g, tcol.b, tcol.a}
|
|
tsurf := C.TTF_RenderText_Solid(g.font, text.str, _tcol)
|
|
ttext := C.SDL_CreateTextureFromSurface(g.sdl.renderer, tsurf)
|
|
texw := 0
|
|
texh := 0
|
|
C.SDL_QueryTexture(ttext, 0, 0, &texw, &texh)
|
|
dstrect := SDL_Rect { x, y, texw, texh }
|
|
// sdl.render_copy(g.sdl.renderer, ttext, 0, &dstrect)
|
|
C.SDL_RenderCopy(g.sdl.renderer, ttext, voidptr(0), voidptr(&dstrect))
|
|
C.SDL_DestroyTexture(ttext)
|
|
sdl.free_surface(tsurf)
|
|
}
|
|
|
|
[inline] fn (g &Game) draw_ptext(x int, y int, text string, tcol SDL_Color) {
|
|
g.draw_text(g.ofs_x + x, y, text, tcol)
|
|
}
|
|
|
|
[live]
|
|
fn (g &Game) draw_begin() {
|
|
// println('about to clear')
|
|
C.SDL_RenderClear(g.sdl.renderer)
|
|
mut rect := SDL_Rect {0,0,g.sdl.w,g.sdl.h}
|
|
col := SDL_Color{byte(00), byte(00), byte(0), byte(0)}
|
|
// sdl_fill_rect(g.sdl.screen, &rect, BackgroundColor)
|
|
sdl_fill_rect(g.sdl.screen, &rect, col)
|
|
|
|
rect = SDL_Rect {BlockSize * FieldWidth + 2,0,2,g.sdl.h}
|
|
sdl_fill_rect(g.sdl.screen, &rect, ForegroundColor)
|
|
rect = SDL_Rect {WinWidth - BlockSize * FieldWidth - 4,0,2,g.sdl.h}
|
|
sdl_fill_rect(g.sdl.screen, &rect, ForegroundColor)
|
|
|
|
mut idx := 0
|
|
for st in g.tetro_stats {
|
|
mut s := 10
|
|
if g.tetro_total > 0 {
|
|
s += 90 * st / g.tetro_total
|
|
}
|
|
w := BlockSize
|
|
h := s * 4 * w / 100
|
|
rect = SDL_Rect {(WinWidth - 7 * (w + 1)) / 2 + idx * (w + 1), WinHeight * 3 / 4 - h, w, h}
|
|
sdl_fill_rect(g.sdl.screen, &rect, Colors[idx + 1])
|
|
idx++
|
|
}
|
|
}
|
|
|
|
fn (g &Game) draw_middle() {
|
|
C.SDL_UpdateTexture(g.sdl.texture, 0, g.sdl.screen.pixels, g.sdl.screen.pitch)
|
|
// sdl.render_copy(g.sdl.renderer, g.sdl.texture, voidptr(0), voidptr(0))
|
|
C.SDL_RenderCopy(g.sdl.renderer, g.sdl.texture, voidptr(0), voidptr(0))
|
|
}
|
|
|
|
fn (g &Game) draw_score() {
|
|
if g.font != voidptr(0) {
|
|
g.draw_ptext(1, 2, 'score: ' + g.score.str() + ' nxt=' + g.tetro_next.str(), TextColor)
|
|
if g.state == .gameover {
|
|
g.draw_ptext(1, WinHeight / 2 + 0 * TextSize, 'Game Over', TextColor)
|
|
g.draw_ptext(1, WinHeight / 2 + 2 * TextSize, 'FIRE to restart', TextColor)
|
|
} else if g.state == .paused {
|
|
g.draw_ptext(1, WinHeight / 2 + 0 * TextSize, 'Game Paused', TextColor)
|
|
g.draw_ptext(1, WinHeight / 2 + 2 * TextSize, 'SPACE to resume', TextColor)
|
|
}
|
|
}
|
|
}
|
|
|
|
fn (g &Game) draw_stats() {
|
|
if g.font != voidptr(0) {
|
|
g.draw_text(WinWidth / 3 + 10, WinHeight * 3 / 4 + 0 * TextSize, 'stats: ' + g.tetro_total.str() + ' tetros', TextColor)
|
|
mut stats := ''
|
|
for st in g.tetro_stats {
|
|
mut s := 0
|
|
if g.tetro_total > 0 {
|
|
s = 100 * st / g.tetro_total
|
|
}
|
|
stats += ' '
|
|
stats += s.str()
|
|
}
|
|
g.draw_text(WinWidth / 3 - 8, WinHeight * 3 / 4 + 2 * TextSize, stats, TextColor)
|
|
}
|
|
}
|
|
|
|
fn (g &Game) draw_end() {
|
|
C.SDL_RenderPresent(g.sdl.renderer)
|
|
}
|
|
|
|
fn parse_binary_tetro(t_ int) []Block {
|
|
mut t := t_
|
|
res := [Block{}].repeat(4)
|
|
mut cnt := 0
|
|
horizontal := t == 9// special case for the horizontal line
|
|
for i := 0; i <= 3; i++ {
|
|
// Get ith digit of t
|
|
p := int(math.pow(10, 3 - i))
|
|
mut digit := t / p
|
|
t %= p
|
|
// Convert the digit to binary
|
|
for j := 3; j >= 0; j-- {
|
|
bin := digit % 2
|
|
digit /= 2
|
|
if bin == 1 || (horizontal && i == TetroSize - 1) {
|
|
// TODO: res[cnt].x = j
|
|
// res[cnt].y = i
|
|
mut point := &res[cnt]
|
|
point.x = j
|
|
point.y = i
|
|
cnt++
|
|
}
|
|
}
|
|
}
|
|
return res
|
|
}
|