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94 lines
2.7 KiB
V
94 lines
2.7 KiB
V
// Copyright (c) 2019-2021 Alexander Medvednikov. All rights reserved.
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// Use of this source code is governed by an MIT license that can be found in the LICENSE file.
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module gg
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import gx
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pub type FNCb = fn (data voidptr)
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pub type FNEvent = fn (e &Event, data voidptr)
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pub type FNFail = fn (msg string, data voidptr)
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pub type FNKeyDown = fn (c KeyCode, m Modifier, data voidptr)
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pub type FNKeyUp = fn (c KeyCode, m Modifier, data voidptr)
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pub type FNMove = fn (x f32, y f32, data voidptr)
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pub type FNClick = fn (x f32, y f32, button MouseButton, data voidptr)
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pub type FNUnClick = fn (x f32, y f32, button MouseButton, data voidptr)
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pub type FNChar = fn (c u32, data voidptr)
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pub struct Config {
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pub:
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width int
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height int
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use_ortho bool // unused, still here just for backwards compatibility
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retina bool
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resizable bool
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user_data voidptr
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font_size int
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create_window bool
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// window_user_ptr voidptr
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window_title string
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borderless_window bool
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always_on_top bool
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bg_color gx.Color
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init_fn FNCb = voidptr(0)
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frame_fn FNCb = voidptr(0)
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native_frame_fn FNCb = voidptr(0)
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cleanup_fn FNCb = voidptr(0)
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fail_fn FNFail = voidptr(0)
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//
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event_fn FNEvent = voidptr(0)
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quit_fn FNEvent = voidptr(0)
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//
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keydown_fn FNKeyDown = voidptr(0)
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keyup_fn FNKeyUp = voidptr(0)
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char_fn FNChar = voidptr(0)
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//
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move_fn FNMove = voidptr(0)
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click_fn FNClick = voidptr(0)
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unclick_fn FNUnClick = voidptr(0)
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leave_fn FNEvent = voidptr(0)
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enter_fn FNEvent = voidptr(0)
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resized_fn FNEvent = voidptr(0)
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scroll_fn FNEvent = voidptr(0)
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// wait_events bool // set this to true for UIs, to save power
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fullscreen bool
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scale f32 = 1.0
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sample_count int
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swap_interval int = 1 // 1 = 60fps, 2 = 30fps etc. The preferred swap interval (ignored on some platforms)
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// ved needs this
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// init_text bool
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font_path string
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custom_bold_font_path string
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ui_mode bool // refreshes only on events to save CPU usage
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// font bytes for embedding
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font_bytes_normal []byte
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font_bytes_bold []byte
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font_bytes_mono []byte
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font_bytes_italic []byte
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native_rendering bool // Cocoa on macOS/iOS, GDI+ on Windows
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// drag&drop
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enable_dragndrop bool // enable file dropping (drag'n'drop), default is false
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max_dropped_files int = 1 // max number of dropped files to process (default: 1)
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max_dropped_file_path_length int = 2048 // max length in bytes of a dropped UTF-8 file path (default: 2048)
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}
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pub struct PenConfig {
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color gx.Color
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line_type PenLineType = .solid
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thickness int = 1
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}
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pub struct Size {
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pub:
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width int
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height int
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}
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